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source: code/branches/tutorial/src/orxonox/gamestates/GSMainMenu.h @ 8965

Last change on this file since 8965 was 7978, checked in by rgrieder, 14 years ago

Increased code readability by replacing some BLANKSTRING with plain old "".

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSMainMenu_H__
30#define _GSMainMenu_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "util/OgreForwardRefs.h"
35#include "core/GameState.h"
36#include "core/OrxonoxClass.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport GSMainMenu : public GameState, public OrxonoxClass
41    {
42    public:
43        GSMainMenu(const GameStateInfo& info);
44        ~GSMainMenu();
45
46        void activate();
47        void deactivate();
48        void update(const Clock& time);
49
50        void setConfigValues();
51        void reloadSound();
52        const std::string& getMainMenuSoundPath();
53        void setMainMenuSoundPath(const std::string& path);
54
55        static void startStandalone(const std::string& level = ""); //!< Start a level in standalone mode.
56        static void startServer(const std::string& level = ""); //!< Start a level in server mode.
57        static void startClient(const std::string& destination = ""); //!< Connect to a game as client.
58        static void startDedicated(const std::string& level = ""); //!< Start a level in dedicated mode.
59        static void startIOConsole();
60
61    private:
62        Scene*            scene_;
63        Ogre::Camera*     camera_;
64
65        // ambient sound for the main menu
66        AmbientSound*     ambient_;
67        std::string       soundPathMain_;
68    };
69}
70
71#endif /* _GSMainMenu_H__ */
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