[859] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software; you can redistribute it and/or |
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| 8 | * modify it under the terms of the GNU General Public License |
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| 9 | * as published by the Free Software Foundation; either version 2 |
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| 10 | * of the License, or (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program; if not, write to the Free Software |
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| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * Yuning Chai |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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| 28 | #include "OrxonoxStableHeaders.h" |
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| 29 | |
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| 30 | #include <OgreOverlayManager.h> |
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| 31 | #include <OgreOverlayElement.h> |
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| 32 | #include <OgreStringConverter.h> |
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| 33 | |
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| 34 | #include "HUD.h" |
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| 35 | |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | using namespace Ogre; |
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| 40 | |
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| 41 | HUD::HUD(void) |
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| 42 | { |
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| 43 | init(); |
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| 44 | |
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| 45 | setTime(99,55); |
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| 46 | |
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| 47 | setTargetWindowName("HURRA"); |
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| 48 | setTargetWindowDistance(12); |
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| 49 | setTargetWindowStatus("Dead"); |
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| 50 | setTargetWindowDistance(30); |
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| 51 | |
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| 52 | setEnergyValue(60.0); |
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| 53 | |
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| 54 | setShieldLeftTopValue(true); |
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| 55 | setShieldRightTopValue(false); |
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| 56 | setShieldLeftBottomValue(false); |
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| 57 | setShieldRightBottomValue(true); |
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| 58 | |
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| 59 | setRocket1(11); |
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| 60 | setRocket2(22); |
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| 61 | setRocket3(33); |
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| 62 | setRocket4(44); |
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| 63 | |
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| 64 | setEnergyDistr(33,33,34); |
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| 65 | |
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| 66 | setPrimar(3); |
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| 67 | |
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| 68 | energyDistrPixelX_ = 100; |
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| 69 | energyDistrPixelY_ = 86; |
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| 70 | |
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| 71 | } |
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| 72 | |
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| 73 | |
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| 74 | HUD::~HUD( void ){ |
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| 75 | |
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| 76 | } |
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| 77 | |
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| 78 | void HUD::setTime(int i, int j){ |
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| 79 | timeMin_=i; |
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| 80 | timeSec_=j; |
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| 81 | timeText_->setCaption(StringConverter::toString(timeMin_) + ":" + StringConverter::toString(timeSec_)); |
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| 82 | } |
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| 83 | |
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| 84 | void HUD::setTargetWindowName(std::string i){ |
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| 85 | targetWindowName_=i; |
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| 86 | targetWindowNameText_->setCaption( targetWindowName_ ); |
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| 87 | } |
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| 88 | |
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| 89 | void HUD::setTargetWindowStatus(std::string i){ |
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| 90 | targetWindowStatus_=i; |
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| 91 | targetWindowStatusText_->setCaption( targetWindowStatus_ ); |
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| 92 | } |
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| 93 | |
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| 94 | void HUD::setTargetWindowDistance(int i){ |
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| 95 | targetWindowDistance_=i; |
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| 96 | targetWindowDistanceText_->setCaption(StringConverter::toString(targetWindowDistance_) + "km" ); |
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| 97 | } |
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| 98 | |
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| 99 | void HUD::setTargetWindowHitRating(int i){ |
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| 100 | targetWindowHitRating_=i; |
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| 101 | targetWindowHitRatingText_->setCaption(StringConverter::toString(targetWindowHitRating_) + "%" ); |
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| 102 | } |
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| 103 | |
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| 104 | void HUD::setEnergyValue(int i){ |
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| 105 | energyValue_=i; |
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| 106 | energyLength_->setWidth((int)((float)energyValue_/(float)100*200)); |
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| 107 | } |
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| 108 | |
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| 109 | void HUD::setShieldLeftTopValue(bool i){ |
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| 110 | shieldLeftTopValue_=i; |
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| 111 | if (shieldLeftTopValue_) shieldLeftTop_->show(); |
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| 112 | else shieldLeftTop_->hide(); |
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| 113 | } |
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| 114 | |
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| 115 | void HUD::setShieldRightTopValue(bool i){ |
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| 116 | shieldRightTopValue_=i; |
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| 117 | if (shieldRightTopValue_) shieldRightTop_->show(); |
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| 118 | else shieldRightTop_->hide(); |
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| 119 | } |
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| 120 | |
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| 121 | void HUD::setShieldLeftBottomValue(bool i){ |
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| 122 | shieldLeftBottomValue_=i; |
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| 123 | if (shieldLeftBottomValue_) shieldLeftBottom_->show(); |
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| 124 | else shieldLeftBottom_->hide(); |
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| 125 | } |
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| 126 | |
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| 127 | void HUD::setShieldRightBottomValue(bool i){ |
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| 128 | shieldRightBottomValue_=i; |
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| 129 | if (shieldRightBottomValue_) shieldRightBottom_->show(); |
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| 130 | else shieldRightBottom_->hide(); |
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| 131 | } |
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| 132 | |
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| 133 | void HUD::setRocket1(int i){ |
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| 134 | rocket1_=i; |
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| 135 | rocketNum1_->setCaption(StringConverter::toString(rocket1_)); |
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| 136 | } |
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| 137 | |
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| 138 | void HUD::setRocket2(int i){ |
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| 139 | rocket2_=i; |
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| 140 | rocketNum2_->setCaption(StringConverter::toString(rocket2_)); |
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| 141 | } |
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| 142 | |
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| 143 | void HUD::setRocket3(int i){ |
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| 144 | rocket3_=i; |
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| 145 | rocketNum3_->setCaption(StringConverter::toString(rocket3_)); |
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| 146 | } |
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| 147 | |
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| 148 | void HUD::setRocket4(int i){ |
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| 149 | rocket4_=i; |
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| 150 | rocketNum4_->setCaption(StringConverter::toString(rocket4_)); |
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| 151 | } |
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| 152 | |
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| 153 | void HUD::setEnergyDistr(float s, float e, float l){ |
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| 154 | energyDistrShield_=s; |
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| 155 | energyDistrEngine_=e; |
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| 156 | energyDistrLaser_=l; |
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| 157 | |
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| 158 | float energyDistrShieldInv_ = 100 - energyDistrShield_; |
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| 159 | float energyDistrEngineInv_ = 100 - energyDistrEngine_; |
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| 160 | float energyDistrLaserInv_ = 100 - energyDistrLaser_; |
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| 161 | |
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| 162 | float energyDistrT_ = -energyDistrPixelX_/((energyDistrPixelX_-energyDistrPixelX_/2*energyDistrShieldInv_/(energyDistrShieldInv_+energyDistrEngineInv_))*energyDistrLaserInv_*(energyDistrShieldInv_+energyDistrEngineInv_)/energyDistrShieldInv_/(energyDistrLaserInv_+energyDistrEngineInv_)+energyDistrPixelX_/2+energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_)); |
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| 163 | float energyDistrX_ = (-energyDistrPixelX_/2-energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_))*energyDistrT_; |
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| 164 | float energyDistrY_ = energyDistrPixelY_+energyDistrPixelY_*energyDistrLaserInv_/(energyDistrLaserInv_+energyDistrEngineInv_)*energyDistrT_; |
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| 165 | |
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| 166 | energyDistrPoint_->setLeft((int)energyDistrX_-3); |
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| 167 | energyDistrPoint_->setTop((int)energyDistrY_-3); |
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| 168 | |
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| 169 | } |
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| 170 | |
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| 171 | void HUD::setPrimar(int i){ |
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| 172 | primarValue_=i; |
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| 173 | if(i==1){ |
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| 174 | primarChoice_->setLeft(2); |
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| 175 | primarChoice_->setWidth(48); |
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| 176 | } |
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| 177 | if(i==2){ |
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| 178 | primarChoice_->setLeft(51); |
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| 179 | primarChoice_->setWidth(49); |
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| 180 | } |
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| 181 | else{ |
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| 182 | primarChoice_->setLeft(101); |
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| 183 | primarChoice_->setWidth(48); |
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| 184 | } |
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| 185 | } |
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| 186 | |
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| 187 | |
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| 188 | |
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| 189 | void HUD::init(void) |
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| 190 | { |
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| 191 | timeText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/Time/Text"); |
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| 192 | |
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| 193 | targetWindowNameText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/Name"); |
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| 194 | targetWindowDistanceText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/DistanceText"); |
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| 195 | targetWindowStatusText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/StatusText"); |
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| 196 | targetWindowHitRatingText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/HitRatingText"); |
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| 197 | |
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| 198 | energyLength_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyBackground"); |
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| 199 | |
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| 200 | shieldLeftTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftTop"); |
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| 201 | shieldRightTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightTop"); |
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| 202 | shieldLeftBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftBottom"); |
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| 203 | shieldRightBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightBottom"); |
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| 204 | |
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| 205 | rocketNum1_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum1"); |
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| 206 | rocketNum2_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum2"); |
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| 207 | rocketNum3_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum3"); |
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| 208 | rocketNum4_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum4"); |
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| 209 | |
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| 210 | // FIXME: unused vars! |
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| 211 | float energyDistrPixelX_ = 100; |
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| 212 | float energyDistrPixelY_ = 86; |
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| 213 | energyDistrPoint_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyDistrPoint"); |
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| 214 | |
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| 215 | primarChoice_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/PrimarChoice"); |
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| 216 | } |
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| 217 | |
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| 218 | } |
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