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source: code/branches/tutorial/src/orxonox/objects/Explosion.cc @ 1264

Last change on this file since 1264 was 859, checked in by landauf, 17 years ago

more or less a copy of the trunk

File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "OrxonoxStableHeaders.h"
29
30#include <OgreParticleSystem.h>
31#include <OgreSceneManager.h>
32#include <OgreSceneNode.h>
33
34#include "../core/CoreIncludes.h"
35#include "util/Math.h"
36#include "../Orxonox.h"
37#include "../particle/ParticleInterface.h"
38
39#include "Explosion.h"
40
41namespace orxonox
42{
43    CreateFactory(Explosion);
44
45    Explosion::Explosion(WorldEntity* owner)
46    {
47        RegisterObject(Explosion);
48
49        this->particle_ = 0;
50        this->lifetime_ = 0.4;
51
52        if (owner)
53        {
54            this->destroyTimer_.setTimer(this->lifetime_, false, this, &Explosion::destroyObject);
55
56            Vector3 position = owner->getNode()->getWorldPosition();
57
58            this->particle_ = new ParticleInterface(Orxonox::getSingleton()->getSceneManager(), "explosion" + this->getName(), "Orxonox/treibwerk");
59            this->particle_->getParticleSystem()->setParameter("local_space", "true");
60            this->particle_->newEmitter();
61            this->particle_->setPositionOfEmitter(0, Vector3::ZERO);
62            this->particle_->setPositionOfEmitter(1, Vector3::ZERO);
63            this->particle_->setColour(ColourValue(1.0, 0.8, 0.2));
64
65            this->setPosition(position);
66            this->scale(2);
67
68            this->particle_->addToSceneNode(this->getNode());
69        }
70    }
71
72    Explosion::~Explosion()
73    {
74        if (this->particle_)
75        {
76            this->particle_->detachFromSceneNode();
77            delete this->particle_;
78        }
79    };
80
81    void Explosion::destroyObject()
82    {
83        delete this;
84    }
85}
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