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source: code/branches/tutorial/src/orxonox/objects/Model.cc @ 2258

Last change on this file since 2258 was 859, checked in by landauf, 17 years ago

more or less a copy of the trunk

File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "OrxonoxStableHeaders.h"
29
30#include "util/tinyxml/tinyxml.h"
31#include "util/Tokenizer.h"
32#include "util/String2Number.h"
33#include "../core/CoreIncludes.h"
34#include "../Orxonox.h"
35
36#include "Model.h"
37
38namespace orxonox
39{
40    CreateFactory(Model);
41
42    Model::Model()
43    {
44        RegisterObject(Model);
45    }
46
47    Model::~Model()
48    {
49    }
50
51    void Model::loadParams(TiXmlElement* xmlElem)
52    {
53        WorldEntity::loadParams(xmlElem);
54
55        if (xmlElem->Attribute("mesh"))
56        {
57            meshSrc_ = xmlElem->Attribute("mesh");
58        }
59        create();
60    }
61
62    bool Model::create(){
63      if(meshSrc_.compare("")!=0){
64        this->mesh_.setMesh(meshSrc_);
65        this->attachObject(this->mesh_.getEntity());
66        COUT(4) << "Loader: Created model" << std::endl;
67      }
68      registerAllVariables();
69      return true;
70    }
71
72    void Model::registerAllVariables(){
73      registerVar(&meshSrc_, meshSrc_.length() + 1, network::STRING);
74    }
75}
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