1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Fabian 'x3n' Landau |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | #include "OrxonoxStableHeaders.h" |
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29 | |
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30 | #include "core/CoreIncludes.h" |
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31 | #include <OgreBillboard.h> |
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32 | #include "RotatingProjectile.h" |
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33 | |
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34 | namespace orxonox |
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35 | { |
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36 | CreateFactory(RotatingProjectile); |
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37 | |
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38 | RotatingProjectile::RotatingProjectile() |
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39 | { |
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40 | RegisterObject(RotatingProjectile); |
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41 | |
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42 | this->time_ = 0; |
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43 | |
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44 | this->rotatingBillboard1_.setBillboardSet("Examples/Flare", ColourValue(1.0, 1.0, 0.5), 1); |
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45 | this->rotatingBillboard2_.setBillboardSet("Examples/Flare", ColourValue(1.0, 1.0, 0.5), 1); |
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46 | |
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47 | this->rotatingNode1_ = this->getNode()->createChildSceneNode(this->getName() + "rotating1", Vector3(0, 50, 0)); |
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48 | this->rotatingNode2_ = this->getNode()->createChildSceneNode(this->getName() + "rotating2", Vector3(0, -50, 0)); |
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49 | this->rotatingNode1_->attachObject(this->rotatingBillboard1_.getBillboardSet()); |
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50 | this->rotatingNode2_->attachObject(this->rotatingBillboard2_.getBillboardSet()); |
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51 | this->rotatingNode1_->scale(0.7, 0.7, 0.7); |
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52 | this->rotatingNode2_->scale(0.7, 0.7, 0.7); |
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53 | |
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54 | this->setConfigValues(); |
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55 | } |
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56 | |
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57 | RotatingProjectile::~RotatingProjectile() |
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58 | { |
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59 | } |
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60 | |
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61 | void RotatingProjectile::setConfigValues() |
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62 | { |
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63 | SetConfigValue(colour_, ColourValue(1.0, 0.0, 0.0)); |
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64 | |
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65 | this->rotatingBillboard1_.getBillboardSet()->getBillboard(0)->setColour(this->colour_); |
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66 | this->rotatingBillboard2_.getBillboardSet()->getBillboard(0)->setColour(this->colour_); |
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67 | } |
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68 | |
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69 | void RotatingProjectile::tick(float dt) |
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70 | { |
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71 | Projectile::tick(dt); |
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72 | |
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73 | this->time_ += dt; |
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74 | |
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75 | this->rotatingNode1_->setPosition(0, 50 * sin(this->time_ * 20), 50 * cos(this->time_ * 20)); |
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76 | this->rotatingNode2_->setPosition(0, -50 * sin(this->time_ * 20), -50 * cos(this->time_ * 20)); |
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77 | } |
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78 | } |
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