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source: code/branches/tutorial/src/orxonox/objects/RotatingProjectile.h @ 2258

Last change on this file since 2258 was 862, checked in by landauf, 17 years ago

tutorial

File size: 737 bytes
Line 
1#ifndef _RotatingProjectile_H__
2#define _RotatingProjectile_H__
3
4#include "../OrxonoxPrereqs.h"
5#include "util/Math.h"
6#include "Projectile.h"
7
8namespace orxonox
9{
10    class _OrxonoxExport RotatingProjectile : public Projectile
11    {
12        public:
13            RotatingProjectile();
14            virtual ~RotatingProjectile();
15            void setConfigValues();
16            virtual void tick(float dt);
17
18        private:
19            ColourValue colour_;
20            BillboardSet rotatingBillboard1_;
21            BillboardSet rotatingBillboard2_;
22            Ogre::SceneNode* rotatingNode1_;
23            Ogre::SceneNode* rotatingNode2_;
24            float time_;
25    };
26}
27
28#endif /* _RotatingProjectile_H__ */
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