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source: code/branches/tutorial/src/orxonox/objects/WorldEntity.cc @ 1215

Last change on this file since 1215 was 859, checked in by landauf, 17 years ago

more or less a copy of the trunk

File size: 6.6 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "OrxonoxStableHeaders.h"
29
30#include <string>
31#include <sstream>
32
33#include "util/tinyxml/tinyxml.h"
34#include "util/Tokenizer.h"
35#include "util/String2Number.h"
36#include "../core/CoreIncludes.h"
37#include "../Orxonox.h"
38#include "WorldEntity.h"
39
40namespace orxonox
41{
42    CreateFactory(WorldEntity);
43
44    unsigned int WorldEntity::worldEntityCounter_s = 0;
45
46    WorldEntity::WorldEntity()
47    {
48        RegisterObject(WorldEntity);
49
50        if (Orxonox::getSingleton()->getSceneManager())
51        {
52            std::ostringstream name;
53            name << (WorldEntity::worldEntityCounter_s++);
54            this->setName("WorldEntity" + name.str());
55            this->node_ = Orxonox::getSingleton()->getSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName());
56        }
57        else
58        {
59            this->node_ = 0;
60        }
61
62        this->bStatic_ = true;
63        this->velocity_ = Vector3(0, 0, 0);
64        this->acceleration_ = Vector3(0, 0, 0);
65        this->rotationAxis_ = Vector3(0, 1, 0);
66        this->rotationRate_ = 0;
67        this->momentum_ = 0;
68    }
69
70    WorldEntity::~WorldEntity()
71    {
72    }
73
74    void WorldEntity::tick(float dt)
75    {
76        if (!this->bStatic_)
77        {
78            this->velocity_ += (dt * this->acceleration_);
79            this->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL);
80
81            this->rotationRate_ += (dt * this->momentum_);
82            this->rotate(this->rotationAxis_, dt * this->rotationRate_);
83        }
84    }
85
86    void WorldEntity::loadParams(TiXmlElement* xmlElem)
87    {
88        BaseObject::loadParams(xmlElem);
89
90        if (xmlElem->Attribute("position"))
91        {
92            std::vector<std::string> pos = tokenize(xmlElem->Attribute("position"),",");
93            float x, y, z;
94            String2Number<float>(x, pos[0]);
95            String2Number<float>(y, pos[1]);
96            String2Number<float>(z, pos[2]);
97            this->setPosition(x, y, z);
98        }
99
100        if (xmlElem->Attribute("direction"))
101        {
102            std::vector<std::string> pos = tokenize(xmlElem->Attribute("direction"),",");
103            float x, y, z;
104            String2Number<float>(x, pos[0]);
105            String2Number<float>(y, pos[1]);
106            String2Number<float>(z, pos[2]);
107            this->setDirection(x, y, z);
108        }
109
110        if (xmlElem->Attribute("yaw") || xmlElem->Attribute("pitch") || xmlElem->Attribute("roll"))
111        {
112            float yaw = 0.0, pitch = 0.0, roll = 0.0;
113            if (xmlElem->Attribute("yaw"))
114                String2Number<float>(yaw,xmlElem->Attribute("yaw"));
115
116            if (xmlElem->Attribute("pitch"))
117                String2Number<float>(pitch,xmlElem->Attribute("pitch"));
118
119            if (xmlElem->Attribute("roll"))
120                String2Number<float>(roll,xmlElem->Attribute("roll"));
121
122            this->yaw(Degree(yaw));
123            this->pitch(Degree(pitch));
124            this->roll(Degree(roll));
125        }
126
127        if (xmlElem->Attribute("scale"))
128        {
129            std::string scaleStr = xmlElem->Attribute("scale");
130            float scale;
131            String2Number<float>(scale, scaleStr);
132            this->setScale(scale);
133        }
134
135        if (xmlElem->Attribute("rotationAxis"))
136        {
137            std::vector<std::string> pos = tokenize(xmlElem->Attribute("rotationAxis"),",");
138            float x, y, z;
139            String2Number<float>(x, pos[0]);
140            String2Number<float>(y, pos[1]);
141            String2Number<float>(z, pos[2]);
142            this->setRotationAxis(x, y, z);
143        }
144
145        if (xmlElem->Attribute("rotationRate"))
146        {
147            float rotationRate;
148            String2Number<float>(rotationRate, xmlElem->Attribute("rotationRate"));
149            this->setRotationRate(Degree(rotationRate));
150            if (rotationRate != 0)
151                this->setStatic(false);
152        }
153
154        create();
155
156    }
157
158    bool WorldEntity::create(){
159      registerAllVariables();
160      return true;
161    }
162
163    void WorldEntity::registerAllVariables()
164    {
165      // register coordinates
166      registerVar( (void*) &(this->getPosition().x), sizeof(this->getPosition().x), network::DATA);
167      registerVar( (void*) &(this->getPosition().y), sizeof(this->getPosition().y), network::DATA);
168      registerVar( (void*) &(this->getPosition().z), sizeof(this->getPosition().z), network::DATA);
169      // register orientation
170      registerVar( (void*) &(this->getOrientation().w), sizeof(this->getOrientation().w), network::DATA);
171      registerVar( (void*) &(this->getOrientation().x), sizeof(this->getOrientation().x), network::DATA);
172      registerVar( (void*) &(this->getOrientation().y), sizeof(this->getOrientation().y), network::DATA);
173      registerVar( (void*) &(this->getOrientation().z), sizeof(this->getOrientation().z), network::DATA);
174      // not needed at the moment, because we don't have prediction yet
175      /*// register velocity_
176      registerVar( (void*) &(this->getVelocity().x), sizeof(this->getVelocity().x), network::DATA);
177      registerVar( (void*) &(this->getVelocity().y), sizeof(this->getVelocity().y), network::DATA);
178      registerVar( (void*) &(this->getVelocity().z), sizeof(this->getVelocity().z), network::DATA);
179      // register rotationAxis/rate
180      registerVar( (void*) &(this->getRotationRate()), sizeof(this->getRotationRate()), network::DATA);
181      registerVar( (void*) &(this->getRotationAxis().x), sizeof(this->getRotationAxis().x), network::DATA);
182      registerVar( (void*) &(this->getRotationAxis().y), sizeof(this->getRotationAxis().y), network::DATA);
183      registerVar( (void*) &(this->getRotationAxis().z), sizeof(this->getRotationAxis().z), network::DATA);*/
184    }
185}
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