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source: code/branches/tutorial/src/orxonox/objects/controllers/DroneController.cc_mockm @ 2770

Last change on this file since 2770 was 2770, checked in by mockm, 16 years ago

this is mz version of the Drone steering function

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    /code/branches/buildsystem/src/orxonox/objects/controllers/DroneController.cc1874-2276,​2278-2400
    /code/branches/buildsystem2/src/orxonox/objects/controllers/DroneController.cc2506-2658
    /code/branches/buildsystem3/src/orxonox/objects/controllers/DroneController.cc2662-2708
    /code/branches/ceguilua/src/orxonox/objects/controllers/DroneController.cc1802-1808
    /code/branches/core3/src/orxonox/objects/controllers/DroneController.cc1572-1739
    /code/branches/gcc43/src/orxonox/objects/controllers/DroneController.cc1580
    /code/branches/gui/src/orxonox/objects/controllers/DroneController.cc1635-1723
    /code/branches/input/src/orxonox/objects/controllers/DroneController.cc1629-1636
    /code/branches/lodfinal/src/orxonox/objects/controllers/DroneController.cc2372-2411
    /code/branches/network/src/orxonox/objects/controllers/DroneController.cc2356
    /code/branches/network64/src/orxonox/objects/controllers/DroneController.cc2210-2355
    /code/branches/objecthierarchy/src/orxonox/objects/controllers/DroneController.cc1911-2085,​2100,​2110-2169
    /code/branches/objecthierarchy2/src/orxonox/objects/controllers/DroneController.cc2171-2479
    /code/branches/overlay/src/orxonox/objects/controllers/DroneController.cc2117-2385
    /code/branches/physics/src/orxonox/objects/controllers/DroneController.cc1912-2055,​2107-2439
    /code/branches/physics_merge/src/orxonox/objects/controllers/DroneController.cc2436-2457
    /code/branches/pickups/src/orxonox/objects/controllers/DroneController.cc1926-2086,​2127
    /code/branches/pickups2/src/orxonox/objects/controllers/DroneController.cc2107-2497
    /code/branches/presentation/src/orxonox/objects/controllers/DroneController.cc2369-2652,​2654-2660
    /code/branches/questsystem/src/orxonox/objects/controllers/DroneController.cc1894-2088
    /code/branches/questsystem2/src/orxonox/objects/controllers/DroneController.cc2107-2259
    /code/branches/script_trigger/src/orxonox/objects/controllers/DroneController.cc1295-1953,​1955
    /code/branches/weapon/src/orxonox/objects/controllers/DroneController.cc1925-2094
    /code/branches/weapon2/src/orxonox/objects/controllers/DroneController.cc2107-2488
File size: 2.1 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "DroneController.h"
31#include "objects/worldentities/Drone.h"
32#include "util/Math.h"
33
34
35namespace orxonox
36{
37    DroneController::DroneController(BaseObject* creator) : Controller(creator)
38    {
39        // Place your code here:
40        // - make sure to register the object in the factory
41        // - do any kind of initialisation
42        RegisterObject(DroneController);
43       
44        // this checks that our creator really is a drone
45        // and saves the pointer to the drone for the controlling commands
46        assert(dynamic_cast<Drone*>(creator)!=0);
47        this->setControllableEntity(dynamic_cast<Drone*>(creator));
48    }
49
50    DroneController::~DroneController()
51    {
52    }
53
54    void DroneController::tick(float dt)
55    {
56        // Place your code here:
57        // - steering commands
58        Drone *myDrone = static_cast<Drone*>(this->getControllableEntity());
59        // you can use the following commands for steering
60        // - moveFrontBack, moveRightLeft, moveUpDown
61        // - rotatePitch, rotateYaw, rotateRoll
62        // - apply the to myDrone (e.g. myDrone->rotateYaw(..) )
63        myDrone->rotateRoll(sin(rnd()-0.5));
64       
65    }
66}
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