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source: code/branches/tutorial/src/orxonox/objects/weaponSystem/weapons/Missile.cc @ 3050

Last change on this file since 3050 was 2097, checked in by landauf, 16 years ago

adopted weapon classes to the new hierarchy (with a creator pointer)

  • Property svn:eol-style set to native
File size: 1.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30
31#include <list>
32
33#include "core/CoreIncludes.h"
34#include "core/XMLPort.h"
35#include "util/Debug.h"
36
37
38namespace orxonox
39{
40    Missile::Missile(BaseObject* creator) : Weapon(creator)
41    {
42        RegisterObject(Missile);
43    }
44
45    Missile::~Missile()
46    {
47    }
48
49    void Missile::XMLPort(Element& xmlelement, XMLPort::Mode mode)
50    {
51
52    }
53
54}
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