1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oli Scheuss |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "Drone.h" |
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30 | |
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31 | #include "core/XMLPort.h" |
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32 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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33 | |
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34 | namespace orxonox |
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35 | { |
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36 | // put your code in here: |
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37 | // create the factory for the drone |
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38 | |
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39 | /** |
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40 | @brief |
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41 | Constructor. Registers the object and initializes some default values. |
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42 | */ |
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43 | Drone::Drone(BaseObject* creator) : ControllableEntity(creator) |
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44 | { |
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45 | // put your code in here: |
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46 | // - register the drone class to the core |
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47 | this->myController_ = 0; |
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48 | |
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49 | this->localLinearAcceleration_.setValue(0, 0, 0); |
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50 | this->localAngularAcceleration_.setValue(0, 0, 0); |
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51 | this->primaryThrust_ = 100; |
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52 | this->auxilaryThrust_ = 100; |
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53 | this->rotationThrust_ = 10; |
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54 | |
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55 | this->setCollisionType(WorldEntity::Dynamic); |
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56 | |
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57 | myController_ = new DroneController(static_cast<BaseObject*>(this)); //!< Creates a new controller and passes our this pointer to it as creator. |
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58 | } |
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59 | |
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60 | /** |
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61 | @brief |
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62 | Destructor. Destroys controller, if present. |
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63 | */ |
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64 | Drone::~Drone() |
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65 | { |
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66 | if( this->isInitialized() && this->myController_ ) |
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67 | delete this->myController_; |
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68 | } |
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69 | |
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70 | /** |
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71 | @brief |
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72 | Method for creating a Drone through XML. |
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73 | */ |
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74 | void Drone::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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75 | { |
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76 | // this calls the XMLPort function of the parent class |
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77 | SUPER(Drone, XMLPort, xmlelement, mode); |
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78 | |
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79 | // put your code in here: |
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80 | // make sure you add the variables primaryThrust_, auxilaryThrust_ and rotationThrust_ to xmlport |
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81 | // make sure that the set- and get-functions exist. |
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82 | // variables can be added by the following command |
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83 | // XMLPortParam(Classname, "xml-attribute-name (i.e. variablename)", setFunction, getFunction, xmlelement, mode) |
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84 | |
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85 | } |
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86 | |
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87 | /** |
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88 | @brief |
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89 | Defines which actions the Drone has to take in each tick. |
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90 | @param dt |
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91 | The length of the tick. |
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92 | */ |
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93 | void Drone::tick(float dt) |
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94 | { |
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95 | SUPER(Drone, tick, dt); |
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96 | |
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97 | //if (this->hasLocalController()) |
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98 | //{ |
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99 | this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_); |
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100 | this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_); |
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101 | if (this->localLinearAcceleration_.z() > 0) |
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102 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_); |
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103 | else |
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104 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_); |
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105 | this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_); |
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106 | this->localLinearAcceleration_.setValue(0, 0, 0); |
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107 | |
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108 | this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_; |
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109 | this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_); |
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110 | this->localAngularAcceleration_.setValue(0, 0, 0); |
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111 | //} |
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112 | } |
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113 | |
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114 | /** |
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115 | @brief |
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116 | Moves the Drone in the negative z-direction (Front/Back) by an amount specified by the first component of the input 2-dim vector. |
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117 | @param value |
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118 | The vector determining the amount of the movement. |
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119 | */ |
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120 | void Drone::moveFrontBack(const Vector2& value) |
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121 | { |
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122 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x); |
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123 | } |
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124 | |
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125 | /** |
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126 | @brief |
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127 | Moves the Drone in the x-direction (Right/Left) by an amount specified by the first component of the input 2-dim vector. |
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128 | @param value |
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129 | The vector determining the amount of the movement. |
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130 | */ |
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131 | void Drone::moveRightLeft(const Vector2& value) |
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132 | { |
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133 | this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x); |
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134 | } |
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135 | |
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136 | /** |
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137 | @brief |
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138 | Moves the Drone in the y-direction (Up/Down) by an amount specified by the first component of the input 2-dim vector. |
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139 | @param value |
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140 | The vector determining the amount of the movement. |
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141 | */ |
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142 | void Drone::moveUpDown(const Vector2& value) |
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143 | { |
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144 | this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x); |
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145 | } |
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146 | |
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147 | /** |
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148 | @brief |
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149 | Rotates the Drone around the y-axis by the amount specified by the first component of the input 2-dim vector. |
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150 | @param value |
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151 | The vector determining the amount of the angular movement. |
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152 | */ |
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153 | void Drone::rotateYaw(const Vector2& value) |
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154 | { |
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155 | this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() - value.x); |
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156 | } |
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157 | |
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158 | /** |
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159 | @brief |
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160 | Rotates the Drone around the x-axis by the amount specified by the first component of the input 2-dim vector. |
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161 | @param value |
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162 | The vector determining the amount of the angular movement. |
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163 | */ |
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164 | void Drone::rotatePitch(const Vector2& value) |
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165 | { |
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166 | this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x); |
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167 | } |
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168 | |
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169 | /** |
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170 | @brief |
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171 | Rotates the Drone around the z-axis by the amount specified by the first component of the input 2-dim vector. |
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172 | @param value |
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173 | The vector determining the amount of the angular movement. |
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174 | */ |
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175 | void Drone::rotateRoll(const Vector2& value) |
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176 | { |
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177 | this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x); |
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178 | } |
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179 | |
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180 | } |
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