1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See thes |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Implementation of the Notification class. |
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32 | */ |
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33 | |
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34 | #include "Notification.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "network/NetworkFunction.h" |
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38 | #include "NotificationManager.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | |
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43 | CreateUnloadableFactory(Notification); |
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44 | |
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45 | registerMemberNetworkFunction(Notification, sendHelper); |
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46 | |
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47 | /** |
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48 | @brief |
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49 | Default constructor. Initializes the object. |
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50 | @param creator |
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51 | The object that created this Notification |
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52 | */ |
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53 | Notification::Notification(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) |
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54 | { |
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55 | RegisterObject(Notification); |
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56 | this->initialize(); |
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57 | this->registerVariables(); |
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58 | } |
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59 | |
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60 | /** |
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61 | @brief |
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62 | Constructor. Creates a Notification with the input message. |
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63 | @param creator |
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64 | The creator. |
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65 | @param message |
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66 | The message of the Notification. |
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67 | */ |
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68 | Notification::Notification(BaseObject* creator, const std::string & message) : BaseObject(creator), Synchronisable(creator) |
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69 | { |
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70 | RegisterObject(Notification); |
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71 | this->initialize(); |
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72 | this->message_ = message; |
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73 | this->registerVariables(); |
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74 | } |
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75 | |
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76 | /** |
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77 | @brief |
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78 | Destructor. |
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79 | */ |
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80 | Notification::~Notification() |
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81 | { |
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82 | |
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83 | } |
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84 | |
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85 | /** |
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86 | @brief |
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87 | Registers the object and sets some default values. |
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88 | */ |
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89 | void Notification::initialize(void) |
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90 | { |
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91 | this->message_.clear(); |
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92 | this->sender_ = NotificationManager::NONE; |
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93 | this->sent_ = false; |
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94 | } |
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95 | |
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96 | void Notification::registerVariables(void) |
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97 | { |
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98 | registerVariable(this->message_); |
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99 | registerVariable(this->sender_); |
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100 | registerVariable(this->sent_); |
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101 | } |
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102 | |
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103 | /** |
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104 | @brief |
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105 | Sends the Notification to the Notificationmanager, which then in turn distributes it to the different NotificationQueues. |
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106 | @param clientId |
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107 | The id of the client that this Notification is sent to. |
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108 | @param sender |
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109 | The sender the Notification was sent by. Used by the NotificationManager to distributes the notification to the correct NotificationQueues. |
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110 | @return |
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111 | Returns true if successful. |
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112 | */ |
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113 | bool Notification::send(unsigned int clientId, const std::string & sender = NotificationManager::NONE) |
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114 | { |
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115 | |
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116 | if(GameMode::isStandalone()) |
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117 | { |
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118 | this->sendHelper(sender); |
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119 | } |
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120 | else |
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121 | { |
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122 | callMemberNetworkFunction(Notification, sendHelper, this->getObjectID(), clientId, sender); |
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123 | } |
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124 | |
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125 | return true; |
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126 | } |
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127 | |
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128 | bool Notification::sendHelper(const std::string& sender) |
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129 | { |
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130 | if(this->isSent()) //TODO: Needed? |
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131 | return false; |
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132 | |
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133 | this->sender_ = sender; |
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134 | bool successful = NotificationManager::getInstance().registerNotification(this); |
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135 | if(!successful) |
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136 | return false; |
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137 | this->sent_ = true; |
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138 | |
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139 | COUT(3) << "Notification \"" << this->getMessage() << "\" sent." << std::endl; |
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140 | |
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141 | return true; |
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142 | } |
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143 | |
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144 | /** |
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145 | @brief |
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146 | Sets the message of the notification. |
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147 | @param message |
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148 | The message to be set. |
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149 | @return |
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150 | Returns true if successful. |
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151 | */ |
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152 | bool Notification::setMessage(const std::string & message) |
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153 | { |
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154 | if(this->isSent()) //!< The message cannot be changed if the message has already been sent. |
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155 | return false; |
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156 | this->message_ = message; |
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157 | return true; |
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158 | } |
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159 | |
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160 | } |
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