1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Benjamin Knecht |
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24 | * Co-authors: |
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25 | * Damian 'Mozork' Frick |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "Script.h" |
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30 | |
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31 | #include "core/command/CommandExecutor.h" |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "core/EventIncludes.h" |
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34 | #include "core/LuaState.h" |
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35 | #include "core/XMLPort.h" |
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36 | |
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37 | namespace orxonox |
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38 | { |
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39 | CreateFactory(Script); |
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40 | |
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41 | // Initializing constants. |
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42 | /*static*/ const std::string Script::NORMAL = "normal"; |
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43 | /*static*/ const std::string Script::LUA = "lua"; |
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44 | /*static*/ const int Script::INF = -1; |
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45 | |
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46 | /** |
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47 | @brief |
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48 | Constructor. Registers and initializes the object. |
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49 | @param creator |
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50 | The creator of this object. |
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51 | */ |
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52 | Script::Script(BaseObject* creator) : BaseObject(creator) |
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53 | { |
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54 | RegisterObject(Script); |
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55 | |
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56 | // Initialize variables. |
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57 | this->luaState_ = NULL; |
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58 | this->remainingExecutions_ = Script::INF; |
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59 | |
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60 | } |
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61 | |
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62 | /** |
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63 | @brief |
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64 | Destructor. Cleans up. |
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65 | */ |
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66 | Script::~Script() |
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67 | { |
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68 | if(this->isInitialized() && this->luaState_ != NULL) |
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69 | delete this->luaState_; |
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70 | } |
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71 | |
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72 | /** |
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73 | @brief |
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74 | Method for creating a Script object through XML. |
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75 | @param xmlelement |
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76 | The element. |
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77 | @param mode |
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78 | The mode. |
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79 | */ |
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80 | void Script::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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81 | { |
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82 | SUPER(Script, XMLPort, xmlelement, mode); |
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83 | |
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84 | XMLPortParam(Script, "code", setCode, getCode, xmlelement, mode); |
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85 | XMLPortParamTemplate(Script, "mode", setMode, getMode, xmlelement, mode, const std::string&).defaultValues(Script::NORMAL); |
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86 | XMLPortParam(Script, "onLoad", setOnLoad, isOnLoad, xmlelement, mode).defaultValues(true); |
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87 | XMLPortParam(Script, "times", setTimes, getTimes, xmlelement, mode).defaultValues(Script::INF); |
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88 | |
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89 | XMLPortEventSink(Script, BaseObject, "trigger", trigger, xmlelement, mode); |
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90 | |
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91 | if(this->isOnLoad()) // If the object is onLoad the code is executed at once. |
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92 | this->execute(); |
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93 | } |
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94 | |
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95 | /** |
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96 | @brief |
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97 | Creates a port that can be used to channel events and react to them. |
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98 | @param xmlelement |
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99 | The element. |
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100 | @param mode |
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101 | The mode. |
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102 | */ |
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103 | void Script::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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104 | { |
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105 | SUPER(Script, XMLEventPort, xmlelement, mode); |
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106 | |
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107 | XMLPortEventState(Script, BaseObject, "trigger", trigger, xmlelement, mode); |
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108 | } |
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109 | |
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110 | /** |
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111 | @brief |
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112 | Is called when an event comes in trough the event port. |
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113 | @param triggered |
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114 | Whether the event is triggering or un-triggering. |
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115 | */ |
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116 | void Script::trigger(bool triggered) |
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117 | { |
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118 | if(triggered) // If the event is triggering (instead of un-triggering) the code of this Script is executed. |
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119 | this->execute(); |
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120 | } |
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121 | |
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122 | /** |
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123 | @brief |
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124 | Executes the Scripts code, depending on the mode. |
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125 | */ |
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126 | void Script::execute() |
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127 | { |
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128 | if(this->times_ != Script::INF && this->remainingExecutions_ == 0) |
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129 | return; |
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130 | |
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131 | if(this->mode_ == ScriptMode::normal) // If the mode is 'normal'. |
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132 | CommandExecutor::execute(this->code_); |
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133 | else if(this->mode_ == ScriptMode::lua) // If it's 'lua'. |
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134 | { |
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135 | assert(this->luaState_); |
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136 | this->luaState_->doString(this->code_); |
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137 | } |
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138 | |
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139 | if(this->times_ != Script::INF) |
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140 | this->remainingExecutions_--; |
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141 | } |
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142 | |
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143 | /** |
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144 | @brief |
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145 | Sets the mode of the Script. |
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146 | @param mode |
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147 | The mode as a string. |
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148 | */ |
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149 | void Script::setMode(const std::string& mode) |
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150 | { |
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151 | if(mode == Script::NORMAL) |
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152 | this->setMode(ScriptMode::normal); |
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153 | else if(mode == Script::LUA) |
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154 | { |
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155 | this->setMode(ScriptMode::lua); |
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156 | // Creates a new LuaState. |
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157 | if(this->luaState_ == NULL) |
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158 | this->luaState_ = new LuaState(); |
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159 | } |
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160 | else |
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161 | { |
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162 | COUT(2) << "Invalid mode '" << mode << "' in Script object." << std::endl; |
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163 | this->setMode(ScriptMode::normal); |
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164 | } |
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165 | } |
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166 | |
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167 | /** |
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168 | @brief |
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169 | Get the mode of the Script. |
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170 | @return |
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171 | Returns the mode as a string. |
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172 | */ |
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173 | const std::string& Script::getMode(void) |
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174 | { |
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175 | switch(this->mode_) |
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176 | { |
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177 | case ScriptMode::normal: |
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178 | return Script::NORMAL; |
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179 | case ScriptMode::lua: |
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180 | return Script::LUA; |
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181 | default: // This will never happen... |
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182 | return Script::NORMAL; |
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183 | } |
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184 | } |
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185 | |
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186 | /** |
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187 | @brief |
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188 | Set the number of times this Script is executed at the most. |
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189 | -1 denotes infinity. |
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190 | @param times |
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191 | The number of times to be set. |
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192 | */ |
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193 | void Script::setTimes(int times) |
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194 | { |
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195 | if(times >= -1) |
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196 | { |
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197 | this->times_ = times; |
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198 | this->remainingExecutions_ = times; |
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199 | } |
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200 | else |
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201 | { |
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202 | COUT(2) << "Invalid times '" << times << "' in Script." << std::endl; |
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203 | this->times_ = Script::INF; |
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204 | } |
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205 | } |
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206 | |
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207 | } |
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