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source: code/branches/tutorial2/src/modules/objects/collisionshapes/SphereCollisionShape.h @ 10422

Last change on this file since 10422 was 8706, checked in by dafrick, 14 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 2.7 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file SphereCollisionShape.h
31    @brief Definition of the SphereCollisionShape class.
32    @ingroup Collisionshapes
33*/
34
35#ifndef _SphereCollisionShape_H__
36#define _SphereCollisionShape_H__
37
38#include "objects/ObjectsPrereqs.h"
39#include "collisionshapes/CollisionShape.h"
40
41namespace orxonox
42{
43
44    /**
45    @brief
46        Wrapper for the bullet sphere collision shape class btSphereShape.
47
48    @author
49        Reto Grieder
50
51    @see btSphereShape
52    @ingroup Collisionshapes
53    */
54    class _ObjectsExport SphereCollisionShape : public CollisionShape
55    {
56        public:
57            SphereCollisionShape(BaseObject* creator);
58            virtual ~SphereCollisionShape();
59
60            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
61
62            /**
63            @brief Set the radius of the SphereCollisionShape.
64                   If the radius changes, this causes the internal collision shape to be recreated.
65            @param radius The radius to be set.
66            @return Returns true if the radius has changed, false if not.
67            */
68            inline bool setRadius(float radius)
69                { if(this->radius_ == radius) return false; this->radius_ = radius; updateShape(); return true; }
70            /**
71            @brief Get the radius of the SphereCollisionShape.
72            @return Returns the radius of the SphereCollisionShape.
73            */
74            inline float getRadius() const
75                { return this->radius_; }
76
77            virtual void changedScale(); // Is called when the scale of the SphereCollisionShape has changed.
78
79        private:
80            void registerVariables();
81
82            btCollisionShape* createNewShape() const;
83
84            float radius_; //!< The radius of the SphereCollisionShape.
85    };
86}
87
88#endif /* _SphereCollisionShape_H__ */
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