1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Damian 'Mozork' Frick |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file |
---|
31 | @brief Definition of the GlobalQuest class. |
---|
32 | */ |
---|
33 | |
---|
34 | #ifndef _GlobalQuest_H__ |
---|
35 | #define _GlobalQuest_H__ |
---|
36 | |
---|
37 | #include "questsystem/QuestsystemPrereqs.h" |
---|
38 | |
---|
39 | #include <list> |
---|
40 | #include <set> |
---|
41 | #include "Quest.h" |
---|
42 | |
---|
43 | namespace orxonox |
---|
44 | { |
---|
45 | /** |
---|
46 | @brief |
---|
47 | GlobalQuests are Quests, that have the same status for all players. |
---|
48 | This means, that when a player successfully completes a GlobalQuest, it is completed for all players that have it. |
---|
49 | |
---|
50 | Creating a GlobalQuest through XML goes as follows: |
---|
51 | |
---|
52 | @code |
---|
53 | <GlobalQuest id="questId"> |
---|
54 | <QuestDescription title="Title" description="Description." /> //The description of the quest. |
---|
55 | <subquests> |
---|
56 | <Quest id ="questId1" /> //A list of n subquest, be aware, each of the <Quest /> tags must have a description and so on and so forth as well. |
---|
57 | ... |
---|
58 | <Quest id="questIdn" /> |
---|
59 | </subquests> |
---|
60 | <hints> |
---|
61 | <QuestHint id="hintId1" /> //A list of n QuestHints, see QuestHint for the full XML representation of those. |
---|
62 | ... |
---|
63 | <QuestHint id="hintIdn" /> |
---|
64 | </hints> |
---|
65 | <fail-effects> |
---|
66 | <QuestEffect /> //A list of QuestEffects, invoked on all players possessing this quest, when the Quest is failed, see QuestEffect for the full XML representation. |
---|
67 | ... |
---|
68 | <QuestEffect /> |
---|
69 | </fail-effects> |
---|
70 | <complete-effects> |
---|
71 | <QuestEffect /> //A list of QuestEffects, invoked on all players possessing this quest, when the Quest is completed, see QuestEffect for the full XML representation. |
---|
72 | ... |
---|
73 | <QuestEffect /> |
---|
74 | </complete-effects> |
---|
75 | <reward-effects> |
---|
76 | <QuestEffect /> //A list of QuestEffects, invoked on the player completing this quest. See QuestEffect for the full XML representation. |
---|
77 | ... |
---|
78 | <QuestEffect /> |
---|
79 | </reward-effects> |
---|
80 | </GlobalQuest> |
---|
81 | @endcode |
---|
82 | @author |
---|
83 | Damian 'Mozork' Frick |
---|
84 | */ |
---|
85 | class _QuestsystemExport GlobalQuest : public Quest |
---|
86 | { |
---|
87 | public: |
---|
88 | GlobalQuest(BaseObject* creator); |
---|
89 | virtual ~GlobalQuest(); |
---|
90 | |
---|
91 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a GlobalQuest object through XML. |
---|
92 | |
---|
93 | virtual bool fail(PlayerInfo* player); //!< Fails the Quest. |
---|
94 | virtual bool complete(PlayerInfo* player); //!< Completes the Quest. |
---|
95 | |
---|
96 | protected: |
---|
97 | virtual bool isStartable(const PlayerInfo* player) const; //!< Checks whether the Quest can be started. |
---|
98 | virtual bool isFailable(const PlayerInfo* player) const; //!< Checks whether the Quest can be failed. |
---|
99 | virtual bool isCompletable(const PlayerInfo* player) const; //!< Checks whether the Quest can be completed. |
---|
100 | |
---|
101 | virtual QuestStatus::Value getStatus(const PlayerInfo* player) const; //!< Returns the status of the Quest for a specific player. |
---|
102 | |
---|
103 | virtual bool setStatus(PlayerInfo* player, const QuestStatus::Value & status); //!< Sets the status for a specific player. |
---|
104 | |
---|
105 | private: |
---|
106 | std::set<PlayerInfo*> players_; //!< The set of players which possess this Quest. |
---|
107 | QuestStatus::Value status_; //!< The status of this Quest. |
---|
108 | std::list<QuestEffect*> rewards_; //!< Reward QuestEffects only invoked on the player completing the Quest. |
---|
109 | |
---|
110 | bool addRewardEffect(QuestEffect* effect); //!< Adds a reward QuestEffect to the list of reward QuestEffects. |
---|
111 | const QuestEffect* getRewardEffects(unsigned int index) const; //!< Returns the reward QuestEffect at the given index. |
---|
112 | |
---|
113 | }; |
---|
114 | |
---|
115 | } |
---|
116 | |
---|
117 | #endif /* _GlobalQuest_H__ */ |
---|