1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Damian 'Mozork' Frick |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file |
---|
31 | @brief Implementation of the QuestDescription class. |
---|
32 | */ |
---|
33 | |
---|
34 | |
---|
35 | #include "QuestDescription.h" |
---|
36 | |
---|
37 | #include "core/CoreIncludes.h" |
---|
38 | #include "core/XMLPort.h" |
---|
39 | #include "QuestNotification.h" |
---|
40 | |
---|
41 | namespace orxonox |
---|
42 | { |
---|
43 | CreateFactory(QuestDescription); |
---|
44 | |
---|
45 | /** |
---|
46 | @brief |
---|
47 | Constructor. Registers and initializes the object. |
---|
48 | */ |
---|
49 | QuestDescription::QuestDescription(BaseObject* creator) : BaseObject(creator) |
---|
50 | { |
---|
51 | RegisterObject(QuestDescription); |
---|
52 | } |
---|
53 | |
---|
54 | /** |
---|
55 | @brief |
---|
56 | Destructor. |
---|
57 | */ |
---|
58 | QuestDescription::~QuestDescription() |
---|
59 | { |
---|
60 | |
---|
61 | } |
---|
62 | |
---|
63 | /** |
---|
64 | @brief |
---|
65 | Method for creating a QuestDescription object through XML. |
---|
66 | */ |
---|
67 | void QuestDescription::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
68 | { |
---|
69 | SUPER(QuestDescription, XMLPort, xmlelement, mode); |
---|
70 | |
---|
71 | XMLPortParam(QuestDescription, "title", setTitle, getTitle, xmlelement, mode); |
---|
72 | XMLPortParam(QuestDescription, "description", setDescription, getDescription, xmlelement, mode); |
---|
73 | XMLPortParam(QuestDescription, "failMessage", setFailMessage, getFailMessage, xmlelement, mode); |
---|
74 | XMLPortParam(QuestDescription, "completeMessage", setCompleteMessage, getCompleteMessage, xmlelement, mode); |
---|
75 | |
---|
76 | COUT(4) << "New QuestDescription with title '" << this->getTitle() << "' created." << std::endl; |
---|
77 | } |
---|
78 | |
---|
79 | /** |
---|
80 | @brief |
---|
81 | This method is a helper for sending QuestDescriptions as Notifications. |
---|
82 | @param item |
---|
83 | The item the QuestDescription is for. |
---|
84 | @param status |
---|
85 | The status the QuestDescription us for. |
---|
86 | @param player |
---|
87 | The player the Notification is sent to. |
---|
88 | @return |
---|
89 | Returns true if successful. |
---|
90 | */ |
---|
91 | bool QuestDescription::notificationHelper(const std::string & item, const std::string & status, PlayerInfo* player) |
---|
92 | { |
---|
93 | std::string message; |
---|
94 | if(item == "hint") |
---|
95 | { |
---|
96 | message = "You received a hint: '" + this->title_ + '\''; |
---|
97 | } |
---|
98 | else if(item == "quest") |
---|
99 | { |
---|
100 | if(status == "start") |
---|
101 | { |
---|
102 | message = "You received a new quest: '" + this->title_ + '\''; |
---|
103 | } |
---|
104 | else if(status == "fail") |
---|
105 | { |
---|
106 | message = "You failed the quest: '" + this->title_ + '\''; |
---|
107 | } |
---|
108 | else if(status == "complete") |
---|
109 | { |
---|
110 | message = "You successfully completed the quest: '" + this->title_ + '\''; |
---|
111 | } |
---|
112 | else |
---|
113 | { |
---|
114 | COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl; |
---|
115 | return false; |
---|
116 | } |
---|
117 | } |
---|
118 | else |
---|
119 | { |
---|
120 | COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl; |
---|
121 | return false; |
---|
122 | } |
---|
123 | |
---|
124 | QuestNotification* notification = new QuestNotification(this, message); |
---|
125 | notification->send(player); |
---|
126 | return true; |
---|
127 | } |
---|
128 | |
---|
129 | |
---|
130 | } |
---|