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source: code/branches/tutorial2/src/modules/questsystem/QuestDescription.h @ 7928

Last change on this file since 7928 was 7403, checked in by dafrick, 14 years ago

Merged notifications branch back to trunk.

  • Property svn:eol-style set to native
File size: 5.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of the QuestDescription class.
32*/
33
34#ifndef _QuestDescription_H__
35#define _QuestDescription_H__
36
37#include "questsystem/QuestsystemPrereqs.h"
38
39#include <string>
40#include "core/BaseObject.h"
41
42// tolua_begin
43namespace orxonox
44{
45    /**
46    @brief
47        This class is a description of a QuestItem.
48        It holds a title and a description.
49
50        Creating a QuestDescription through XML goes as follows:
51
52        @code
53        <QuestDescription title="Title" description="Description Text" failMessage="You fail." completeMessage="You win!" />
54        @endcode
55    @author
56        Damian 'Mozork' Frick
57    */
58    class _QuestsystemExport QuestDescription : public BaseObject
59    {
60// tolua_end
61        public:
62            QuestDescription(BaseObject* creator);
63            virtual ~QuestDescription();
64
65            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a QuestDescription object through XML.
66
67// tolua_begin
68            /**
69            @brief Returns the title.
70            @return Returns a string containing the title of the QuestDescription.
71            */
72            inline const std::string & getTitle(void) const
73                { return this->title_; }
74
75            /**
76            @brief Returns the description text.
77            @return Returns a string containing the description text of the QuestDescription.
78            */
79            inline const std::string & getDescription(void) const
80                { return this->description_; }
81// tolua_end
82
83            /**
84            @brief Returns the fail message.
85            @return Returns a string containing the fail message of the QuestDescription.
86            */
87            inline const std::string & getFailMessage(void)
88                { return this->failMessage_; }
89
90            /**
91            @brief Returns the complete message.
92            @return Returns a string containing the complete message of the QuestDescription.
93            */
94            inline const std::string & getCompleteMessage(void)
95                { return this->completeMessage_; }
96
97            /**
98            @brief Sends a Notification displaying that a QuestHint was added.
99            @param player The player the Notification is sent to.
100            @return Returns true if successful.
101            */
102            inline bool sendAddHintNotification(PlayerInfo* player)
103                { return notificationHelper("hint", "", player); }
104
105            /**
106            @brief Sends a Notification displaying that a Quest was added.
107            @param player The player the Notification is sent to.
108            @return Returns true if successful.
109            */
110            inline bool sendAddQuestNotification(PlayerInfo* player)
111                { return notificationHelper("quest", "start", player); }
112
113            /**
114            @brief Sends a Notification displaying that a Quest was failed.
115            @param player The player the Notification is sent to.
116            @return Returns true if successful.
117            */
118            inline bool sendFailQuestNotification(PlayerInfo* player)
119                { return notificationHelper("quest", "fail", player); }
120
121            /**
122            @brief Sends a Notification displaying that a Quest was completed.
123            @param player The player the Notification is sent to.
124            @return Returns true if successful.
125            */
126            inline bool sendCompleteQuestNotification(PlayerInfo* player)
127                { return notificationHelper("quest", "complete", player); }
128
129        private:
130            std::string title_; //!< The title.
131            std::string description_; //!< The description.
132            std::string failMessage_; //!< The message displayed when the Quest is failed.
133            std::string completeMessage_; //!< The message displayed when the Quest is completed.
134
135            bool notificationHelper(const std::string & item, const std::string & status, PlayerInfo* player); //!< Helper for sending QuestDescriptions as Notifications.
136
137            /**
138            @brief Sets the title.
139            @param title The title to be set.
140            */
141            inline void setTitle(const std::string & title)
142                { this->title_ = title; }
143
144            /**
145            @brief Sets the description text.
146            @param description The description text to be set.
147            */
148            inline void setDescription(const std::string & description)
149                { this->description_ = description; }
150
151            /**
152            @brief Sets the fail message.
153            @param message The fail message to be set.
154            */
155            inline void setFailMessage(const std::string & message)
156                { this->failMessage_ = message; }
157
158            /**
159            @brief Sets the complete message.
160            @param message The complete message to be set.
161            */
162            inline void setCompleteMessage(const std::string & message)
163                { this->completeMessage_ = message; }
164
165    }; // tolua_export
166
167} // tolua_export
168
169#endif /* _QuestDescription_H__ */
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