1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Implementation of the QuestHint class. |
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32 | */ |
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33 | |
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34 | #include "QuestHint.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/XMLPort.h" |
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38 | #include "QuestManager.h" |
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39 | #include "QuestDescription.h" |
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40 | #include "Quest.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | CreateFactory(QuestHint); |
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45 | |
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46 | /** |
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47 | @brief |
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48 | Constructor. Registers the object. |
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49 | */ |
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50 | QuestHint::QuestHint(BaseObject* creator) : QuestItem(creator) |
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51 | { |
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52 | RegisterObject(QuestHint); |
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53 | } |
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54 | |
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55 | /** |
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56 | @brief |
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57 | Destructor. |
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58 | */ |
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59 | QuestHint::~QuestHint() |
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60 | { |
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61 | if(this->isRegistered()) |
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62 | QuestManager::getInstance().unregisterHint(this); |
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63 | } |
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64 | |
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65 | /** |
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66 | @brief |
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67 | Method for creating a QuestHint object through XML. |
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68 | */ |
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69 | void QuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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70 | { |
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71 | SUPER(QuestHint, XMLPort, xmlelement, mode); |
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72 | |
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73 | QuestManager::getInstance().registerHint(this); //!< Registers the QuestHint with the QuestManager. |
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74 | |
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75 | COUT(4) << "New QuestHint {" << this->getId() << "} created." << std::endl; |
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76 | } |
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77 | |
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78 | |
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79 | /** |
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80 | @brief |
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81 | Checks whether the QuestHint is active for a specific player. |
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82 | @param player |
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83 | The player. |
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84 | @throws |
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85 | Throws an Argument Exception if the input Player-pointer is NULL. |
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86 | @return |
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87 | Returns true if the QuestHint is active for the specified player. |
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88 | */ |
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89 | bool QuestHint::isActive(const PlayerInfo* player) const |
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90 | { |
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91 | if(player == NULL) //!< NULL-Pointers are ugly! |
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92 | { |
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93 | ThrowException(Argument, "The input PlayerInfo* is NULL."); |
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94 | return false; |
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95 | } |
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96 | |
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97 | //! Find the player. |
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98 | std::map<const PlayerInfo*, QuestHintStatus::Value>::const_iterator it = this->playerStatus_.find(player); |
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99 | if (it != this->playerStatus_.end()) //!< If the player is in the map. |
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100 | { |
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101 | return it->second; |
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102 | } |
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103 | |
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104 | return QuestStatus::Inactive; |
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105 | } |
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106 | |
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107 | /** |
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108 | @brief |
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109 | Activates a QuestHint for a given player. |
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110 | @param player |
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111 | The player. |
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112 | @return |
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113 | Returns true if the activation was successful, false if there were problems. |
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114 | */ |
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115 | bool QuestHint::setActive(PlayerInfo* player) |
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116 | { |
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117 | if(this->quest_->isActive(player)) //!< For a hint to get activated the quest must be active. |
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118 | { |
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119 | if(!(this->isActive(player))) //!< If the hint is already active, activation is pointless. |
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120 | { |
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121 | this->playerStatus_[player] = QuestHintStatus::Active; |
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122 | |
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123 | this->getDescription()->sendAddHintNotification(player); |
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124 | return true; |
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125 | } |
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126 | else |
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127 | { |
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128 | COUT(4) << "An already active questHint was trying to get activated." << std::endl; |
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129 | return false; |
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130 | } |
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131 | } |
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132 | |
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133 | COUT(4) << "A hint of a non-active quest was trying to get activated." << std::endl; |
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134 | return false; |
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135 | } |
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136 | |
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137 | /** |
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138 | @brief |
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139 | Sets the Quest the QuestHint belongs to. |
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140 | @param quest |
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141 | The Quest to be set as Quest the QuestHint is attached to. |
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142 | @return |
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143 | Returns true if successful. |
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144 | */ |
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145 | bool QuestHint::setQuest(Quest* quest) |
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146 | { |
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147 | if(quest == NULL) //!< NULL-Pointer. Again..? |
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148 | { |
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149 | COUT(2) << "The input Quest* is NULL." << std::endl; |
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150 | return false; |
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151 | } |
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152 | |
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153 | this->quest_ = quest; |
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154 | return true; |
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155 | } |
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156 | |
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157 | } |
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