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source: code/branches/tutorial2/src/modules/weapons/MuzzleFlash.cc @ 9841

Last change on this file since 9841 was 8855, checked in by dafrick, 13 years ago

Cleaning up game immersion. Roughly documenting weapons module.

  • Property svn:eol-style set to native
File size: 1.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Hagen Seifert
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file MuzzleFlash.h
31    @brief Implementation of the MuzzleFlash class.
32*/
33
34#include "MuzzleFlash.h"
35
36#include "core/CoreIncludes.h"
37#include "core/command/Executor.h"
38
39namespace orxonox
40{
41    CreateFactory(MuzzleFlash);
42
43    MuzzleFlash::MuzzleFlash(BaseObject* creator) : Billboard(creator)
44    {
45        RegisterObject(MuzzleFlash);
46        this->setScale(0.1f);
47
48        if( GameMode::isMaster() )
49            this->delayTimer_.setTimer(0.1f, false, createExecutor(createFunctor(&MuzzleFlash::destroy, this)));
50    }
51}
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