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source: code/branches/tutorial2/src/orxonox/OrxonoxPrereqs.h @ 8050

Last change on this file since 8050 was 7163, checked in by dafrick, 14 years ago

Merged presentation3 branch into trunk.

  • Property svn:eol-style set to native
File size: 4.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Shared library macros, enums, constants and forward declarations for the orxonox library
33*/
34
35#ifndef _OrxonoxPrereqs_H__
36#define _OrxonoxPrereqs_H__
37
38#include "OrxonoxConfig.h"
39#include "tools/ToolsPrereqs.h"
40
41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
44
45#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
46#  ifdef ORXONOX_SHARED_BUILD
47#    define _OrxonoxExport __declspec(dllexport)
48#  else
49#    if defined( __MINGW32__ )
50#      define _OrxonoxExport
51#    else
52#      define _OrxonoxExport __declspec(dllimport)
53#    endif
54#  endif
55#elif defined ( ORXONOX_GCC_VISIBILITY )
56#  define _OrxonoxExport  __attribute__ ((visibility("default")))
57#else
58#  define _OrxonoxExport
59#endif
60
61//-----------------------------------------------------------------------
62// Forward declarations
63//-----------------------------------------------------------------------
64
65namespace orxonox
66{
67    class CameraManager;
68    class Level;
69    class LevelManager;
70    class PawnManager;
71    class PlayerManager;
72    class Radar;
73    class Scene;
74
75    // collisionshapes
76    class CollisionShape;
77    class CompoundCollisionShape;
78    class WorldEntityCollisionShape;
79
80    // controllers
81    class AIController;
82    class ArtificialController;
83    class Controller;
84    class DroneController;
85    class HumanController;
86    class ScriptController;
87    class WaypointController;
88    class WaypointPatrolController;
89
90    // gametypes
91    class Asteroids;
92    class Deathmatch;
93    class Dynamicmatch;
94    class Gametype;
95    class TeamBaseMatch;
96    class TeamDeathmatch;
97    class UnderAttack;
98
99    // graphics
100    class Backlight;
101    class Billboard;
102    class BlinkingBillboard;
103    class Camera;
104    class FadingBillboard;
105    class GlobalShader;
106    class Light;
107    class Model;
108    class ParticleEmitter;
109    class ParticleSpawner;
110
111    // infos
112    class Bot;
113    class GametypeInfo;
114    class HumanPlayer;
115    class Info;
116    class PlayerInfo;
117
118    // interfaces
119    class GametypeMessageListener;
120    class NotificationListener;
121    class Pickupable;
122    class PickupCarrier;
123    class PlayerTrigger;
124    class RadarListener;
125    class RadarViewable;
126    class Rewardable;
127    class TeamColourable;
128
129    // items
130    class Engine;
131    class Item;
132    class MultiStateEngine;
133
134    // overlays
135    class InGameConsole;
136    class Map;
137    class OrxonoxOverlay;
138    class OverlayGroup;
139
140    // pickup
141    class PickupIdentifier;
142
143    //sound
144    class AmbientSound;
145    class BaseSound;
146    class SoundBuffer;
147    class SoundManager;
148    class SoundStreamer;
149    class WorldSound;
150
151    // weaponsystem
152    class DefaultWeaponmodeLink;
153    class Munition;
154    class Weapon;
155    class WeaponMode;
156    class WeaponPack;
157    class WeaponSet;
158    class WeaponSlot;
159    class WeaponSystem;
160
161    // worldentities
162    class BigExplosion;
163    class CameraPosition;
164    class ControllableEntity;
165    class Drone;
166    class EffectContainer;
167    class ExplosionChunk;
168    class MobileEntity;
169    class MovableEntity;
170    class SpawnPoint;
171    class StaticEntity;
172    class TeamSpawnPoint;
173    class WorldEntity;
174    class Rocket;
175    // worldentities, pawns
176    class Destroyer;
177    class Pawn;
178    class SpaceShip;
179    class Spectator;
180    class TeamBaseMatchBase;
181}
182
183// Bullet Physics Engine
184class btTransform;
185class btVector3;
186
187class btRigidBody;
188class btCollisionObject;
189class btGhostObject;
190class btManifoldPoint;
191
192class btCollisionShape;
193class btSphereShape;
194class btCompoundShape;
195class btStaticPlaneShape;
196
197class btDiscreteDynamicsWorld;
198class bt32BitAxisSweep3;
199class btDefaultCollisionConfiguration;
200class btCollisionDispatcher;
201class btSequentialImpulseConstraintSolver;
202
203// ALUT
204typedef struct ALCcontext_struct ALCcontext;
205typedef struct ALCdevice_struct ALCdevice;
206typedef unsigned int ALuint;
207typedef int ALint;
208typedef int ALenum;
209
210#endif /* _OrxonoxPrereqs_H__ */
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