[9019] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Oli Scheuss |
---|
| 24 | * Co-authors: |
---|
| 25 | * Damian 'Mozork' Frick |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "AutonomousDroneController.h" |
---|
| 30 | |
---|
| 31 | #include "worldentities/AutonomousDrone.h" |
---|
| 32 | #include "util/Math.h" |
---|
| 33 | |
---|
| 34 | namespace orxonox |
---|
| 35 | { |
---|
| 36 | |
---|
| 37 | /** |
---|
| 38 | @brief |
---|
| 39 | Constructor. |
---|
| 40 | @param creator |
---|
| 41 | The creator of this object. |
---|
| 42 | */ |
---|
| 43 | AutonomousDroneController::AutonomousDroneController(BaseObject* creator) : Controller(creator) |
---|
| 44 | { |
---|
| 45 | //TODO: Place your code here: |
---|
| 46 | // Make sure to register the object and create the factory. |
---|
| 47 | |
---|
| 48 | // This checks that our creator really is a drone |
---|
| 49 | // and saves the pointer to the drone for the controlling commands |
---|
| 50 | AutonomousDrone* drone = dynamic_cast<AutonomousDrone*>(creator); |
---|
| 51 | assert(drone != NULL); |
---|
| 52 | this->setControllableEntity(drone); |
---|
| 53 | } |
---|
| 54 | |
---|
| 55 | /** |
---|
| 56 | @brief |
---|
| 57 | Destructor. |
---|
| 58 | */ |
---|
| 59 | AutonomousDroneController::~AutonomousDroneController() |
---|
| 60 | { |
---|
| 61 | |
---|
| 62 | } |
---|
| 63 | |
---|
| 64 | /** |
---|
| 65 | @brief |
---|
| 66 | The controlling happens here. This method defines what the controller has to do each tick. |
---|
| 67 | @param dt |
---|
| 68 | The duration of the tick. |
---|
| 69 | */ |
---|
| 70 | void AutonomousDroneController::tick(float dt) |
---|
| 71 | { |
---|
| 72 | AutonomousDrone *myDrone = static_cast<AutonomousDrone*>(this->getControllableEntity()); |
---|
| 73 | //TODO: Place your code here: |
---|
| 74 | // Steering commands |
---|
| 75 | // You can use the commands provided by the AutonomousDrone to steer it: |
---|
| 76 | // - moveFrontBack, moveRightLeft, moveUpDown |
---|
| 77 | // - rotatePitch, rotateYaw, rotateRoll |
---|
| 78 | // You will see, that the AutonomousDrone has two variants for each of these commands, one with a vector as input and one with just a float. Use the one with just the float as input. |
---|
| 79 | // Apply them to myDrone (e.g. myDrone->rotateYaw(..) ) |
---|
| 80 | |
---|
| 81 | } |
---|
| 82 | } |
---|