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source: code/branches/tutorial2/src/orxonox/controllers/AutonomousDroneController.cc @ 8003

Last change on this file since 8003 was 7446, checked in by dafrick, 14 years ago

Removing all the stuff the students are supposed to fill in themselves.

File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      Damian 'Mozork' Frick
26 *
27 */
28
29#include "AutonomousDroneController.h"
30
31#include "worldentities/AutonomousDrone.h"
32#include "util/Math.h"
33
34namespace orxonox
35{
36
37    /**
38    @brief
39        Constructor.
40    @param creator
41        The creator of this object.
42    */
43    AutonomousDroneController::AutonomousDroneController(BaseObject* creator) : Controller(creator)
44    {
45        //TODO: Place your code here:
46        // Make sure to register the object in the factory.
47        // Do some kind of initialisation.
48
49        // This checks that our creator really is a drone
50        // and saves the pointer to the drone for the controlling commands
51        AutonomousDrone* drone = dynamic_cast<AutonomousDrone*>(creator);
52        assert(drone != NULL);
53        this->setControllableEntity(drone);
54    }
55
56    /**
57    @brief
58        Destructor.
59    */
60    AutonomousDroneController::~AutonomousDroneController()
61    {
62
63    }
64
65    /**
66    @brief
67        The controlling happens here. This method defines what the controller has to do each tick.
68    @param dt
69        The duration of the tick.
70    */
71    void AutonomousDroneController::tick(float dt)
72    {
73        AutonomousDrone *myDrone = static_cast<AutonomousDrone*>(this->getControllableEntity());
74        //TODO: Place your code here:
75        // Steering commands
76        // You can use the following commands for steering
77        // - moveFrontBack, moveRightLeft, moveUpDown
78        // - rotatePitch, rotateYaw, rotateRoll
79        // Apply the to myDrone (e.g. myDrone->rotateYaw(..) )
80
81    }
82}
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