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source: code/branches/tutorial2/src/orxonox/controllers/WaypointController.cc @ 10169

Last change on this file since 10169 was 8891, checked in by jo, 13 years ago

Ai and tutorial improvements merged back to the trunk. AI features: all weapons are used, the ai-firestrength is configurable, bots are able to collect pickups . I've set the tutorial level as default level.

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "WaypointController.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33#include "worldentities/ControllableEntity.h"
34
35namespace orxonox
36{
37    CreateFactory(WaypointController);
38
39    WaypointController::WaypointController(BaseObject* creator) : ArtificialController(creator)
40    {
41        RegisterObject(WaypointController);
42        this->setAccuracy(100);
43    }
44
45    WaypointController::~WaypointController()
46    {
47        for (size_t i = 0; i < this->waypoints_.size(); ++i)
48        {
49            if(this->waypoints_[i])
50                this->waypoints_[i]->destroy();
51        }
52    }
53
54    void WaypointController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
55    {
56        SUPER(WaypointController, XMLPort, xmlelement, mode);
57
58        XMLPortParam(ArtificialController, "accuracy", setAccuracy, getAccuracy, xmlelement, mode).defaultValues(100.0f);
59        XMLPortObject(ArtificialController, WorldEntity, "waypoints", addWaypoint, getWaypoint,  xmlelement, mode);
60    }
61
62    void WaypointController::tick(float dt)
63    {
64        if (!this->isActive())
65            return;
66
67        if (this->waypoints_.size() == 0 || !this->getControllableEntity())
68            return;
69
70        if (this->waypoints_[this->currentWaypoint_]->getWorldPosition().squaredDistance(this->getControllableEntity()->getPosition()) <= this->squaredaccuracy_)
71            this->currentWaypoint_ = (this->currentWaypoint_ + 1) % this->waypoints_.size();
72
73        this->moveToPosition(this->waypoints_[this->currentWaypoint_]->getWorldPosition());
74    }
75
76}
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