1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "HumanPlayer.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "core/ConfigValueIncludes.h" |
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33 | #include "core/GameMode.h" |
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34 | // #include "network/ClientInformation.h" |
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35 | #include "network/Host.h" |
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36 | #include "controllers/HumanController.h" |
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37 | #include "controllers/NewHumanController.h" |
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38 | #include "gametypes/Gametype.h" |
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39 | #include "overlays/OverlayGroup.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | CreateUnloadableFactory(HumanPlayer); |
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44 | |
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45 | HumanPlayer::HumanPlayer(BaseObject* creator) : PlayerInfo(creator) |
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46 | { |
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47 | RegisterObject(HumanPlayer); |
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48 | |
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49 | this->server_initialized_ = GameMode::isMaster(); |
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50 | this->client_initialized_ = false; |
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51 | |
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52 | this->bHumanPlayer_ = true; |
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53 | this->defaultController_ = Class(NewHumanController); |
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54 | |
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55 | this->humanHud_ = 0; |
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56 | this->gametypeHud_ = 0; |
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57 | |
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58 | this->setConfigValues(); |
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59 | this->registerVariables(); |
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60 | } |
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61 | |
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62 | HumanPlayer::~HumanPlayer() |
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63 | { |
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64 | if (this->BaseObject::isInitialized()) |
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65 | { |
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66 | if (this->humanHud_) |
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67 | this->humanHud_->destroy(); |
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68 | |
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69 | if (this->gametypeHud_) |
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70 | this->gametypeHud_->destroy(); |
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71 | } |
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72 | } |
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73 | |
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74 | void HumanPlayer::setConfigValues() |
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75 | { |
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76 | SetConfigValue(nick_, "Player").callback(this, &HumanPlayer::configvaluecallback_changednick); |
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77 | SetConfigValue(hudtemplate_, "defaultHUD").callback(this, &HumanPlayer::configvaluecallback_changedHUDTemplate); |
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78 | } |
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79 | |
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80 | void HumanPlayer::registerVariables() |
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81 | { |
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82 | registerVariable(this->synchronize_nick_, VariableDirection::ToServer, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_changednick)); |
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83 | |
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84 | registerVariable(this->clientID_, VariableDirection::ToClient, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_clientIDchanged)); |
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85 | registerVariable(this->server_initialized_, VariableDirection::ToClient, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_server_initialized)); |
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86 | registerVariable(this->client_initialized_, VariableDirection::ToServer, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_client_initialized)); |
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87 | } |
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88 | |
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89 | void HumanPlayer::configvaluecallback_changednick() |
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90 | { |
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91 | if (this->isLocalPlayer()) |
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92 | { |
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93 | this->synchronize_nick_ = this->nick_; |
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94 | |
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95 | if (GameMode::isMaster()) |
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96 | this->setName(this->nick_); |
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97 | } |
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98 | } |
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99 | |
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100 | void HumanPlayer::configvaluecallback_changedHUDTemplate() |
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101 | { |
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102 | this->setHumanHUDTemplate(this->hudtemplate_); |
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103 | } |
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104 | |
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105 | void HumanPlayer::networkcallback_changednick() |
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106 | { |
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107 | this->setName(this->synchronize_nick_); |
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108 | } |
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109 | |
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110 | void HumanPlayer::networkcallback_clientIDchanged() |
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111 | { |
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112 | if (this->clientID_ == Host::getPlayerID()) |
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113 | { |
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114 | this->bLocalPlayer_ = true; |
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115 | this->synchronize_nick_ = this->nick_; |
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116 | this->client_initialized_ = true; |
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117 | |
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118 | if (!GameMode::isMaster()) |
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119 | this->setSyncMode(ObjectDirection::Bidirectional); |
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120 | else |
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121 | this->setName(this->nick_); |
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122 | |
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123 | this->createController(); |
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124 | this->updateHumanHUD(); |
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125 | } |
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126 | } |
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127 | |
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128 | void HumanPlayer::networkcallback_server_initialized() |
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129 | { |
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130 | this->client_initialized_ = true; |
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131 | } |
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132 | |
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133 | void HumanPlayer::networkcallback_client_initialized() |
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134 | { |
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135 | if (this->getGametype()) |
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136 | this->getGametype()->playerEntered(this); |
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137 | } |
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138 | |
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139 | bool HumanPlayer::isInitialized() const |
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140 | { |
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141 | return (this->server_initialized_ && this->client_initialized_); |
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142 | } |
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143 | |
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144 | float HumanPlayer::getPing() const |
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145 | { |
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146 | // return static_cast<float>(ClientInformation::findClient(this->getClientID())->getRTT()); |
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147 | return 0.; //TODO: reimplement this |
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148 | } |
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149 | |
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150 | float HumanPlayer::getPacketLossRatio() const |
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151 | { |
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152 | // return static_cast<float>(ClientInformation::findClient(this->getClientID())->getPacketLoss()); |
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153 | return 0.; //TODO: reimplement this |
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154 | } |
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155 | |
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156 | void HumanPlayer::setClientID(unsigned int clientID) |
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157 | { |
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158 | this->clientID_ = clientID; |
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159 | this->networkcallback_clientIDchanged(); |
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160 | } |
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161 | |
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162 | void HumanPlayer::changedGametype() |
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163 | { |
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164 | PlayerInfo::changedGametype(); |
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165 | |
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166 | if (this->isInitialized() && this->isLocalPlayer()) |
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167 | { |
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168 | if (this->getGametype() && !this->getGametype()->getHUDTemplate().empty()) |
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169 | this->setGametypeHUDTemplate(this->getGametype()->getHUDTemplate()); |
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170 | else |
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171 | this->setGametypeHUDTemplate(""); |
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172 | } |
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173 | } |
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174 | |
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175 | void HumanPlayer::updateHumanHUD() |
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176 | { |
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177 | if (this->humanHud_) |
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178 | { |
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179 | this->humanHud_->destroy(); |
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180 | this->humanHud_ = 0; |
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181 | } |
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182 | |
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183 | if (this->isLocalPlayer() && !this->humanHudTemplate_.empty() && GameMode::showsGraphics()) |
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184 | { |
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185 | this->humanHud_ = new OverlayGroup(this); |
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186 | this->humanHud_->addTemplate(this->humanHudTemplate_); |
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187 | this->humanHud_->setOwner(this); |
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188 | } |
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189 | } |
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190 | |
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191 | void HumanPlayer::updateGametypeHUD() |
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192 | { |
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193 | if (this->gametypeHud_) |
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194 | { |
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195 | this->gametypeHud_->destroy(); |
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196 | this->gametypeHud_ = 0; |
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197 | } |
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198 | |
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199 | if (this->isLocalPlayer() && !this->gametypeHudTemplate_.empty()) |
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200 | { |
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201 | this->gametypeHud_ = new OverlayGroup(this); |
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202 | this->gametypeHud_->addTemplate(this->gametypeHudTemplate_); |
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203 | this->gametypeHud_->setOwner(this); |
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204 | } |
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205 | } |
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206 | } |
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