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source: code/branches/tutorial2/src/orxonox/worldentities/AutonomousDrone.h @ 7652

Last change on this file since 7652 was 7446, checked in by dafrick, 14 years ago

Removing all the stuff the students are supposed to fill in themselves.

File size: 5.2 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      Damian 'Mozork' Frick
26 *
27 */
28
29#ifndef _AutonomousDrone_H__
30#define _AutonomousDrone_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/XMLPort.h"
35#include "controllers/AutonomousDroneController.h"
36
37#include "ControllableEntity.h"
38
39namespace orxonox {
40
41    /**
42    @brief
43        Drone, that is made to move upon a specified pattern.
44        This class was constructed for the PPS tutorial.
45    @author
46        Oli Scheuss
47    */
48    class _OrxonoxExport AutonomousDrone : public ControllableEntity
49    {
50        public:
51            AutonomousDrone(BaseObject* creator);
52            virtual ~AutonomousDrone();
53
54            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating an AutonomousDrone through XML.
55            virtual void tick(float dt); //!< Defines which actions the AutonomousDrone has to take in each tick.
56
57            virtual void moveFrontBack(const Vector2& value);
58            virtual void moveRightLeft(const Vector2& value);
59            virtual void moveUpDown(const Vector2& value);
60
61            virtual void rotateYaw(const Vector2& value);
62            virtual void rotatePitch(const Vector2& value);
63            virtual void rotateRoll(const Vector2& value);
64
65            /**
66            @brief Moves the Drone in the Front/Back-direction by the specifed amount.
67            @param value  The amount by which the drone is to be moved.
68            */
69            inline void moveFrontBack(float value)
70            { this->moveFrontBack(Vector2(value, 0)); }
71            /**
72            @brief Moves the Drone in the Right/Left-direction by the specifed amount.
73            @param value  The amount by which the drone is to be moved.
74            */
75            inline void moveRightLeft(float value)
76            { this->moveRightLeft(Vector2(value, 0)); }
77            /**
78            @brief Moves the Drone in the Up/Down-direction by the specifed amount.
79            @param value  The amount by which the drone is to be moved.
80            */
81            inline void moveUpDown(float value)
82            { this->moveUpDown(Vector2(value, 0)); }
83
84            /**
85            @brief Rotates the Drone around the y-axis by the specifed amount.
86            @param value  The amount by which the drone is to be rotated.
87            */
88            inline void rotateYaw(float value)
89            { this->rotateYaw(Vector2(value, 0)); }
90            /**
91            @brief Rotates the Drone around the x-axis by the specifed amount.
92            @param value  The amount by which the drone is to be rotated.
93            */
94            inline void rotatePitch(float value)
95            { this->rotatePitch(Vector2(value, 0)); }
96            /**
97            @brief Rotates the Drone around the z-axis by the specifed amount.
98            @param value  The amount by which the drone is to be rotated.
99            */
100            inline void rotateRoll(float value)
101            { this->rotateRoll(Vector2(value, 0)); }
102
103            /**
104            @brief Sets the primary thrust to the input amount.
105            @param thrust The amount of thrust.
106            */
107            inline void setPrimaryThrust( float thrust )
108                { this->primaryThrust_ = thrust; }
109            //TODO: Place your set-functions here.
110            // - hint: auxiliary thrust, rotation thrust.
111
112            /**
113            @brief Gets the primary thrust to the input amount.
114            @return The amount of thrust.
115            */
116            inline float getPrimaryThrust()
117                { return this->primaryThrust_; }
118            //TODO: Place your get-functions here.
119
120        private:
121            AutonomousDroneController *myController_; //!< The controller of the AutonomousDrone.
122
123            btVector3 localLinearAcceleration_; //!< The linear acceleration that is used to move the AutonomousDrone the next tick.
124            btVector3 localAngularAcceleration_; //!< The linear angular acceleration that is used to move the AutonomousDrone the next tick.
125            float primaryThrust_; //!< The amount of primary thrust. This is just used, when moving forward.
126            float auxiliaryThrust_; //!< The amount of auxiliary thrust. Used for all other movements (except for rotations).
127            float rotationThrust_; //!< The amount of rotation thrust. Used for rotations only.s
128       
129    };
130
131}
132
133#endif // _AutonomousDrone_H__
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