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source: code/branches/tutorial3/data/levels/templates/bigship.oxt @ 11316

Last change on this file since 11316 was 9526, checked in by jo, 12 years ago

Merging presentationHS12 back to the trunk.

File size: 8.2 KB
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1<Template name=bigship>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = bigshipcameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 6
8
9   health            = 100
10   maxhealth         = 200
11   initialhealth     = 100
12
13   shieldhealth        = 100
14   initialshieldhealth = 30
15   maxshieldhealth     = 50
16   shieldabsorption    = 0.8
17   reloadrate          = 1
18   reloadwaittime      = 1
19
20   primaryThrust     = 30
21   auxilaryThrust    = 30
22   rotationThrust    = 10
23
24   lift = 1;
25   stallSpeed = 220;
26
27   boostPower            = 30
28   boostPowerRate        = 1.5
29   boostRate             = 4
30   boostCooldownDuration = 10
31
32   shakeFrequency = 15
33   shakeAmplitude = 9
34
35   collisionType     = "dynamic"
36   mass              = 1000
37   linearDamping     = 0.7
38   angularDamping    = 0.9999999
39  >
40    <engines>
41      <MultiStateEngine position=" 15, 0, 0" template=bigshipengine />
42      <MultiStateEngine position="-15, 0, 0" template=bigshipengine />
43    </engines>
44    <attached>
45
46        <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsBody.mesh" />
47        <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsDuseL.mesh" />
48        <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsDuseR.mesh" />
49        <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsKuppelV.mesh" />
50        <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsKuppelK.mesh" />
51        <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsAntL.mesh" />
52        <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsAntR.mesh" />
53        <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsGarage.mesh" />
54        <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsStation.mesh" />
55
56        <BlinkingBillboard position="2,-2.4,16" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=0 quadratic=1 />
57        <BlinkingBillboard position="-2,-2.4,16" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=0 quadratic=1 />
58        <BlinkingBillboard position="2,-2.5,19" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=40 quadratic=1 />
59        <BlinkingBillboard position="-2,-2.5,19" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=40 quadratic=1 />
60        <BlinkingBillboard position="2,-2.5,22" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=80 quadratic=0 />
61        <BlinkingBillboard position="-2,-2.5,22" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=80 quadratic=0 />
62        <BlinkingBillboard position="2,-2.6,25" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=120 quadratic=0 />
63        <BlinkingBillboard position="-2,-2.6,25" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=120 quadratic=0 />
64        <BlinkingBillboard position="2,-2.6,28" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=160 quadratic=0 />
65        <BlinkingBillboard position="-2,-2.6,28" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=160 quadratic=0 />
66        <BlinkingBillboard position="2.9,-3.5,14.2" material="Examples/Flare" colour="1, 0.4, 0.4, 0.1" amplitude=0.02 frequency=30 phase=0 quadratic=0 />
67        <BlinkingBillboard position="-2.9,-3.5,14.2" material="Examples/Flare" colour="1, 0.4, 0.4, 0.1" amplitude=0.02 frequency=30 phase=0 quadratic=0 />
68
69
70
71<!--    <Model position="0,8,17" yaw=0 pitch=180 roll=0 scale3D="8, 10, 10" mesh="cube.mesh" />
72        <Model position="0,0,22" yaw=0 pitch=180 roll=0 scale3D="18, 2, 10" mesh="cube.mesh" />
73        <Model position="0,0,9" yaw=0 pitch=180 roll=0 scale3D="12, 2, 20" mesh="cube.mesh" />
74        <Model position="0,0,-18" yaw=0 pitch=180 roll=0 scale3D="6, 2, 18" mesh="cube.mesh" />
75-->
76
77    </attached>
78    <collisionShapes>
79        <BoxCollisionShape position="0,8,17"      halfExtents="8,10,10" />
80        <BoxCollisionShape position="0,0,22"      halfExtents="18, 2, 10" />
81        <BoxCollisionShape position="0,0,9"      halfExtents="12, 2, 20" />
82        <BoxCollisionShape position="0,0,-18"      halfExtents="6, 2, 18" />
83     
84    </collisionShapes>
85<?lua
86  include("../includes/weaponSettingsbigship.oxi")
87?>
88  </SpaceShip>
89</Template>
90
91<Template name=bigshipcameras defaults=0>
92  <SpaceShip>
93    <camerapositions>
94      <CameraPosition position="0,30, 50" drag=true mouselook=true />
95      <CameraPosition position="0,10,80" drag=true mouselook=true />
96      <CameraPosition position="0,40,120" drag=true mouselook=true />
97    </camerapositions>
98  </SpaceShip>
99</Template>
100
101<Template name=bigshipengine baseclass=MultiStateEngine>
102  <MultiStateEngine
103   boostfactor    = 2
104
105   speedfront     = 150
106   speedback      =  50
107   speedleftright =  50
108   speedupdown    =  50
109
110   defEngineSndNormal = "sounds/Engine_low.ogg"
111   defEngineSndBoost = "sounds/Engine_high.ogg"
112
113   accelerationfront     = 10
114   accelerationbrake     = 10
115   accelerationback      =  10
116   accelerationleftright =  10
117   accelerationupdown    =  10
118  >
119    <EffectContainer condition="idle">
120      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
121    </EffectContainer>
122    <EffectContainer condition="not idle">
123      <FadingBillboard mainstate=activity active=false scale=0.1 position="7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
124      <FadingBillboard mainstate=activity active=false scale=0.1 position="-7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
125    </EffectContainer>
126    <EffectContainer condition="normal or brake">
127    </EffectContainer>
128    <EffectContainer condition="normal or boost">
129      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 10.5, 0, 32" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
130      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-10.5, 0, 32" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
131      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 2.5, 13, 26.5" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
132      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-2.5, 13, 26.5" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
133 </EffectContainer>
134    <EffectContainer condition="boost">
135      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 10, 0, 32" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
136      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-10, 0, 32" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
137    </EffectContainer>
138<!--    <EffectContainer condition="brake">
139      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
140      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
141      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
142      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
143    </EffectContainer>
144-->
145  </MultiStateEngine>
146</Template>
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