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source: code/branches/tutorial3/data/levels/templates/spaceshipPirate.oxt @ 10179

Last change on this file since 10179 was 8858, checked in by landauf, 13 years ago

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
  • Property svn:eol-style set to native
File size: 4.9 KB
Line 
1<Template name=spaceshippirate>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshippiratecameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 6
8
9   health            = 100
10   maxhealth         = 200
11   initialhealth     = 100
12
13   shieldhealth        = 25
14   initialshieldhealth = 25
15   maxshieldhealth     = 40
16   shieldabsorption    = 0.6
17   reloadrate          = 2
18   reloadwaittime      = 0.5
19
20   primaryThrust     = 100
21   auxilaryThrust    = 30
22   rotationThrust    = 25
23
24   lift = 1;
25   stallSpeed = 220;
26
27   boostPower            = 10
28   boostPowerRate        = 1
29   boostRate             = 5
30   boostCooldownDuration = 10
31
32   collisionType     = "dynamic"
33   mass              = 100
34   linearDamping     = 0.7
35   angularDamping    = 0.9999999
36  >
37    <engines>
38      <MultiStateEngine position=" 0, 0, 0" template=spaceshippirateengine />
39    </engines>
40    <attached>
41      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
42      <BlinkingBillboard position=" 12.7,-3.8,0" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 />
43      <BlinkingBillboard position="-12.7,-3.8,0" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 phase="90"/>
44      <BlinkingBillboard position=" 8.7,-0.5,2.5" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 phase="30"/>
45      <BlinkingBillboard position="-8.7,-0.5,2.5" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 phase="60"/>
46    </attached>
47    <collisionShapes>
48      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
49      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
50      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
51      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
52      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
53      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
54    </collisionShapes>
55
56<?lua
57  include("../includes/weaponSettingsPirate.oxi")
58?>
59  </SpaceShip>
60</Template>
61
62<Template name=spaceshippiratecameras defaults=0>
63  <SpaceShip>
64    <camerapositions>
65      <CameraPosition position="0,8, 60" drag=true mouselook=true />
66      <CameraPosition position="0,16, 120" drag=true mouselook=true />
67      <CameraPosition position="0,24,180" drag=true mouselook=true />
68      <CameraPosition position="0,60,10" pitch="-80" drag=true mouselook=true />
69    </camerapositions>
70  </SpaceShip>
71</Template>
72
73<Template name=spaceshippirateengine baseclass=MultiStateEngine>
74  <MultiStateEngine
75   boostfactor    = 2
76
77   speedfront     = 150
78   speedback      =  50
79   speedleftright =  50
80   speedupdown    =  50
81
82   accelerationfront     = 500
83   accelerationbrake     = 500
84   accelerationback      =  125
85   accelerationleftright =  125
86   accelerationupdown    =  125
87  >
88    <EffectContainer condition="not idle">
89      <FadingBillboard mainstate=activity active=false scale=0.02 position=" 1.3, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
90      <FadingBillboard mainstate=activity active=false scale=0.02 position=" 0, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
91      <FadingBillboard mainstate=activity active=false scale=0.02 position="-1.3, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
92    </EffectContainer>
93    <EffectContainer condition="normal or boost">
94      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 13, -4,  9.5" colour="1.0, 0.65, 0.2, 1.0" width=8 length=800 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
95      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-13, -4,  9.5" colour="1.0, 0.65, 0.2, 1.0" width=8 length=800 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
96    </EffectContainer>
97    <EffectContainer condition="boost">
98      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="  0,  5, 15.5" colour="1.0, 0.65, 0.2, 1.0" width=16 length=1600 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
99    </EffectContainer>
100    <EffectContainer condition="brake">
101      <FadingBillboard mainstate=activity active=false scale=0.1 position=" 4.4, -5.5, 5" colour="0.8, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
102      <FadingBillboard mainstate=activity active=false scale=0.1 position="-4.4, -5.5, 5" colour="0.8, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
103    </EffectContainer>
104  </MultiStateEngine>
105</Template>
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