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source: code/branches/tutorial4/src/modules/objects/collisionshapes/SphereCollisionShape.cc @ 9854

Last change on this file since 9854 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 3.1 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file SphereCollisionShape.cc
31    @brief Implementation of the SphereCollisionShape class.
32*/
33
34#include "SphereCollisionShape.h"
35
36#include <BulletCollision/CollisionShapes/btSphereShape.h>
37
38#include "core/CoreIncludes.h"
39#include "core/XMLPort.h"
40#include "tools/BulletConversions.h"
41
42namespace orxonox
43{
44    RegisterClass(SphereCollisionShape);
45
46    /**
47    @brief
48        Constructor. registers and initializes the object.
49    */
50    SphereCollisionShape::SphereCollisionShape(Context* context) : CollisionShape(context)
51    {
52        RegisterObject(SphereCollisionShape);
53
54        this->radius_ = 1.0f;
55        updateShape();
56
57        this->registerVariables();
58    }
59
60    SphereCollisionShape::~SphereCollisionShape()
61    {
62        if (this->isInitialized())
63            delete this->collisionShape_;
64    }
65
66    void SphereCollisionShape::registerVariables()
67    {
68        registerVariable(this->radius_, VariableDirection::ToClient, new NetworkCallback<CollisionShape>(this, &CollisionShape::updateShape));
69    }
70
71    void SphereCollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode)
72    {
73        SUPER(SphereCollisionShape, XMLPort, xmlelement, mode);
74
75        XMLPortParam(SphereCollisionShape, "radius", setRadius, getRadius, xmlelement, mode);
76    }
77
78    /**
79    @brief
80        Is called when the scale of the SphereCollisionShape has changed.
81    */
82    void SphereCollisionShape::changedScale()
83    {
84        CollisionShape::changedScale();
85
86        // Resize the internal collision shape
87        // TODO: Assuming setLocalScaling works.
88        //this->collisionShape_->setLocalScaling(multi_cast<btVector3>(this->getScale3D()));
89        if(!this->hasUniformScaling())
90        {
91            orxout(internal_error) << "SphereCollisionShape: Non-uniform scaling is not yet supported." << endl;
92            return;
93        }
94
95        this->setRadius(this->radius_*this->getScale());
96    }
97
98    /**
99    @brief
100        Creates a new internal collision shape for the SphereCollisionShape.
101    @return
102        Returns a pointer to the newly created btSphereShape.
103    */
104    btCollisionShape* SphereCollisionShape::createNewShape() const
105    {
106        return new btSphereShape(this->radius_);
107    }
108}
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