1 | <!-- --> |
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2 | |
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3 | <LevelInfo |
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4 | name = "(i) John Vane - Trip to Area 51" |
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5 | description = "John Vane's first mission to rescue the Commander." |
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6 | tags = "mission" |
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7 | screenshot = "JohnVane.png" |
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8 | /> |
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9 | |
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10 | <?lua |
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11 | include("stats.oxo") |
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12 | include("HUDTemplates3.oxo") |
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13 | include("templates/lodInformation.oxt") |
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14 | ?> |
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15 | |
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16 | <?lua |
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17 | include("templates/spaceshipAssff.oxt") |
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18 | include("templates/spaceshipAssff2.oxt") |
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19 | include("templates/spaceshipPirate.oxt") |
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20 | include("templates/spaceshipEscort.oxt") |
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21 | include("templates/spaceshipCollateralDamage.oxt") |
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22 | ?> |
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23 | |
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24 | <Level gametype="Mission"> |
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25 | |
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26 | <templates> |
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27 | <Template link=lodtemplate_default /> |
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28 | </templates> |
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29 | <?lua include("includes/notifications.oxi") ?> |
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30 | |
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31 | <NotificationQueueCEGUI |
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32 | name="narrative" |
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33 | targets="simpleNotification" |
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34 | size=3 |
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35 | displayTime=3.9 |
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36 | position="0.2, 0, 0.1, 0" |
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37 | fontSize="23" |
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38 | fontColor="0.3, 1, 0.2, 0.8" |
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39 | alignment="HorzCentred" |
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40 | displaySize="0.6, 0, 0, 0" |
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41 | /> |
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42 | |
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43 | <Scene |
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44 | ambientlight = "0.5, 0.5, 0.5" |
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45 | skybox = "Orxonox/Starbox" |
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46 | hasPhysics = true |
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47 | |
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48 | > |
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49 | |
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50 | <?lua |
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51 | include("includes/pickups.oxi") |
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52 | ?> |
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53 | |
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54 | <?lua |
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55 | dofile("includes/CuboidSpaceStation.lua") |
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56 | ?> |
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57 | |
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58 | |
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59 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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60 | |
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61 | <TeamSpawnPoint team=0 position="0,0,0" direction="1,1,1" spawnclass=SpaceShip pawndesign=spaceshipescort> |
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62 | <events> |
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63 | <activity> |
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64 | <EventListener event="start" /> |
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65 | </activity> |
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66 | </events> |
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67 | </TeamSpawnPoint> |
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68 | <!-- HELPER FOR LEVEL DESIGNERS: go directly to the racing part of the level --> |
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69 | <!--TeamSpawnPoint team=0 position="0,94000,0" lookat="0,118000,0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage/--> |
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70 | |
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71 | <Script code="Mission setLives 1" onLoad="true" times="1" /> |
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72 | |
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73 | <DistanceTrigger name="spawntrigger" position="0,0,0" distance=10 target="SpaceShip" stayActive="true" delay=0.1/> |
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74 | |
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75 | <!-----------------------------------------------------------------------------------------------------> |
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76 | <!-------------------------------------- PART ZERO: Docking on ---------------------------------------> |
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77 | <!-----------------------------------------------------------------------------------------------------> |
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78 | |
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79 | <!-- OBJECTS IN THIS PART --> |
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80 | |
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81 | <!-- @Objects: HYDROGEN FARMER & DOCKING --> |
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82 | |
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83 | <!-- @Objects: HYDROGEN FARMER & DOCKING --> |
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84 | <SpaceShip |
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85 | team = 0 |
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86 | position = "5000,5100,5000" |
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87 | roll = 90 yaw=0 pitch=20 |
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88 | mass = 10000 |
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89 | health = 100000 initialhealth=100000 maxhealth="100000" |
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90 | name = "HydroFarmer" |
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91 | radarname = "Main station" > |
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92 | <attached> |
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93 | <!-- Docking --> |
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94 | <DistanceTriggerBeacon name="bcnDestroyer" /> |
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95 | <DockingTarget name="destroyer" /> |
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96 | |
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97 | <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 /> |
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98 | <!-- <Model mesh="cube.mesh" mass=10 position="-560,0,0" scale3D="115,100,245" /> |
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99 | <Model mesh="cube.mesh" mass=10 position="290,0,-480" scale3D="115,100,245" yaw=-120 /> |
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100 | <Model mesh="cube.mesh" mass=10 position="290,0,480" scale3D="115,100,245" yaw=-240 /> |
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101 | <Model mesh="cube.mesh" mass=10 position="-280,0,0" scale3D="163,50,50" /> |
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102 | <Model mesh="cube.mesh" mass=10 position="140,0,-240" scale3D="163,50,50" yaw=-120/> |
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103 | <Model mesh="cube.mesh" mass=10 position="140,0,240" scale3D="163,50,50" yaw=-240/> |
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104 | <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" /> |
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105 | <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-120/> |
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106 | <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-240/> |
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107 | <Model mesh="cube.mesh" mass=10 position="0,400,0" scale3D="43,110,26" yaw=-30 /> |
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108 | <Model mesh="cube.mesh" mass=10 position="-200,100,0" scale3D="26,50,43" /> |
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109 | <Model mesh="cube.mesh" mass=10 position="100,100,-173" scale3D="43,50,26" yaw=-30/> |
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110 | <Model mesh="cube.mesh" mass=10 position="100,100,173" scale3D="43,50,26" yaw=30/> |
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111 | <Model mesh="cube.mesh" mass=10 position="-100,264,0" scale3D="26,105,43" roll=-49/> |
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112 | <Model mesh="cube.mesh" mass=10 position="50,264,-87" scale3D="26,105,43" roll=-49 yaw=-120/> |
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113 | <Model mesh="cube.mesh" mass=10 position="50,264,87" scale3D="26,105,43" roll=-49 yaw=-240/> --> |
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114 | </attached> |
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115 | <collisionShapes> |
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116 | <BoxCollisionShape position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes --> |
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117 | <BoxCollisionShape position="290,0,-480" halfExtents="115,100,245" yaw=-120 /> |
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118 | <BoxCollisionShape position="290,0,480" halfExtents="115,100,245" yaw=-240 /> |
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119 | <BoxCollisionShape position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections --> |
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120 | <BoxCollisionShape position="140,0,-240" halfExtents="163,50,50" yaw=-120 /> |
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121 | <BoxCollisionShape position="140,0,240" halfExtents="163,50,50" yaw=-240 /> |
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122 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower --> |
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123 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-120 /> |
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124 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-240 /> |
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125 | <BoxCollisionShape position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one--> |
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126 | <BoxCollisionShape position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs --> |
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127 | <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=-30 /> |
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128 | <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=30 /> |
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129 | <BoxCollisionShape position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs --> |
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130 | <BoxCollisionShape position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 /> |
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131 | <BoxCollisionShape position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 /> |
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132 | </collisionShapes> |
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133 | </SpaceShip> |
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134 | |
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135 | <Dock position="5000,5000,5000" roll=90 yaw=180 > |
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136 | <animations> |
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137 | <MoveToDockingTarget target="destroyer" /> |
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138 | </animations> |
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139 | <effects> |
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140 | <DockToShip target="spaceShip" /> |
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141 | </effects> |
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142 | <events> |
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143 | <execute> |
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144 | <EventListener event="dockMe" /> |
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145 | </execute> |
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146 | <activity> |
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147 | <EventListener event=notGameEnd /> |
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148 | </activity> |
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149 | </events> |
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150 | <attached> |
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151 | <DistanceTrigger position="10,-202, -42" distance="800" target="Pawn" |
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152 | beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"/> |
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153 | <Billboard position="10,-202,-42" material="Flares/ringflare" colour="0.7,0.4,0.1" scale=1/> |
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154 | </attached> |
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155 | |
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156 | </Dock> |
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157 | |
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158 | <!--@Objects: SpaceCruiser as docking target --> |
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159 | <SpaceShip |
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160 | template = "spaceshipcollateraldamage" |
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161 | team = "0" |
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162 | position = "5000,5800,5000" |
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163 | orientation = "-0.14, 0.68, 0.68, 0.223" |
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164 | health = "400" |
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165 | initialhealth = "400" |
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166 | maxhealth = "500" |
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167 | shieldhealth = "80" |
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168 | initialshieldhealth = "80" |
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169 | maxshieldhealth = "120" |
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170 | shieldabsorption = "0.8" |
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171 | reloadrate = "1" |
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172 | reloadwaittime = "1" |
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173 | name = "cruiser" |
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174 | radarname = "Spacecruiser" > |
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175 | <attached> |
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176 | <DockingTarget name="spaceShip" /> |
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177 | </attached> |
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178 | </SpaceShip> |
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179 | |
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180 | |
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181 | <BlinkingBillboard position="1500,1500,1500" frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,0.05"> |
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182 | <events> |
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183 | <visibility> |
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184 | <EventTrigger invert=true> |
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185 | <events> |
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186 | <trigger> |
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187 | <EventListener event=flying3 /> |
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188 | </trigger> |
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189 | </events> |
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190 | </EventTrigger> |
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191 | </visibility> |
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192 | </events> |
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193 | </BlinkingBillboard> |
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194 | <Billboard position="1500,1500,1500" amplitude=1 material="Flares/lensflare" colour="0,0.8,0.1"> |
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195 | <events> |
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196 | <visibility> |
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197 | <EventTrigger> |
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198 | <events> |
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199 | <trigger> |
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200 | <EventListener event=flying4 /> |
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201 | </trigger> |
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202 | </events> |
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203 | </EventTrigger> |
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204 | </visibility> |
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205 | </events> |
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206 | </Billboard> |
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207 | |
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208 | <DistanceTrigger name="flying1" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=1/> |
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209 | <SimpleNotification message="Housten: John Vane do you hear us?"> |
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210 | <events> |
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211 | <trigger> |
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212 | <EventListener event="flying1" /> |
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213 | </trigger> |
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214 | </events> |
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215 | </SimpleNotification> |
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216 | |
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217 | <DistanceTrigger name="flying2" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=5/> |
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218 | <SimpleNotification message="Housten: We got a new mission for you"> |
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219 | <events> |
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220 | <trigger> |
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221 | <EventListener event="flying2" /> |
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222 | </trigger> |
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223 | </events> |
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224 | </SimpleNotification> |
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225 | |
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226 | |
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227 | <DistanceTrigger name="flying3" position="0,0,0" target="Pawn" distance=10 stayActive="true" delay=9/> |
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228 | <SimpleNotification message="John: I hear you. What is it about?"> |
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229 | <events> |
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230 | <trigger> |
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231 | <EventListener event="flying3" /> |
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232 | </trigger> |
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233 | </events> |
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234 | </SimpleNotification> |
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235 | |
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236 | <DistanceTrigger name="flying4" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=13/> |
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237 | <SimpleNotification message="Housten: Our Commander was kidnapped"> |
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238 | <events> |
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239 | <trigger> |
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240 | <EventListener event="flying4" /> |
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241 | </trigger> |
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242 | </events> |
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243 | </SimpleNotification> |
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244 | |
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245 | <DistanceTrigger name="flying5" position="0,0, 0" target="Pawn" distance=100 stayActive="true" delay=17/> |
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246 | <SimpleNotification message="Housten: We need you to rescue him."> |
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247 | <events> |
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248 | <trigger> |
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249 | <EventListener event="flying5" /> |
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250 | </trigger> |
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251 | </events> |
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252 | </SimpleNotification> |
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253 | |
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254 | <DistanceTrigger name="flying6" position="0,0, 0" target="Pawn" distance=100 stayActive="true" delay=21/> |
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255 | <SimpleNotification message="John: I'm right on the way."> |
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256 | <events> |
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257 | <trigger> |
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258 | <EventListener event="flying6" /> |
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259 | </trigger> |
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260 | </events> |
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261 | </SimpleNotification> |
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262 | |
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263 | <DistanceTrigger name="flying7" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=25/> |
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264 | <SimpleNotification message="Houston: First dock on the station"> |
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265 | <events> |
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266 | <trigger> |
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267 | <EventListener event="flying7" /> |
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268 | </trigger> |
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269 | </events> |
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270 | </SimpleNotification> |
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271 | |
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272 | <QuestEffectBeacon times=1> |
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273 | <effects> |
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274 | <AddQuest questId="Level_Kaan.docking" /> |
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275 | </effects> |
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276 | <events> |
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277 | <execute> |
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278 | <EventListener event=spawntrigger /> |
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279 | </execute> |
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280 | </events> |
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281 | </QuestEffectBeacon> |
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282 | |
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283 | <QuestEffectBeacon times=1> |
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284 | <effects> |
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285 | <CompleteQuest questId="Level_Kaan.docking" /> |
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286 | </effects> |
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287 | <events> |
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288 | <execute> |
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289 | <EventListener event="dockMe" /> |
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290 | </execute> |
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291 | </events> |
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292 | </QuestEffectBeacon> |
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293 | |
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294 | <LocalQuest id="Level_Kaan.docking"> |
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295 | <QuestDescription title="Docking" description="Our Commander was kidnapped in Area 51. Fly to the Main Station and get a better Spaceship to rescue him. |
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296 | |
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297 | Flying moves: |
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298 | break (S) |
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299 | roll (Q) and (E) |
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300 | boost (Space) |
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301 | |
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302 | Whenever a new quest is added you can view it by pressing (F3). Quit this menu via (Esc)." failmessage="" completeMessage="" /> |
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303 | <complete-effects> |
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304 | <AddQuest questId="Level_Kaan.portals" /> |
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305 | </complete-effects> |
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306 | </LocalQuest> |
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307 | |
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308 | <LocalQuest id="Level_Kaan.portals"> |
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309 | <QuestDescription title="Portals" description="Now you received a spaceship that is suited for your mission. |
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310 | It is faster, has more health and is equipped with stronger weapons. |
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311 | Your next goal is to pass through the portal and find there the wormhole to Area 51" failmessage="" completeMessage="" /> |
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312 | <complete-effects> |
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313 | <AddQuest questId="Level_Kaan.asteroids" /> |
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314 | </complete-effects> |
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315 | </LocalQuest> |
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316 | |
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317 | |
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318 | <QuestEffectBeacon times=1> |
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319 | <effects> |
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320 | <CompleteQuest questId="Level_Kaan.portals" /> |
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321 | </effects> |
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322 | <events> |
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323 | <execute> |
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324 | <EventListener event=start /> |
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325 | </execute> |
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326 | </events> |
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327 | </QuestEffectBeacon> |
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328 | |
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329 | <LocalQuest id="Level_Kaan.asteroids"> |
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330 | <QuestDescription title="Asteroids" description="The wormhole is at the end of the asteroid shower. |
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331 | Find your way through the asteroids without hitting the rocks and reach Area 51. |
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332 | You have to get there in time - the wormhole cannot be forced open forever. |
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333 | Your Mission is to fly straight through the wormhole." failmessage="" completeMessage="" /> |
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334 | </LocalQuest> |
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335 | |
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336 | <QuestEffectBeacon times=1> |
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337 | <effects> |
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338 | <CompleteQuest questId="Level_Kaan.asteroids" /> |
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339 | </effects> |
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340 | <events> |
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341 | <execute> |
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342 | <EventListener event=endOfLevel /> |
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343 | </execute> |
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344 | </events> |
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345 | </QuestEffectBeacon> |
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346 | |
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347 | <!-----------------------------------------------------------------------------------------------------> |
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348 | <!-------------------------------- PART ONE: Passing throug wormhole ---------------------------------> |
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349 | <!-----------------------------------------------------------------------------------------------------> |
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350 | |
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351 | |
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352 | <!------------------------------------- OBJECTS IN THIS PART lookat="0,118000,0" ------------------------------------------> |
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353 | |
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354 | <Template name=PortalDefault> |
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355 | <PortalEndPoint> |
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356 | <attached> |
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357 | <Model mesh="Spacegate.mesh" /> |
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358 | </attached> |
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359 | </PortalEndPoint> |
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360 | </Template> |
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361 | |
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362 | <PortalEndPoint position="5000,6400,5000" id="1" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0" lookat="5000,5800,5000"/> |
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363 | <PortalEndPoint position="0,94000,0" id="2" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0" /> |
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364 | <PortalLink fromID="1" toID="2" /> |
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365 | <!--<PortalLink fromID="2" toID="1" />--> |
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366 | |
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367 | <!-- Meteoriten, die sich bewegen --> |
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368 | <?lua |
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369 | for i = 1, 300, 1 |
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370 | do |
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371 | j = math.random() |
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372 | x = math.random() |
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373 | y = math.random() |
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374 | z = math.random() |
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375 | ?> |
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376 | |
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377 | <MovableEntity |
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378 | position = "<?lua print(math.random()* 600-300) ?>,<?lua print(math.random() * 40000 + 97000) ?>,<?lua print(math.random() * 600-300) ?>" |
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379 | scale = "<?lua print(j * 40)?>" |
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380 | velocity = "<?lua print(x*20-10)?>, <?lua print(y*60-160)?>, <?lua print(z*20-10)?>" |
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381 | collisionType = dynamic |
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382 | collisiondamage = 0.05 |
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383 | enablecollisiondamage = true |
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384 | active = false |
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385 | > |
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386 | <attached> |
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387 | <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> |
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388 | </attached> |
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389 | <collisionShapes> |
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390 | <SphereCollisionShape radius="<?lua print(j * 50) ?>" /> |
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391 | </collisionShapes> |
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392 | <events> |
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393 | <activity> |
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394 | <EventListener event="portal3" /> |
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395 | </activity> |
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396 | </events> |
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397 | </MovableEntity> |
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398 | |
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399 | <?lua |
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400 | end |
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401 | ?> |
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402 | |
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403 | |
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404 | <!-- Fiese Meteoriten, die direkt auf den Spieler zufliegen--> |
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405 | |
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406 | <?lua |
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407 | for i = 1, 240, 1 |
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408 | do |
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409 | j = math.random() |
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410 | x = math.random() |
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411 | y = math.random() |
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412 | z = math.random() |
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413 | ?> |
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414 | <MovableEntity |
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415 | position = "<?lua print(math.random()* 240-120) ?>,<?lua print(math.random() * 40000 + 97000) ?>,<?lua print(math.random()* 240-120) ?>" |
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416 | scale = "10" |
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417 | velocity = "0, -160, 0" |
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418 | collisionType = dynamic |
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419 | collisiondamage = 0.05 |
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420 | enablecollisiondamage = true |
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421 | active = false |
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422 | > |
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423 | <attached> |
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424 | <Model mass="2000" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> |
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425 | </attached> |
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426 | <collisionShapes> |
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427 | <SphereCollisionShape radius="10" /> |
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428 | </collisionShapes> |
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429 | <events> |
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430 | <activity> |
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431 | <EventListener event="portal3" /> |
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432 | </activity> |
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433 | </events> |
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434 | </MovableEntity> |
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435 | <?lua |
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436 | end |
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437 | ?> |
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438 | |
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439 | <BlinkingBillboard position="5000,5700,5000" frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,0.05"> |
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440 | <events> |
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441 | <visibility> |
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442 | <EventTrigger invert=true> |
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443 | <events> |
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444 | <trigger> |
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445 | <EventListener event=portal2 /> |
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446 | </trigger> |
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447 | </events> |
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448 | </EventTrigger> |
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449 | </visibility> |
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450 | </events> |
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451 | </BlinkingBillboard> |
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452 | |
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453 | <Billboard position="5000,5700,5000" amplitude=1 material="Flares/lensflare" colour="0,0.8,0.1"> |
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454 | <events> |
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455 | <visibility> |
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456 | <EventTrigger> |
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457 | <events> |
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458 | <trigger> |
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459 | <EventListener event=portal2 /> |
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460 | </trigger> |
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461 | </events> |
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462 | </EventTrigger> |
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463 | </visibility> |
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464 | </events> |
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465 | </Billboard> |
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466 | |
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467 | <DistanceTrigger name="start" position="0,94000,0" target="SpaceShip" beaconMode="exclude" targetname="bcnDestroyer" distance=20 stayActive="true" delay=0 /> |
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468 | |
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469 | <DistanceTrigger name="portal2" position="5000,5700,5000" target="Pawn" distance=20 stayActive="true" delay=3/> |
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470 | <SimpleNotification message="Housten: Now go through the portal!"> |
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471 | <events> |
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472 | <trigger> |
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473 | <EventListener event="portal2" /> |
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474 | </trigger> |
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475 | </events> |
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476 | </SimpleNotification> |
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477 | |
---|
478 | |
---|
479 | |
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480 | <!-----------------------------------------------------------------------------------------------------> |
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481 | <!--------------------------- PART TWO: Passing throug area with meteorits ----------------------------> |
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482 | <!-----------------------------------------------------------------------------------------------------> |
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483 | |
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484 | <Pawn |
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485 | team = 0 |
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486 | position = "0,118000,0" |
---|
487 | roll = 0 yaw=90 pitch=0 |
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488 | mass = 10000 |
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489 | health = 100000 initialhealth=100000 maxhealth="100000" |
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490 | name = "wormhole" |
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491 | radarname = "Wormhole to Area 51" > |
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492 | </Pawn> |
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493 | <StaticEntity position="0,118000,0" collisionType=static yaw=90> |
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494 | <attached> |
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495 | <DistanceTriggerBeacon name="bcnDestroyer" /> |
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496 | <Billboard position="0,0,0" material="Portals/Default" > |
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497 | <events> |
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498 | <visibility> |
---|
499 | <EventTrigger invert=true> |
---|
500 | <events> |
---|
501 | <trigger> |
---|
502 | <EventListener event="portaldelaytrigger" /> |
---|
503 | </trigger> |
---|
504 | </events> |
---|
505 | </EventTrigger> |
---|
506 | </visibility> |
---|
507 | </events> |
---|
508 | </Billboard> |
---|
509 | <DistanceTrigger name="endOfLevel" position="0,0,0" target="SpaceShip" beaconMode="exclude" |
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510 | targetname="bcnDestroyer" distance=50 stayActive="true" delay=0/> |
---|
511 | <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 visible=false > |
---|
512 | <events> |
---|
513 | <visibility> |
---|
514 | <EventListener event="portal3" /> |
---|
515 | </visibility> |
---|
516 | </events> |
---|
517 | </Model> |
---|
518 | </attached> |
---|
519 | </StaticEntity> |
---|
520 | |
---|
521 | <OverlayGroup name="spacefightHUD" scale = "1, 1"> |
---|
522 | <CountDown |
---|
523 | position = "0.9, 0.02" |
---|
524 | pickpoint = "0.0, 0.0" |
---|
525 | font = "ShareTechMono" |
---|
526 | textsize = "0.1" |
---|
527 | colour = "1.0, 0.2, 0.2, 0.8" |
---|
528 | align = "center" |
---|
529 | counter = "100.0" |
---|
530 | speedfactor = "1.0" |
---|
531 | active = "false" |
---|
532 | > |
---|
533 | <events> |
---|
534 | <activity> |
---|
535 | <EventListener event="portal4" /> |
---|
536 | </activity> |
---|
537 | </events> |
---|
538 | </CountDown> |
---|
539 | <OverlayText |
---|
540 | position = "0.05, 0.02" |
---|
541 | pickpoint = "0.0, 0.0" |
---|
542 | font = "ShareTechMono" |
---|
543 | textsize = "0.1" |
---|
544 | colour = "1.0, 0.2, 0.2, 0.8" |
---|
545 | align = "left" |
---|
546 | caption = "Wormhole closing in:" |
---|
547 | visible = "false" |
---|
548 | > |
---|
549 | <events> |
---|
550 | <visibility> |
---|
551 | <EventListener event="portal4" /> |
---|
552 | </visibility> |
---|
553 | </events> |
---|
554 | </OverlayText> |
---|
555 | </OverlayGroup> |
---|
556 | |
---|
557 | |
---|
558 | <DistanceTrigger name="portaldelaytrigger" position="0,94000,0" target="Pawn" distance=500 stayActive="true" delay=106 /> |
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559 | <Script code="Mission endMission false" onLoad="false" times="1" > |
---|
560 | <events> |
---|
561 | <trigger> |
---|
562 | <EventListener event="portaldelaytrigger" /> |
---|
563 | </trigger> |
---|
564 | </events> |
---|
565 | </Script> |
---|
566 | |
---|
567 | <DistanceTrigger name="portal3" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=1/> |
---|
568 | <SimpleNotification message="Housten: Reach the wormhole to Area 51"> |
---|
569 | <events> |
---|
570 | <trigger> |
---|
571 | <EventListener event="portal3" /> |
---|
572 | </trigger> |
---|
573 | </events> |
---|
574 | </SimpleNotification> |
---|
575 | |
---|
576 | <DistanceTrigger name="portal4" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=5/> |
---|
577 | <SimpleNotification message="Housten: Hurry up John, time is running out!"> |
---|
578 | <events> |
---|
579 | <trigger> |
---|
580 | <EventListener event="portal4" /> |
---|
581 | </trigger> |
---|
582 | </events> |
---|
583 | </SimpleNotification> |
---|
584 | |
---|
585 | <DistanceTrigger name="portal5" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=9/> |
---|
586 | <SimpleNotification message="Houston: Pay attention to the asteroids!"> |
---|
587 | <events> |
---|
588 | <trigger> |
---|
589 | <EventListener event="portal5" /> |
---|
590 | </trigger> |
---|
591 | </events> |
---|
592 | </SimpleNotification> |
---|
593 | |
---|
594 | <DistanceTrigger name="portal6" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=13/> |
---|
595 | <SimpleNotification message="Houston: Reach the wormhole in time!" > |
---|
596 | <events> |
---|
597 | <trigger> |
---|
598 | <EventListener event="portal6" /> |
---|
599 | </trigger> |
---|
600 | </events> |
---|
601 | </SimpleNotification> |
---|
602 | |
---|
603 | |
---|
604 | <DistanceTrigger name="portal7" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=17/> |
---|
605 | <SimpleNotification message="Houston: We cannot keep it open much longer."> |
---|
606 | <events> |
---|
607 | <trigger> |
---|
608 | <EventListener event="portal7" /> |
---|
609 | </trigger> |
---|
610 | </events> |
---|
611 | </SimpleNotification> |
---|
612 | |
---|
613 | <DistanceTrigger name="portal8" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=21/> |
---|
614 | <SimpleNotification message="Houston: Boost your way through the asteroids."> |
---|
615 | <events> |
---|
616 | <trigger> |
---|
617 | <EventListener event="portal8" /> |
---|
618 | </trigger> |
---|
619 | </events> |
---|
620 | </SimpleNotification> |
---|
621 | |
---|
622 | |
---|
623 | <!--DistanceTrigger name="portal9" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=25/> |
---|
624 | <SimpleNotification message="Houston: It should really look like a black hole."> |
---|
625 | <events> |
---|
626 | <trigger> |
---|
627 | <EventListener event="portal9" /> |
---|
628 | </trigger> |
---|
629 | </events> |
---|
630 | </SimpleNotification> |
---|
631 | |
---|
632 | <DistanceTrigger name="portal10" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=29/> |
---|
633 | <SimpleNotification message="John: It does... "> |
---|
634 | <events> |
---|
635 | <trigger> |
---|
636 | <EventListener event="portal10" /> |
---|
637 | </trigger> |
---|
638 | </events> |
---|
639 | </SimpleNotification--> |
---|
640 | |
---|
641 | <DistanceTrigger name="portal11" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=33/> |
---|
642 | <SimpleNotification message="Houston: Hahaha "> |
---|
643 | <events> |
---|
644 | <trigger> |
---|
645 | <EventListener event="Houston: Fly though the black hole, if you can." /> |
---|
646 | </trigger> |
---|
647 | </events> |
---|
648 | </SimpleNotification> |
---|
649 | |
---|
650 | |
---|
651 | <!--SimpleNotification message="End of game"> |
---|
652 | <events> |
---|
653 | <trigger> |
---|
654 | <EventListener event="endOfLevel" /> |
---|
655 | </trigger> |
---|
656 | </events> |
---|
657 | </SimpleNotification--> |
---|
658 | |
---|
659 | <Script code="Mission endMission true" onLoad="false" times="1" > |
---|
660 | <events> |
---|
661 | <trigger> |
---|
662 | <EventListener event=endOfLevel /> |
---|
663 | </trigger> |
---|
664 | </events> |
---|
665 | </Script> |
---|
666 | |
---|
667 | </Scene> |
---|
668 | </Level> |
---|
669 | |
---|