1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * |
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23 | * Created on: Oct 8, 2012 |
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24 | * Author: purgham |
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25 | */ |
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26 | |
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27 | #ifndef SPACERACECONTROLLER_H_ |
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28 | #define SPACERACECONTROLLER_H_ |
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29 | |
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30 | #include "gametypes/GametypesPrereqs.h" |
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31 | #include "controllers/ArtificialController.h" |
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32 | #include "gametypes/Gametype.h" |
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33 | #include "gametypes/RaceCheckPoint.h" |
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34 | #include "util/Math.h" |
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35 | |
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36 | namespace orxonox |
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37 | { |
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38 | class _GametypesExport SpaceRaceController: public ArtificialController, |
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39 | public Tickable |
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40 | { |
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41 | public: |
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42 | SpaceRaceController(Context* context); |
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43 | virtual ~SpaceRaceController(); |
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44 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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45 | virtual void tick(float dt); |
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46 | |
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47 | private: |
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48 | float recCalculateDistance(RaceCheckPoint*, const Vector3& currentPosition); |
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49 | float distanceSpaceshipToCheckPoint(RaceCheckPoint*); |
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50 | RaceCheckPoint* nextPointFind(RaceCheckPoint*); |
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51 | RaceCheckPoint* adjustNextPoint(); |
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52 | std::vector<RaceCheckPoint*> findStaticCheckpoints(RaceCheckPoint*, const std::vector<RaceCheckPoint*>&); |
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53 | std::vector<RaceCheckPoint*> staticCheckpoints(); |
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54 | int rekSimulationCheckpointsReached(RaceCheckPoint*, std::map<RaceCheckPoint*, int>&); |
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55 | // same as SpaceRaceManager, but needed to add virtuell Checkpoints ( Checkpoints which don't exist but needed to avoid collisions with big Objects) |
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56 | RaceCheckPoint* findCheckpoint(int index) const; |
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57 | //RaceCheckPoint * addVirtualCheckPoint(RaceCheckPoint*, int , const Vector3&); |
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58 | //void placeVirtualCheckpoints(RaceCheckPoint*, RaceCheckPoint*); |
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59 | bool vergleicheQuader(const Vector3&, const Vector3&); |
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60 | bool directLinePossible(RaceCheckPoint*, RaceCheckPoint*, const std::vector<StaticEntity*>&); |
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61 | //void computeVirtualCheckpoint(RaceCheckPoint*, RaceCheckPoint*, const std::vector<StaticEntity*>&); |
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62 | |
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63 | std::vector<RaceCheckPoint*> staticRacePoints_; |
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64 | RaceCheckPoint* nextRaceCheckpoint_; // checkpoint that should be reached |
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65 | RaceCheckPoint* currentRaceCheckpoint_; // last checkPoint (already reached) |
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66 | std::vector<RaceCheckPoint*> checkpoints_; |
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67 | Vector3 lastPositionSpaceship; |
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68 | int virtualCheckPointIndex; |
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69 | }; |
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70 | |
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71 | } |
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72 | |
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73 | #endif /* SPACERACECONTROLLER_H_ */ |
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