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source: code/branches/tutorial5/src/modules/jump/JumpPlatformHMove.cc @ 11183

Last change on this file since 11183 was 10262, checked in by landauf, 10 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpPlatformHMove.cc
31    @brief This platform can move horizontally.
32*/
33
34#include "JumpPlatformHMove.h"
35#include "core/CoreIncludes.h"
36#include "core/GameMode.h"
37#include "gametypes/Gametype.h"
38#include "JumpFigure.h"
39#include "sound/WorldSound.h"
40#include "core/XMLPort.h"
41
42namespace orxonox
43{
44    RegisterClass(JumpPlatformHMove);
45
46    JumpPlatformHMove::JumpPlatformHMove(Context* context) : JumpPlatform(context)
47    {
48        RegisterObject(JumpPlatformHMove);
49
50        setProperties(-100,100,5);
51    }
52
53    JumpPlatformHMove::~JumpPlatformHMove()
54    {
55
56    }
57
58    void JumpPlatformHMove::XMLPort(Element& xmlelement, XMLPort::Mode mode)
59    {
60        SUPER(JumpPlatformHMove, XMLPort, xmlelement, mode);
61    }
62
63    void JumpPlatformHMove::tick(float dt)
64    {
65        SUPER(JumpPlatformHMove, tick, dt);
66
67        // Get the current position, velocity and acceleration of the ball.
68        Vector3 position = getPosition();
69        Vector3 velocity = getVelocity();
70
71        if ((position.x < leftBoundary_ && velocity.x < 0) || (position.x > rightBoundary_ && velocity.x > 0))
72
73        {
74            velocity.x = -velocity.x;
75        }
76
77        // Set the position, velocity and acceleration of the ball, if they have changed.
78        if (velocity != getVelocity())
79        {
80            setVelocity(velocity);
81        }
82        if (position != this->getPosition())
83        {
84            setPosition(position);
85        }
86    }
87
88    void JumpPlatformHMove::setProperties(float leftBoundary, float rightBoundary, float speed)
89    {
90        leftBoundary_ = leftBoundary;
91        rightBoundary_ = rightBoundary;
92        setVelocity(Vector3(speed,0,0));
93    }
94
95    void JumpPlatformHMove::touchFigure()
96    {
97        figure_->JumpFromPlatform(this);
98    }
99}
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