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source: code/branches/tutorial5/src/modules/jump/JumpPropeller.cc @ 11183

Last change on this file since 11183 was 10262, checked in by landauf, 10 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpPropeller.cc
31    @brief If this propeller is created, attachedToFigure_ is set to false. When the figure picks it up, the variable is set to true and the figure starts flying until the fuel is reduced to zero.
32*/
33
34#include "JumpPropeller.h"
35
36#include "core/CoreIncludes.h"
37#include "core/GameMode.h"
38#include "graphics/Model.h"
39#include "gametypes/Gametype.h"
40
41#include "JumpFigure.h"
42
43#include "sound/WorldSound.h"
44#include "core/XMLPort.h"
45
46namespace orxonox
47{
48    RegisterClass(JumpPropeller);
49
50    JumpPropeller::JumpPropeller(Context* context) : JumpItem(context)
51    {
52        RegisterObject(JumpPropeller);
53
54        initialFuel_ = 3.0;
55        fuel_ = initialFuel_;
56        attachedToFigure_ = false;
57
58        setPosition(Vector3(0,0,0));
59        setVelocity(Vector3(0,0,0));
60        setAcceleration(Vector3(0,0,0));
61        setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
62    }
63
64    JumpPropeller::~JumpPropeller()
65    {
66
67    }
68
69    void JumpPropeller::XMLPort(Element& xmlelement, XMLPort::Mode mode)
70    {
71        SUPER(JumpPropeller, XMLPort, xmlelement, mode);
72    }
73
74    void JumpPropeller::tick(float dt)
75    {
76        SUPER(JumpPropeller, tick, dt);
77
78        Vector3 PropellerPosition = getWorldPosition();
79
80        if (attachedToFigure_ == false && figure_ != NULL)
81        {
82            Vector3 figurePosition = figure_->getWorldPosition();
83
84            if(figurePosition.x > PropellerPosition.x-width_ && figurePosition.x < PropellerPosition.x+width_ && figurePosition.z > PropellerPosition.z-height_ && figurePosition.z < PropellerPosition.z+height_)
85            {
86                touchFigure();
87            }
88        }
89        else if (attachedToFigure_ == true)
90        {
91            fuel_ -= dt;
92            if (fuel_ < 0.0)
93            {
94                figure_->StopPropeller(this);
95            }
96        }
97    }
98
99    void JumpPropeller::touchFigure()
100    {
101        JumpItem::touchFigure();
102
103        attachedToFigure_ = figure_->StartPropeller(this);
104        if (attachedToFigure_)
105        {
106            setAngularVelocity(Vector3(0,0,10.0));
107        }
108    }
109
110    float JumpPropeller::getFuelState()
111    {
112        return fuel_/initialFuel_;
113    }
114}
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