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source: code/branches/tutorial5/src/modules/objects/collisionshapes/AbstractRadiusHeightCollisionShape.cc @ 11183

Last change on this file since 11183 was 10189, checked in by landauf, 10 years ago

added new collision shape (cylinder)

  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29/**
30    @file AbstractRadiusHeightCollisionShape.cc
31    @brief Implementation of the AbstractRadiusHeightCollisionShape class.
32*/
33
34#include "AbstractRadiusHeightCollisionShape.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "tools/BulletConversions.h"
39
40namespace orxonox
41{
42    RegisterAbstractClass(AbstractRadiusHeightCollisionShape).inheritsFrom(Class(CollisionShape));
43
44    /**
45    @brief
46        Constructor. Registers and initializes the object.
47    */
48    AbstractRadiusHeightCollisionShape::AbstractRadiusHeightCollisionShape(Context* context) : CollisionShape(context)
49    {
50        RegisterObject(AbstractRadiusHeightCollisionShape);
51
52        this->radius_ = 1.0f;
53        this->height_ = 1.0f;
54
55        this->registerVariables();
56    }
57
58    void AbstractRadiusHeightCollisionShape::registerVariables()
59    {
60        registerVariable(this->radius_, VariableDirection::ToClient, new NetworkCallback<CollisionShape>(this, &CollisionShape::updateShape));
61        registerVariable(this->height_, VariableDirection::ToClient, new NetworkCallback<CollisionShape>(this, &CollisionShape::updateShape));
62    }
63
64    void AbstractRadiusHeightCollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode)
65    {
66        SUPER(AbstractRadiusHeightCollisionShape, XMLPort, xmlelement, mode);
67
68        XMLPortParam(AbstractRadiusHeightCollisionShape, "radius", setRadius, getRadius, xmlelement, mode);
69        XMLPortParam(AbstractRadiusHeightCollisionShape, "height", setHeight, getHeight, xmlelement, mode);
70    }
71
72    /**
73    @brief
74        Is called when the scale of the AbstractRadiusHeightCollisionShape has changed.
75    */
76    void AbstractRadiusHeightCollisionShape::changedScale()
77    {
78        CollisionShape::changedScale();
79
80        // Resize the internal collision shape
81        // TODO: Assuming setLocalScaling works.
82        //this->collisionShape_->setLocalScaling(multi_cast<btVector3>(this->getScale3D()));
83        if(!this->hasUniformScaling())
84        {
85            orxout(internal_error) << "AbstractRadiusHeightCollisionShape: Non-uniform scaling is not yet supported." << endl;
86            return;
87        }
88
89        this->radius_ *= this->getScale();
90        this->height_ *= this->getScale();
91        this->updateShape();
92    }
93}
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