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source: code/branches/tutorial5/src/modules/towerdefense/TowerTurret.h @ 11103

Last change on this file since 11103 was 10258, checked in by landauf, 10 years ago

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1//
2//  Tower.h
3//  Orxonox
4//
5//  Created by Fabian Mentzer on 29.04.12.
6//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
7//
8
9/**
10@brief
11See TowerDefenseReadme.txt for Information.
12
13@ingroup TowerDefense
14*/
15
16
17#ifndef Orxonox_Tower_h
18#define Orxonox_Tower_h
19
20#include "towerdefense/TowerDefensePrereqs.h"
21#include "worldentities/pawns/SpaceShip.h"
22#include "worldentities/StaticEntity.h"
23
24
25namespace orxonox
26{
27    class _TowerDefenseExport TowerTurret : public StaticEntity
28    {
29    public:
30        TowerTurret(Context* context);
31        virtual ~TowerTurret() {};
32
33        // Maybe later override these to move towers with cursor keys
34        /*
35        virtual void moveFrontBack(const Vector2& value);
36        virtual void moveRightLeft(const Vector2& value);
37        */
38
39        // Overriding these to stop towers from spasing out
40        void setOrientation(const Quaternion& orientation);
41        //virtual void rotateYaw(const Vector2& value);
42        //virtual void rotatePitch(const Vector2& value);
43        //virtual void rotateRoll(const Vector2& value);
44
45        void setGame(TowerDefense* towerdefense)
46        { assert(towerdefense); game_ = towerdefense; }
47    private:
48        TowerDefense* game_;
49    };
50}
51
52
53#endif
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