1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "Deathmatch.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "chat/ChatManager.h" |
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33 | #include "infos/PlayerInfo.h" |
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34 | #include "worldentities/pawns/Pawn.h" |
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35 | |
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36 | namespace orxonox |
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37 | { |
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38 | RegisterUnloadableClass(Deathmatch); |
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39 | |
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40 | Deathmatch::Deathmatch(Context* context) : Gametype(context) |
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41 | { |
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42 | RegisterObject(Deathmatch); |
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43 | } |
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44 | |
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45 | void Deathmatch::start() |
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46 | { |
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47 | Gametype::start(); |
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48 | |
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49 | std::string message("The match has started!"); |
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50 | ChatManager::message(message); |
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51 | } |
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52 | |
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53 | void Deathmatch::end() |
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54 | { |
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55 | Gametype::end(); |
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56 | |
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57 | std::string message("The match has ended."); |
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58 | ChatManager::message(message); |
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59 | } |
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60 | |
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61 | void Deathmatch::playerEntered(PlayerInfo* player) |
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62 | { |
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63 | Gametype::playerEntered(player); |
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64 | |
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65 | const std::string& message = player->getName() + " entered the game"; |
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66 | ChatManager::message(message); |
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67 | } |
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68 | |
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69 | bool Deathmatch::playerLeft(PlayerInfo* player) |
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70 | { |
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71 | bool valid_player = Gametype::playerLeft(player); |
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72 | |
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73 | if (valid_player) |
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74 | { |
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75 | const std::string& message = player->getName() + " left the game"; |
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76 | ChatManager::message(message); |
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77 | } |
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78 | |
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79 | return valid_player; |
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80 | } |
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81 | |
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82 | bool Deathmatch::playerChangedName(PlayerInfo* player) |
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83 | { |
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84 | bool valid_player = Gametype::playerChangedName(player); |
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85 | |
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86 | if (valid_player) |
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87 | { |
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88 | const std::string& message = player->getOldName() + " changed name to " + player->getName(); |
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89 | ChatManager::message(message); |
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90 | } |
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91 | |
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92 | return valid_player; |
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93 | } |
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94 | |
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95 | void Deathmatch::pawnKilled(Pawn* victim, Pawn* killer) |
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96 | { |
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97 | if (victim && victim->getPlayer()) |
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98 | { |
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99 | std::string message; |
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100 | if (killer) |
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101 | { |
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102 | if (killer->getPlayer()) |
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103 | message = victim->getPlayer()->getName() + " was killed by " + killer->getPlayer()->getName(); |
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104 | else |
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105 | message = victim->getPlayer()->getName() + " was killed"; |
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106 | } |
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107 | else |
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108 | message = victim->getPlayer()->getName() + " died"; |
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109 | |
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110 | ChatManager::message(message); |
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111 | } |
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112 | |
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113 | Gametype::pawnKilled(victim, killer); |
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114 | } |
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115 | |
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116 | void Deathmatch::playerScored(PlayerInfo* player, int score) |
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117 | { |
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118 | Gametype::playerScored(player, score); |
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119 | |
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120 | if (player) |
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121 | { |
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122 | const std::string& message = player->getName() + " scores!"; |
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123 | ChatManager::message(message); |
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124 | } |
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125 | } |
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126 | } |
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