1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Johannes Ritz |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | //TODO: |
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29 | //pig punkte vergeben pro Zeit! |
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30 | //killerfarbe schwarz; evtl. eigenes Raumfahrzeug; |
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31 | //Low; Codeoptimierung und Dokumentation |
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32 | |
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33 | /** |
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34 | @brief |
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35 | Short Gaming Manual: |
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36 | There are three different parties a player can belong to: victim, chaser or killer |
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37 | Every player starts as chaser. As long as there are not enough victims and killers, you can change your and other player's parties by shooting them. |
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38 | In order to win you have to earn as much points as possible: |
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39 | - as victim by escaping the chasers |
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40 | - as chaser by shooting the victim |
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41 | - as killer by killing the chasers |
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42 | |
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43 | |
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44 | What you shouldn't do is shooting at players of your own party. By doing so your score will decrease. |
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45 | P.S: If you don't want to be a victim: Get rid of your part by shooting a chaser. |
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46 | */ |
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47 | #include "Dynamicmatch.h" |
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48 | |
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49 | #include "util/Convert.h" |
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50 | #include "core/CoreIncludes.h" |
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51 | #include "core/command/Executor.h" |
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52 | #include "chat/ChatManager.h" |
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53 | #include "infos/PlayerInfo.h" |
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54 | #include "worldentities/pawns/Pawn.h" |
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55 | #include "worldentities/pawns/SpaceShip.h" |
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56 | #include "core/config/ConfigValueIncludes.h" |
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57 | #include "interfaces/TeamColourable.h" |
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58 | #include "items/Engine.h" |
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59 | #include "tools/Timer.h" |
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60 | #include "worldentities/TeamSpawnPoint.h" |
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61 | |
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62 | namespace orxonox |
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63 | { |
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64 | RegisterUnloadableClass(Dynamicmatch); |
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65 | |
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66 | Dynamicmatch::Dynamicmatch(Context* context) : Gametype(context) |
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67 | { |
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68 | RegisterObject(Dynamicmatch); |
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69 | this->gameTime_ = 180; |
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70 | this->setConfigValues(); |
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71 | this->chaser=0; |
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72 | this->piggy=1; |
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73 | this->killer=2; |
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74 | this->notEnoughPigs=false; |
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75 | this->notEnoughKillers=false; |
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76 | this->notEnoughChasers=false; |
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77 | this->gameEnded_ =false; |
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78 | this->timesequence_ = static_cast<int>(this->gameTime_); |
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79 | this->friendlyfire=true; |
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80 | this->numberOf[chaser]=0; |
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81 | this->numberOf[piggy]=0; |
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82 | this->numberOf[killer]=0; |
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83 | this->tutorial=true; |
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84 | this->pointsPerTime=1.0f; |
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85 | this->setHUDTemplate("DynamicmatchHUD"); |
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86 | } |
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87 | |
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88 | void Dynamicmatch::setConfigValues() |
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89 | { |
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90 | SetConfigValue(gameTime_, 180); |
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91 | SetConfigValue(friendlyfire, true); |
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92 | SetConfigValue(tutorial, true); |
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93 | static ColourValue colours[] = |
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94 | { |
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95 | ColourValue(1.0f, 0.3f, 0.3f), //chasercolour |
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96 | ColourValue(0.3f, 0.3f, 1.0f), //piggycolour |
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97 | ColourValue(0.3f, 1.0f, 0.3f) //killercolour what about black: 0.0f, 0.0f, 0.0f |
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98 | }; |
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99 | static std::vector<ColourValue> defaultcolours(colours, colours + sizeof(colours) / sizeof(ColourValue)); |
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100 | |
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101 | SetConfigValue(partyColours_, defaultcolours); |
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102 | } |
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103 | |
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104 | bool Dynamicmatch::allowPawnDamage(Pawn* victim, Pawn* originator) |
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105 | { |
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106 | //TODO: static and fading message for the "human" player's |
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107 | if (!originator||!victim) |
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108 | return false; |
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109 | if (!originator->getPlayer()||!victim->getPlayer()) |
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110 | return false; |
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111 | if (victim && victim->getPlayer()) //&& originator && originator->getPlayer() ?? |
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112 | { |
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113 | int target = playerParty_[victim->getPlayer()]; |
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114 | int source = playerParty_[originator->getPlayer()]; |
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115 | |
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116 | //Case: Not Enough Pigs: party change (= party management) |
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117 | if (notEnoughPigs) |
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118 | { |
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119 | numberOf[target]--; //decrease numberof victims's party |
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120 | playerParty_[victim->getPlayer()]=piggy; //victim's new party: pig |
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121 | setPlayerColour(victim->getPlayer()); //victim's new colour |
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122 | numberOf[piggy]++; //party switch: number of players is not affected (decrease and increase) |
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123 | |
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124 | if(tutorial) //announce party switch |
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125 | { |
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126 | std::map<PlayerInfo*, Player>::iterator it2 = this->players_.find(victim->getPlayer()); |
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127 | if (it2 != this->players_.end()) |
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128 | { |
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129 | this->gtinfo_->sendStaticMessage("Either hide or shoot a chaser.",it2->first->getClientID(), partyColours_[chaser]); |
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130 | this->gtinfo_->sendFadingMessage("You're now a victim.",it2->first->getClientID()); |
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131 | } |
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132 | } |
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133 | if (notEnoughKillers) //reward the originator |
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134 | { |
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135 | numberOf[source]--; //decrease numberof originator's party |
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136 | playerParty_[originator->getPlayer()]=killer; //originator's new party: killer |
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137 | setPlayerColour(originator->getPlayer()); //originator's new colour |
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138 | numberOf[killer]++; |
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139 | |
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140 | if(tutorial) //announce party switch |
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141 | { |
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142 | std::map<PlayerInfo*, Player>::iterator it3 = this->players_.find(originator->getPlayer()); |
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143 | if (it3 != this->players_.end()) |
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144 | { |
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145 | this->gtinfo_->sendStaticMessage("Take the chasers down.",it3->first->getClientID(), partyColours_[chaser]); |
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146 | this->gtinfo_->sendFadingMessage("You're now a killer.",it3->first->getClientID()); |
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147 | } |
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148 | } |
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149 | } |
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150 | evaluatePlayerParties(); //check if the party change has to trigger futher party changes |
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151 | |
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152 | //Give new pig boost |
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153 | SpaceShip* spaceship = orxonox_cast<SpaceShip*>(victim); |
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154 | this->grantPigBoost(spaceship); |
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155 | } |
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156 | |
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157 | //Case: notEnoughKillers: party change |
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158 | else if (notEnoughKillers) |
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159 | { |
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160 | numberOf[source]--; //decrease numberof originator's party |
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161 | playerParty_[originator->getPlayer()]=killer; //originator's new party: killer |
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162 | setPlayerColour(originator->getPlayer()); //originator colour |
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163 | numberOf[killer]++; //party switch: number of players is not affected (decrease and increase) |
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164 | |
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165 | |
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166 | if(tutorial) //announce party switch |
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167 | { |
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168 | std::map<PlayerInfo*, Player>::iterator it3 = this->players_.find(originator->getPlayer()); |
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169 | if (it3 != this->players_.end()) |
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170 | { |
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171 | this->gtinfo_->sendStaticMessage("Take the chasers down.",it3->first->getClientID(),partyColours_[chaser]); |
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172 | this->gtinfo_->sendFadingMessage("You're now a killer.",it3->first->getClientID()); |
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173 | } |
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174 | } |
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175 | evaluatePlayerParties(); //check if the party change has to trigger futher party changes |
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176 | } |
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177 | //Case: notEnoughChasers: party change |
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178 | else if (notEnoughChasers) |
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179 | { |
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180 | numberOf[target]--; //decrease numberof victims's party |
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181 | playerParty_[victim->getPlayer()]=chaser; //victim's new party: chaser |
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182 | setPlayerColour(victim->getPlayer()); //victim colour |
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183 | numberOf[chaser]++; //party switch: number of players is not affected (decrease and increase) |
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184 | |
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185 | if(tutorial) //announce party switch |
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186 | { |
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187 | std::map<PlayerInfo*, Player>::iterator it3 = this->players_.find(originator->getPlayer()); |
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188 | if (it3 != this->players_.end()) |
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189 | { |
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190 | if (numberOf[killer]>0) |
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191 | this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible. Defend yourself against the killers.",it3->first->getClientID(),partyColours_[piggy]); |
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192 | |
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193 | else |
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194 | this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible.",it3->first->getClientID(),partyColours_[piggy]); |
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195 | this->gtinfo_->sendFadingMessage("You're now a chaser.",it3->first->getClientID()); |
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196 | } |
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197 | } |
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198 | evaluatePlayerParties(); //check if the party change has to trigger futher party changes |
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199 | } |
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200 | |
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201 | //Case: chaser vs. killer |
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202 | else if ((source == killer && target == chaser)||(target == killer && source == chaser )) |
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203 | { |
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204 | return true; |
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205 | } |
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206 | |
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207 | //Case: a chaser hits piggy |
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208 | else if ((source==chaser)&&(target==piggy)) |
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209 | { |
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210 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(originator->getPlayer()); |
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211 | if (it != this->players_.end()) |
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212 | { |
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213 | it->second.frags_++; |
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214 | } |
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215 | } |
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216 | //Case: piggy hits chaser |
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217 | else if (source==piggy&&target==chaser) |
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218 | { |
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219 | //partyswitch: victim bcomes piggy and the originator(piggy) becomes chaser |
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220 | playerParty_[victim->getPlayer()]=piggy; |
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221 | playerParty_[originator->getPlayer()]=chaser; |
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222 | |
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223 | //party switch -> colour switch |
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224 | setPlayerColour(victim->getPlayer()); //victim colour |
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225 | setPlayerColour(originator->getPlayer());//originator colour |
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226 | |
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227 | //Announce pary switch |
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228 | if(tutorial) |
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229 | { |
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230 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(originator->getPlayer()); |
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231 | if (it != this->players_.end()) |
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232 | { |
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233 | if (numberOf[killer]>0) |
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234 | this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible. Defend yourself against the killers.",it->first->getClientID(), partyColours_[piggy]); |
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235 | else |
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236 | this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible.",it->first->getClientID(),partyColours_[piggy]); |
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237 | this->gtinfo_->sendFadingMessage("You're now a chaser.",it->first->getClientID()); |
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238 | } |
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239 | std::map<PlayerInfo*, Player>::iterator it2 = this->players_.find(victim->getPlayer()); |
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240 | if (it2 != this->players_.end()) |
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241 | { |
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242 | this->gtinfo_->sendStaticMessage("Either hide or shoot a chaser.",it2->first->getClientID(),partyColours_[chaser]); |
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243 | this->gtinfo_->sendFadingMessage("You're now a victim.",it2->first->getClientID()); |
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244 | } |
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245 | } |
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246 | //Give new pig boost |
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247 | SpaceShip* spaceship = orxonox_cast<SpaceShip*>(victim); |
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248 | this->grantPigBoost(spaceship); |
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249 | } |
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250 | // killer vs piggy |
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251 | else if (source==killer &&target==piggy) //party and colour switch |
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252 | { |
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253 | playerParty_[victim->getPlayer()]=killer; |
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254 | playerParty_[originator->getPlayer()]=piggy; |
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255 | |
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256 | setPlayerColour(victim->getPlayer()); //victim colour |
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257 | setPlayerColour(originator->getPlayer()); //originator colour |
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258 | |
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259 | if(tutorial) //Announce pary switch |
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260 | { |
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261 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(originator->getPlayer()); |
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262 | if (it != this->players_.end()) |
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263 | { |
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264 | this->gtinfo_->sendStaticMessage("Either hide or shoot a chaser.",it->first->getClientID(),partyColours_[chaser]); |
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265 | this->gtinfo_->sendFadingMessage("You're now a victim.",it->first->getClientID()); |
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266 | } |
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267 | std::map<PlayerInfo*, Player>::iterator it2 = this->players_.find(victim->getPlayer()); |
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268 | if (it2 != this->players_.end()) |
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269 | { |
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270 | this->gtinfo_->sendStaticMessage("Take the chasers down.",it2->first->getClientID(),partyColours_[chaser]); |
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271 | this->gtinfo_->sendFadingMessage("You're now a killer.",it2->first->getClientID()); |
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272 | } |
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273 | } |
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274 | } |
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275 | //Case: friendly fire |
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276 | else if (friendlyfire && (source == target)) |
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277 | { |
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278 | this->playerScored(originator->getPlayer(), -1); |
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279 | } |
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280 | } |
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281 | return false; //default: no damage |
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282 | } |
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283 | |
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284 | |
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285 | |
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286 | bool Dynamicmatch::allowPawnDeath(Pawn* victim, Pawn* originator) |
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287 | { |
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288 | //killers can kill chasers and killers can be killed by chasers |
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289 | if ((playerParty_[originator->getPlayer()] == killer && playerParty_[victim->getPlayer()] == chaser)||(playerParty_[victim->getPlayer()] == killer && |
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290 | playerParty_[originator->getPlayer()] == chaser )) |
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291 | { |
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292 | if (playerParty_[originator->getPlayer()] == killer) //reward the killer |
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293 | { |
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294 | this->playerScored(originator->getPlayer(), 25); |
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295 | } |
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296 | return true; |
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297 | } |
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298 | else return false; |
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299 | } |
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300 | |
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301 | /** |
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302 | @brief |
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303 | Grant the victim a boost. |
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304 | @param spaceship |
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305 | The SpaceShip to give the boost. |
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306 | */ |
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307 | void Dynamicmatch::grantPigBoost(SpaceShip* spaceship) |
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308 | { |
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309 | // Give victim boost |
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310 | if (spaceship) |
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311 | { |
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312 | WeakPtr<SpaceShip>* ptr = new WeakPtr<SpaceShip>(spaceship); |
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313 | if(ptr == NULL) |
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314 | return; |
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315 | spaceship->addSpeedFactor(5); |
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316 | ExecutorPtr executor = createExecutor(createFunctor(&Dynamicmatch::resetSpeedFactor, this)); |
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317 | executor->setDefaultValue(0, ptr); |
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318 | new Timer(10, false, executor, true); |
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319 | } |
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320 | } |
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321 | |
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322 | void Dynamicmatch::playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn) //set party + colouring |
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323 | { |
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324 | if (!player) |
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325 | return; |
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326 | |
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327 | Dynamicmatch::setPlayerColour(player); //Set playercolour |
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328 | evaluatePlayerParties(); |
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329 | } |
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330 | |
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331 | void Dynamicmatch::playerEntered(PlayerInfo* player) //standardfunction |
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332 | { |
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333 | if (!player)// only for safety |
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334 | return; |
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335 | playerParty_[player]=chaser; //Set playerparty |
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336 | numberOf[chaser]++; |
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337 | Gametype::playerEntered(player); |
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338 | const std::string& message = player->getName() + " entered the game"; |
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339 | ChatManager::message(message); |
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340 | } |
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341 | |
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342 | bool Dynamicmatch::playerLeft(PlayerInfo* player) //standardfunction |
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343 | { |
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344 | bool valid_player = Gametype::playerLeft(player); |
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345 | if (valid_player) |
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346 | { |
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347 | switch (playerParty_[player]) |
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348 | { |
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349 | case 0: numberOf[chaser]--; break; |
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350 | case 1: numberOf[piggy]--; break; |
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351 | case 2: numberOf[killer]--; break; |
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352 | } |
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353 | const std::string& message = player->getName() + " left the game"; |
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354 | ChatManager::message(message); |
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355 | //remove player from map |
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356 | playerParty_.erase (player); |
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357 | //adjust player parties |
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358 | evaluatePlayerParties(); |
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359 | } |
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360 | |
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361 | return valid_player; |
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362 | } |
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363 | |
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364 | |
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365 | void Dynamicmatch::tick(float dt) |
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366 | { |
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367 | SUPER(Dynamicmatch, tick, dt); |
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368 | |
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369 | if (this->hasStarted() && !gameEnded_) |
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370 | { |
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371 | pointsPerTime = pointsPerTime + dt; //increase points |
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372 | gameTime_ = gameTime_ - dt; // decrease game time |
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373 | if (pointsPerTime > 2.0f) //hard coded points for victim! should be changed |
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374 | { |
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375 | pointsPerTime = 0.0f; |
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376 | rewardPig(); |
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377 | } |
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378 | if (gameTime_<= 0) |
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379 | { |
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380 | this->gameEnded_ = true; |
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381 | this->end(); |
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382 | } |
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383 | if ( gameTime_ <= timesequence_ && gameTime_ > 0) |
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384 | { |
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385 | const std::string& message = multi_cast<std::string>(timesequence_) + " seconds left!"; |
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386 | |
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387 | this->gtinfo_->sendAnnounceMessage(message); |
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388 | |
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389 | if (timesequence_ >= 30 && timesequence_ <= 60) |
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390 | { |
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391 | timesequence_ = timesequence_ - 10; |
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392 | } |
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393 | else if (timesequence_ <= 30) |
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394 | { |
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395 | timesequence_ = timesequence_ - 5; |
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396 | } |
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397 | else |
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398 | { |
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399 | timesequence_ = timesequence_ - 30; |
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400 | } |
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401 | } |
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402 | } |
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403 | } |
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404 | |
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405 | /** |
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406 | @brief The reward function is called every 2 seconds via the tick function and makes the victim score points. |
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407 | */ |
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408 | void Dynamicmatch::rewardPig() |
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409 | { |
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410 | for (std::map< PlayerInfo*, int >::iterator it = this->playerParty_.begin(); it != this->playerParty_.end(); ++it) //durch alle Spieler iterieren und alle piggys finden |
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411 | { |
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412 | if (it->second==piggy)//Spieler mit der Pig-party frags++ |
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413 | { |
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414 | this->playerScored(it->first); |
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415 | } |
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416 | } |
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417 | } |
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418 | void Dynamicmatch::setPlayerColour(PlayerInfo* player) // sets a player's colour |
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419 | { |
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420 | std::map<PlayerInfo*, int>::const_iterator it_player = this->playerParty_.find(player); |
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421 | Pawn* pawn = orxonox_cast<Pawn*>(player->getControllableEntity()); |
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422 | if (pawn) |
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423 | { |
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424 | pawn->setRadarObjectColour(this->partyColours_[it_player->second]); |
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425 | |
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426 | std::set<WorldEntity*> pawnAttachments = pawn->getAttachedObjects(); |
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427 | for (std::set<WorldEntity*>::iterator it = pawnAttachments.begin(); it != pawnAttachments.end(); ++it) |
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428 | { |
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429 | if ((*it)->isA(Class(TeamColourable))) |
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430 | { |
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431 | TeamColourable* tc = orxonox_cast<TeamColourable*>(*it); |
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432 | tc->setTeamColour(this->partyColours_[it_player->second]); |
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433 | } |
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434 | } |
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435 | } |
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436 | } |
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437 | |
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438 | void Dynamicmatch::evaluatePlayerParties() //manages the notEnough booleans (here the percentage of special players is implemented) |
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439 | { |
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440 | //pigs: 1 + every 6th player is a pig |
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441 | if ( (1 + getPlayerCount()/6) > numberOf[piggy]) |
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442 | { |
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443 | notEnoughPigs=true; |
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444 | if (tutorial) // Announce selectionphase |
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445 | { |
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446 | for (std::map<PlayerInfo*, int>::iterator it = this->playerParty_.begin(); it != this->playerParty_.end(); ++it) |
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447 | { |
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448 | if (!it->first)//in order to catch nullpointer |
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449 | continue; |
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450 | if (it->first->getClientID() == NETWORK_PEER_ID_UNKNOWN) |
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451 | continue; |
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452 | this->gtinfo_->sendStaticMessage("Selection phase: Shoot at everything that moves.",it->first->getClientID(),ColourValue(1.0f, 1.0f, 0.5f)); |
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453 | } |
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454 | } |
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455 | } |
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456 | else |
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457 | { |
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458 | notEnoughPigs=false; |
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459 | if(tutorial&&(!notEnoughKillers)&&(!notEnoughChasers)) //Selection phase over |
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460 | { |
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461 | for (std::map<PlayerInfo*, int>::iterator it = this->playerParty_.begin(); it != this->playerParty_.end(); ++it) |
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462 | { |
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463 | if (!it->first)//in order to catch nullpointer |
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464 | continue; |
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465 | if (it->first->getClientID() == NETWORK_PEER_ID_UNKNOWN) |
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466 | continue; |
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467 | else if (it->second==chaser) |
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468 | { |
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469 | if (numberOf[killer]>0) |
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470 | this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible. Defend yourself against the killers.",it->first->getClientID(),partyColours_[piggy]); |
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471 | else |
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472 | this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible.",it->first->getClientID(),partyColours_[piggy]); |
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473 | //this->gtinfo_->sendFadingMessage("You're now a chaser.",it->first->getClientID()); |
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474 | } |
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475 | else if (it->second==piggy) |
---|
476 | { |
---|
477 | this->gtinfo_->sendStaticMessage("Either hide or shoot a chaser.",it->first->getClientID(),partyColours_[chaser]); |
---|
478 | //this->gtinfo_->sendFadingMessage("You're now a victim.",it->first->getClientID()); |
---|
479 | } |
---|
480 | else if (it->second==killer) |
---|
481 | { |
---|
482 | this->gtinfo_->sendStaticMessage("Take the chasers down.",it->first->getClientID(),partyColours_[chaser]); |
---|
483 | //this->gtinfo_->sendFadingMessage("You're now a killer.",it->first->getClientID()); |
---|
484 | } |
---|
485 | } |
---|
486 | |
---|
487 | } |
---|
488 | } |
---|
489 | //killers: every 4th player is a killer |
---|
490 | if ( static_cast<unsigned int>(getPlayerCount()/4) > numberOf[killer]) |
---|
491 | { |
---|
492 | notEnoughKillers=true; |
---|
493 | if (tutorial) // Announce selectionphase |
---|
494 | { |
---|
495 | for (std::map<PlayerInfo*, int>::iterator it = this->playerParty_.begin(); it != this->playerParty_.end(); ++it) |
---|
496 | { |
---|
497 | if (!it->first)//in order to catch nullpointer |
---|
498 | continue; |
---|
499 | if (it->first->getClientID() == NETWORK_PEER_ID_UNKNOWN) |
---|
500 | continue; |
---|
501 | this->gtinfo_->sendStaticMessage("Selection phase: Shoot at everything that moves.",it->first->getClientID(),ColourValue(1.0f, 1.0f, 0.5f)); |
---|
502 | } |
---|
503 | } |
---|
504 | } |
---|
505 | else |
---|
506 | { |
---|
507 | notEnoughKillers=false; |
---|
508 | if(tutorial&&(!notEnoughPigs)&&(!notEnoughChasers)) //Selection phase over |
---|
509 | { |
---|
510 | for (std::map<PlayerInfo*, int>::iterator it = this->playerParty_.begin(); it != this->playerParty_.end(); ++it) |
---|
511 | { |
---|
512 | if (!it->first) |
---|
513 | continue; |
---|
514 | if (it->first->getClientID() == NETWORK_PEER_ID_UNKNOWN) |
---|
515 | continue; |
---|
516 | else if (it->second==chaser) |
---|
517 | { |
---|
518 | if (numberOf[killer]>0) |
---|
519 | this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible. Defend yourself against the killers.",it->first->getClientID(),partyColours_[piggy]); |
---|
520 | else |
---|
521 | this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible.",it->first->getClientID(),partyColours_[piggy]); |
---|
522 | //this->gtinfo_->sendFadingMessage("You're now a chaser.",it->first->getClientID()); |
---|
523 | } |
---|
524 | else if (it->second==piggy) |
---|
525 | { |
---|
526 | this->gtinfo_->sendStaticMessage("Either hide or shoot a chaser.",it->first->getClientID(),partyColours_[piggy]); |
---|
527 | //this->gtinfo_->sendFadingMessage("You're now a victim.",it->first->getClientID()); |
---|
528 | } |
---|
529 | else if (it->second==killer) |
---|
530 | { |
---|
531 | this->gtinfo_->sendStaticMessage("Take the chasers down.",it->first->getClientID(),partyColours_[piggy]); |
---|
532 | //this->gtinfo_->sendFadingMessage("You're now a killer.",it->first->getClientID()); |
---|
533 | } |
---|
534 | } |
---|
535 | |
---|
536 | } |
---|
537 | |
---|
538 | } |
---|
539 | //chasers: there are more chasers than killers + pigs |
---|
540 | if (numberOf[piggy]+numberOf[killer] > numberOf[chaser]) |
---|
541 | { |
---|
542 | notEnoughChasers=true; |
---|
543 | if (tutorial) // Announce selectionphase |
---|
544 | { |
---|
545 | for (std::map<PlayerInfo*, int>::iterator it = this->playerParty_.begin(); it != this->playerParty_.end(); ++it) |
---|
546 | { |
---|
547 | if (!it->first)//in order to catch nullpointer |
---|
548 | continue; |
---|
549 | if (it->first->getClientID() == NETWORK_PEER_ID_UNKNOWN) |
---|
550 | continue; |
---|
551 | this->gtinfo_->sendStaticMessage("Selection phase: Shoot at everything that moves.",it->first->getClientID(),ColourValue(1.0f, 1.0f, 0.5f)); |
---|
552 | } |
---|
553 | } |
---|
554 | } |
---|
555 | else |
---|
556 | { |
---|
557 | notEnoughChasers=false; |
---|
558 | if(tutorial&&(!notEnoughPigs)&&(!notEnoughKillers)) //Selection phase over |
---|
559 | { |
---|
560 | for (std::map<PlayerInfo*, int>::iterator it = this->playerParty_.begin(); it != this->playerParty_.end(); ++it) |
---|
561 | { |
---|
562 | if (!it->first) |
---|
563 | continue; |
---|
564 | if (it->first->getClientID() == NETWORK_PEER_ID_UNKNOWN) |
---|
565 | continue; |
---|
566 | else if (it->second==chaser) |
---|
567 | { |
---|
568 | if (numberOf[killer]>0) |
---|
569 | this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible. Defend yourself against the killers.",it->first->getClientID(),partyColours_[piggy]); |
---|
570 | else |
---|
571 | this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible.",it->first->getClientID(),partyColours_[piggy]); |
---|
572 | //this->gtinfo_->sendFadingMessage("You're now a chaser.",it->first->getClientID()); |
---|
573 | } |
---|
574 | else if (it->second==piggy) |
---|
575 | { |
---|
576 | this->gtinfo_->sendStaticMessage("Either hide or shoot a chaser.",it->first->getClientID(),partyColours_[chaser]); |
---|
577 | //this->gtinfo_->sendFadingMessage("You're now a victim.",it->first->getClientID()); |
---|
578 | } |
---|
579 | else if (it->second==killer) |
---|
580 | { |
---|
581 | this->gtinfo_->sendStaticMessage("Take the chasers down.",it->first->getClientID(),partyColours_[chaser]); |
---|
582 | //this->gtinfo_->sendFadingMessage("You're now a killer.",it->first->getClientID()); |
---|
583 | } |
---|
584 | } |
---|
585 | |
---|
586 | } |
---|
587 | } |
---|
588 | } |
---|
589 | |
---|
590 | int Dynamicmatch::getParty(PlayerInfo* player) // helper function for ArtificialController |
---|
591 | { |
---|
592 | return this->playerParty_[player]; |
---|
593 | } |
---|
594 | |
---|
595 | void Dynamicmatch::resetSpeedFactor(WeakPtr<SpaceShip>* ptr)// helper function |
---|
596 | { |
---|
597 | if (*ptr) |
---|
598 | { |
---|
599 | (*ptr)->addSpeedFactor(1.0f/5.0f); |
---|
600 | } |
---|
601 | delete ptr; |
---|
602 | } |
---|
603 | |
---|
604 | bool Dynamicmatch::playerChangedName(PlayerInfo* player) //standardfunction |
---|
605 | { |
---|
606 | bool valid_player = Gametype::playerChangedName(player); |
---|
607 | if (valid_player) |
---|
608 | { |
---|
609 | const std::string& message = player->getOldName() + " changed name to " + player->getName(); |
---|
610 | ChatManager::message(message); |
---|
611 | } |
---|
612 | |
---|
613 | return valid_player; |
---|
614 | } |
---|
615 | |
---|
616 | void Dynamicmatch::start() |
---|
617 | { |
---|
618 | Gametype::start(); |
---|
619 | if(!tutorial) |
---|
620 | { |
---|
621 | std::string message("Dynamicmatch started!"); |
---|
622 | ChatManager::message(message); |
---|
623 | } |
---|
624 | else if(tutorial) // Announce selectionphase |
---|
625 | { |
---|
626 | for (std::map<PlayerInfo*, int>::iterator it = this->playerParty_.begin(); it != this->playerParty_.end(); ++it) |
---|
627 | { |
---|
628 | if (it->first->getClientID() == NETWORK_PEER_ID_UNKNOWN) |
---|
629 | continue; |
---|
630 | this->gtinfo_->sendStaticMessage("Selection phase: Shoot at everything that moves.",it->first->getClientID(),ColourValue(1.0f, 1.0f, 0.5f)); |
---|
631 | } |
---|
632 | } |
---|
633 | } |
---|
634 | |
---|
635 | /*void Dynamicmatch::instructions() |
---|
636 | { |
---|
637 | std::string message("Earn points:\n\n\n\tIf you're red: Chase the blue player!\n\n\tIf you're blue shoot at a red player or hide.\n\n\tIf you're green: You've got the licence to kill red players!"); |
---|
638 | ChatManager::message(message); |
---|
639 | callInstructions_.setTimer(10, false, createExecutor(createFunctor(&Dynamicmatch::furtherInstructions, this))); |
---|
640 | } |
---|
641 | |
---|
642 | void Dynamicmatch::furtherInstructions() |
---|
643 | { |
---|
644 | std::string message("After 3 Minutes the game is over."); |
---|
645 | ChatManager::message(message); |
---|
646 | }*/ |
---|
647 | void Dynamicmatch::end() |
---|
648 | { |
---|
649 | Gametype::end(); |
---|
650 | |
---|
651 | std::string message("Time out. Press F2 to see the points you scored."); |
---|
652 | ChatManager::message(message); |
---|
653 | } |
---|
654 | SpawnPoint* Dynamicmatch::getBestSpawnPoint(PlayerInfo* player) const |
---|
655 | { |
---|
656 | int desiredTeamNr = -1; |
---|
657 | std::map<PlayerInfo*, int>::const_iterator it_player = this->playerParty_.find(player); |
---|
658 | if (it_player != this->playerParty_.end()) |
---|
659 | desiredTeamNr = it_player->second; |
---|
660 | |
---|
661 | // Only use spawnpoints of the own team (or non-team-spawnpoints) |
---|
662 | std::set<SpawnPoint*> teamSpawnPoints = this->spawnpoints_; |
---|
663 | for (std::set<SpawnPoint*>::iterator it = teamSpawnPoints.begin(); it != teamSpawnPoints.end(); ) |
---|
664 | { |
---|
665 | if ((*it)->isA(Class(TeamSpawnPoint))) |
---|
666 | { |
---|
667 | TeamSpawnPoint* tsp = orxonox_cast<TeamSpawnPoint*>(*it); |
---|
668 | if (tsp && static_cast<int>(tsp->getTeamNumber()) != desiredTeamNr)//getTeamNumber!! |
---|
669 | { |
---|
670 | teamSpawnPoints.erase(it++); |
---|
671 | continue; |
---|
672 | } |
---|
673 | } |
---|
674 | |
---|
675 | ++it; |
---|
676 | } |
---|
677 | |
---|
678 | if (teamSpawnPoints.size() > 0) |
---|
679 | { |
---|
680 | unsigned int randomspawn = static_cast<unsigned int>(rnd(static_cast<float>(teamSpawnPoints.size()))); |
---|
681 | unsigned int index = 0; |
---|
682 | for (std::set<SpawnPoint*>::const_iterator it = teamSpawnPoints.begin(); it != teamSpawnPoints.end(); ++it) |
---|
683 | { |
---|
684 | if (index == randomspawn) |
---|
685 | return (*it); |
---|
686 | |
---|
687 | ++index; |
---|
688 | } |
---|
689 | } |
---|
690 | |
---|
691 | return 0; |
---|
692 | } |
---|
693 | |
---|
694 | } |
---|