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source: code/branches/tutorial6/data/levels/templates/spaceshipCollateralDamage.oxt @ 11479

Last change on this file since 11479 was 11052, checked in by landauf, 9 years ago

merged branch presentationHS15 back to trunk

  • Property svn:eol-style set to native
File size: 7.1 KB
Line 
1<!-- keuschr /-->
2<Template name=spaceshipcollateraldamage>
3  <SpaceShip
4   hudtemplate            = spaceshiphud
5   camerapositiontemplate = spaceshipCDcameras
6   spawnparticlesource    = "Orxonox/fairytwirl"
7   spawnparticleduration  = 3
8   explosionchunks        = 6
9
10   health            = 200
11   maxhealth         = 400
12   initialhealth     = 200
13
14   shieldhealth        = 30
15   initialshieldhealth = 30
16   maxshieldhealth     = 50
17   shieldabsorption    = 0.8
18   shieldrechargerate  = 1
19   shieldrechargewaittime = 1
20
21   primaryThrust     = 100
22   auxilaryThrust    = 30
23   rotationThrust    = 50
24
25   lift = 1;
26   stallSpeed = 220;
27
28   boostPower            = 15
29   boostPowerRate        = 1
30   boostRate             = 5
31   boostCooldownDuration = 10
32
33   shakeFrequency = 15
34   shakeAmplitude = 12
35
36   collisionType     = "dynamic"
37   mass              = 100
38   linearDamping     = 0.7
39   angularDamping    = 0.9999999
40  >
41    <engines>
42      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipCDengine />
43      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipCDengine />
44    </engines>
45    <attached>
46      <Model position="0,0,0" yaw=-90 pitch=0 roll=0 scale=4 mesh="collateralDamage.mesh" />
47     
48      <BlinkingBillboard position="18.5,0.5,1.5" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=.5 quadratic=1 />
49      <BlinkingBillboard position="-18.5,0.5,1.5" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=.5 phase=180 quadratic=1 />
50
51        <!--Model mesh="cube.mesh" mass=10 position="0,0,0" scale3D="18,2,14" /-->
52        <!--Model mesh="cube.mesh" mass=10 position="0,2.5,0" scale3D="8,2.5,14" /-->
53
54    </attached>
55
56    <collisionShapes>
57        <BoxCollisionShape position="0,0,0" halfExtents="18,2,14" />
58        <BoxCollisionShape position="0,2.5,0" halfExtents="8,2.5,14" />
59
60
61
62
63    </collisionShapes>
64
65    <explosion >
66      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
67      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
68      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
69
70      <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" />
71      <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
72      <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
73      <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
74      <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
75    </explosion>
76
77
78
79<?lua
80  include("../includes/weaponSettingsCollateral.oxi")
81?>
82  </SpaceShip>
83</Template>
84
85<Template name=spaceshipCDcameras defaults=0>
86  <SpaceShip>
87    <camerapositions>
88      <CameraPosition position="0,10, 40" drag=true mouselook=true />
89      <CameraPosition position="0,20, 80" drag=true mouselook=true />
90      <CameraPosition position="0,30,120" drag=true mouselook=true />
91      <CameraPosition position="0,50,150" drag=true mouselook=true />
92    </camerapositions>
93  </SpaceShip>
94</Template>
95
96<Template name=spaceshipCDengine baseclass=MultiStateEngine>
97  <MultiStateEngine
98   boostfactor    = 5
99
100   speedfront     = 150
101   speedback      =  50
102   speedleftright =  50
103   speedupdown    =  50
104
105   defEngineSndNormal = "sounds/Engine_low.ogg"
106   defEngineSndBoost = "sounds/Engine_high.ogg"
107
108   accelerationfront     = 500
109   accelerationbrake     = 500
110   accelerationback      =  125
111   accelerationleftright =  125
112   accelerationupdown    =  125
113  >
114
115    <EffectContainer condition="idle">
116      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
117    </EffectContainer>
118   
119<EffectContainer condition="not idle">
120      <FadingBillboard mainstate=activity active=false scale=0.05 position="1, 0.5, 14" colour="1.0, 0.65, 0.2, 1.0" material="Examples/Flare" turnontime=0.2 turnofftime=0.5 />
121      <FadingBillboard mainstate=activity active=false scale=0.05 position="-1, 0.5, 14" colour="1.0, 0.65, 0.2, 1.0" material="Examples/Flare" turnontime=0.2 turnofftime=0.5 />
122    </EffectContainer>
123    <EffectContainer condition="normal or brake">
124    </EffectContainer>
125
126    <EffectContainer condition="normal or boost">
127      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 1, 0, 17" colour="1, 0.4, 0.15, 1.0" width=6 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1.5 turnofftime=1 material="Flares/ThrusterFlare1" />
128      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-1, 0, 17" colour="1, 0.4, 0.15, 1.0" width=6 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1.5 turnofftime=1 material="Flares/ThrusterFlare1" />
129    </EffectContainer>
130
131    <EffectContainer condition="normal or boost">
132      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 8, 0, 12" colour="1, 0.8, 0, 0.3" width=6 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=3 turnofftime=1 material="Flares/ThrusterFlare1" />
133      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-8, 0, 12" colour="1, 0.8, 0, 0.3" width=6 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=3 turnofftime=1 material="Flares/ThrusterFlare1" />
134
135      <FadingBillboard mainstate=activity active=false scale=0.05 position="8, -1, 12" colour="1, 0.8, 0, 0.3" material="Examples/Flare" turnontime=1 turnofftime=0.5 />
136      <FadingBillboard mainstate=activity active=false scale=0.05 position="-8, -1, 12" colour="1, 0.8, 0, 0.3" material="Examples/Flare" turnontime=1 turnofftime=0.5 />
137
138    </EffectContainer>
139
140
141    <EffectContainer condition="boost">
142      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 3, 0, 20" colour="0.8,0.4,0, 0.15" width=5 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1.5 turnofftime=0.5 material="Examples/Flare" />
143      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-3, 0, 20" colour="0.8,0.4,0, 0.15" width=5 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1.5 turnofftime=0.5 material="Examples/Flare" />
144    </EffectContainer>
145
146<!--    <EffectContainer condition="brake">
147      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
148      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
149      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
150      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
151    </EffectContainer>
152-->
153  </MultiStateEngine>
154</Template>
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