source:
code/branches/tutorial6/data/particle/emitted_emitter.particle
Last change on this file was 5781, checked in by rgrieder, 15 years ago | |
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File size: 1.6 KB |
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1 | // Example emitted emitters |
2 | particle_system Examples/Fireworks |
3 | { |
4 | material Examples/Flare |
5 | point_rendering false |
6 | particle_width 10 |
7 | particle_height 10 |
8 | cull_each false |
9 | quota 1000 |
10 | emit_emitter_quota 10 |
11 | billboard_type point |
12 | |
13 | // Emitter that emits multiple Point emitters with name 'explosion' |
14 | emitter Box |
15 | { |
16 | name mainEmitter |
17 | emit_emitter explosion |
18 | angle 30 |
19 | emission_rate 1000 |
20 | time_to_live 3 |
21 | direction 0 1 0 |
22 | velocity 200 |
23 | } |
24 | |
25 | // This Point emitter is emitted by the Box emitter and emits billboard particles itself |
26 | emitter Point |
27 | { |
28 | name explosion |
29 | angle 360 |
30 | emission_rate 1000 |
31 | time_to_live 2 |
32 | direction 0 1 0 |
33 | velocity 80 |
34 | duration 0.1 |
35 | repeat_delay_min 2 |
36 | repeat_delay_max 3 |
37 | } |
38 | |
39 | // Make em float downwards |
40 | affector LinearForce |
41 | { |
42 | force_vector 0 -100 0 |
43 | force_application add |
44 | } |
45 | |
46 | // Give em some nice colours |
47 | affector ColourInterpolator |
48 | { |
49 | time0 0 |
50 | colour0 1 1 0 |
51 | time1 0.5 |
52 | colour1 1 0 0 |
53 | time2 0.9 |
54 | colour2 0 0 1 |
55 | } |
56 | } |
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