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source: code/branches/tutorial6/src/orxonox/weaponsystem/ReplenishingMunition.cc @ 12412

Last change on this file since 12412 was 11052, checked in by landauf, 9 years ago

merged branch presentationHS15 back to trunk

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file ReplenishingMunition.h
31    @brief Implementation of the ReplenishingMunition class.
32*/
33
34#include "ReplenishingMunition.h"
35
36#include "core/CoreIncludes.h"
37#include "core/command/Executor.h"
38#include "core/XMLPort.h"
39
40namespace orxonox
41{
42    RegisterClass(ReplenishingMunition);
43
44    ReplenishingMunition::ReplenishingMunition(Context* context) : Munition(context)
45    {
46        RegisterObject(ReplenishingMunition);
47
48        this->replenishInterval_ = 1.0f;
49        this->replenishAmount_ = 1;
50
51        // Use the timer to initialize itself after the first tick (because the real values for
52        // replenishIntervall_ and replenishMunitionAmount_ will be set in the constructor of the
53        // inheriting class, which comes after this constructor)
54        this->replenishingTimer_.setTimer(0.0f, false, createExecutor(createFunctor(&ReplenishingMunition::initializeTimer, this)));
55    }
56
57    void ReplenishingMunition::XMLPort(Element& xmlelement, XMLPort::Mode mode)
58    {
59        SUPER(ReplenishingMunition, XMLPort, xmlelement, mode);
60
61        XMLPortParam(ReplenishingMunition, "replenishamount", setReplenishAmount, getReplenishAmount, xmlelement, mode);
62        XMLPortParam(ReplenishingMunition, "replenishinterval", setReplenishInterval, getReplenishInterval, xmlelement, mode);
63    }   
64
65    float ReplenishingMunition::getProgress()
66    {
67        return replenishingTimer_.getRemainingTime()/this->replenishInterval_;
68    }
69
70    void ReplenishingMunition::initializeTimer()
71    {
72        // Initialize the timer
73        this->replenishingTimer_.setTimer(this->replenishInterval_, true, createExecutor(createFunctor(&ReplenishingMunition::replenish, this)));
74    }
75
76    void ReplenishingMunition::replenish()
77    {
78        if (this->canAddMagazines(this->replenishAmount_))
79        {
80            // Make a temporary copy of bAllowMunitionRefilling_, because this might be disallowed in every
81            // case except the internal munition replenishing
82            bool temp = this->bAllowMunitionRefilling_;
83            this->bAllowMunitionRefilling_ = true;
84
85            // Replenish munition
86            this->addMagazines(this->replenishAmount_);
87
88            // Write back the temporary value
89            this->bAllowMunitionRefilling_ = temp;           
90        }
91    }
92}
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