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source: code/branches/tutorial6/src/orxonox/weaponsystem/WeaponSet.cc @ 12412

Last change on this file since 12412 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "WeaponSet.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33
34#include "WeaponSystem.h"
35#include "WeaponPack.h"
36
37namespace orxonox
38{
39    RegisterClass(WeaponSet);
40
41    WeaponSet::WeaponSet(Context* context) : BaseObject(context)
42    {
43        RegisterObject(WeaponSet);
44
45        this->weaponSystem_ = nullptr;
46        this->desiredFiremode_ = WeaponSystem::FIRE_MODE_UNASSIGNED;
47    }
48
49    WeaponSet::~WeaponSet()
50    {
51        if (this->isInitialized() && this->weaponSystem_)
52            this->weaponSystem_->removeWeaponSet(this);
53    }
54
55    void WeaponSet::XMLPort(Element& xmlelement, XMLPort::Mode mode)
56    {
57        SUPER(WeaponSet, XMLPort, xmlelement, mode);
58
59        XMLPortParam(WeaponSet, "firemode", setDesiredFiremode, getDesiredFiremode, xmlelement, mode);
60    }
61
62    void WeaponSet::fire()
63    {
64        // Fire all WeaponPacks with their defined weaponmode
65        for (const auto& mapEntry : this->weaponpacks_)
66            if (mapEntry.second != WeaponSystem::WEAPON_MODE_UNASSIGNED)
67                mapEntry.first->fire(mapEntry.second);
68    }
69
70    void WeaponSet::reload()
71    {
72        // Reload all WeaponPacks with their defined weaponmode
73        for (const auto& mapEntry : this->weaponpacks_)
74            mapEntry.first->reload();
75    }
76
77    void WeaponSet::setWeaponmodeLink(WeaponPack* weaponpack, unsigned int weaponmode)
78    {
79        this->weaponpacks_[weaponpack] = weaponmode;
80    }
81
82    void WeaponSet::removeWeaponmodeLink(WeaponPack* weaponpack)
83    {
84        this->weaponpacks_.erase(weaponpack);
85    }
86
87    unsigned int WeaponSet::getWeaponmodeLink(WeaponPack* weaponpack)
88    {
89        std::map<WeaponPack*, unsigned int>::iterator it = this->weaponpacks_.find(weaponpack);
90        if (it != this->weaponpacks_.end())
91            return it->second;
92        else
93            return WeaponSystem::WEAPON_MODE_UNASSIGNED;
94    }
95}
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