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source: code/branches/tutorialHS08/src/network/Host.h @ 2499

Last change on this file since 2499 was 1751, checked in by scheusso, 16 years ago

merged network branch back into trunk

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28#ifndef NETWORKHOST_H
29#define NETWORKHOST_H
30
31#include <string>
32
33#include "NetworkPrereqs.h"
34#include "packet/Chat.h"
35
36namespace network {
37
38/**
39        @author Oliver Scheuss
40*/
41class Host{
42  private:
43    //TODO add theese functions or adequate
44    //virtual bool processChat(packet::Chat *message, unsigned int clientID)=0;
45    //virtual bool sendChat(packet::Chat *chat)=0;
46    virtual bool queuePacket(ENetPacket *packet, int clientID)=0;
47    virtual unsigned int shipID()=0;
48    virtual int playerID()=0;
49
50
51
52  protected:
53    Host();
54    virtual ~Host();
55    static Host *instance_;
56    bool isServer_;     
57
58  public:
59    static bool running(){return instance_!=0;}
60    static bool addPacket(ENetPacket *packet, int clientID=0);
61    //static bool chat(std::string& message);
62//     static bool receiveChat(packet::Chat *message, unsigned int clientID);
63    static int getPlayerID();
64    static unsigned int getShipID(){return instance_->shipID_;}
65    static void setClientID(unsigned int id){ instance_->clientID_ = id; }
66    static void setShipID(unsigned int id){ instance_->shipID_ = id; }
67    static bool isServer(){ return instance_->isServer_; }             
68  private:
69    unsigned int clientID_;
70    unsigned int shipID_;
71};
72
73}
74
75#endif
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