1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * TUTORIAL |
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6 | */ |
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7 | |
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8 | // for precompiled header files. Has to be first! |
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9 | #include "OrxonoxStableHeaders.h" |
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10 | // always include this class's header file first so that |
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11 | // it compiles on its own too. |
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12 | #include "TutorialShip.h" |
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13 | |
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14 | // Additional includes |
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15 | #include <OgreEntity.h> |
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16 | #include <OgreSceneNode.h> |
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17 | #include <OgreSceneManager.h> |
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18 | #include <OgreLight.h> |
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19 | #include "util/Convert.h" |
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20 | #include "util/Debug.h" |
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21 | #include "core/ConfigValueIncludes.h" |
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22 | #include "core/ConsoleCommand.h" |
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23 | #include "core/CoreIncludes.h" |
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24 | #include "core/input/InputManager.h" |
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25 | #include "core/XMLPort.h" |
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26 | #include "GraphicsEngine.h" |
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27 | |
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28 | namespace orxonox |
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29 | { |
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30 | // Specify a console command that can be used in |
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31 | // the shell or as key binding. |
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32 | SetConsoleCommand(TutorialShip, fire, true).keybindMode(KeybindMode::OnPress); |
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33 | |
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34 | // Make sure we can create an object of this class by XML |
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35 | CreateFactory(TutorialShip); |
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36 | |
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37 | // Constructor |
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38 | TutorialShip::TutorialShip() |
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39 | { |
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40 | RegisterObject(TutorialShip); |
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41 | |
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42 | // reset variables |
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43 | this->hasSpecialEffects_ = false; |
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44 | |
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45 | // set config values |
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46 | this->setConfigValues(); |
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47 | } |
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48 | |
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49 | // Destructor |
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50 | TutorialShip::~TutorialShip() |
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51 | { |
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52 | } |
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53 | |
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54 | // Sets the configurable member variables. |
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55 | // They can be found later in orxonox.ini directly. |
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56 | void TutorialShip::setConfigValues() |
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57 | { |
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58 | SetConfigValue(reloadTime_, 0.125).description("standard reload time"); |
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59 | } |
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60 | |
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61 | // Called when loading an object of this class with XML |
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62 | // You don't have to know what exactly xmlelement is. |
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63 | // And mode is not important yet (load/save). |
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64 | void TutorialShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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65 | { |
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66 | // Load our parameter "specialEffects". Case sensitive! |
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67 | XMLPortParam(TutorialShip, "specialEffects", setSpecialEffects, hasSpecialEffects, xmlelement, mode); |
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68 | |
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69 | // Calls SpaceShip::XMLPort so that the SpaceShip XML parameters |
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70 | // are loaded too. |
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71 | SUPER(TutorialShip, XMLPort, xmlelement, mode); |
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72 | |
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73 | // Display a message in shell/logfile/console |
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74 | COUT(3) << "special effects enabled" << std::endl; |
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75 | |
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76 | // Additional tutorial expedition |
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77 | //Ogre::SceneNode* shipNode = this->getNode(); |
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78 | //Ogre::SceneManager* mgr = GraphicsEngine::getInstance().getLevelSceneManager(); |
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79 | //Ogre::SceneNode* newNode = shipNode->createChildSceneNode("newNode"); |
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80 | //Ogre::BillboardSet* bbset = mgr->createBillboardSet("TutBBS"); |
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81 | //bbset->createBillboard(Vector3(0,0,0), ColourValue(1,1,1)); |
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82 | //bbset->setMaterialName("Examples/Flare"); |
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83 | //newNode->setPosition(Vector3(30,0,0)); |
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84 | //newNode->scale(Vector3(0.1)); |
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85 | //newNode->attachObject(bbset); |
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86 | } |
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87 | |
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88 | // XML save function. Also used by back end class SpaceShip |
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89 | // to show or hide the special effects. |
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90 | bool TutorialShip::hasSpecialEffects() |
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91 | { |
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92 | return this->hasSpecialEffects_; |
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93 | } |
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94 | |
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95 | // XML load function. Called by the XML macro above. |
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96 | void TutorialShip::setSpecialEffects(bool value) |
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97 | { |
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98 | this->hasSpecialEffects_ = value; |
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99 | } |
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100 | |
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101 | /*** NOT SO IMPORTATANT... ***/ |
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102 | |
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103 | // run time update method. Gets called every frame with the delta time that |
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104 | // has passed since the last frame. |
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105 | void TutorialShip::tick(float dt) |
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106 | { |
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107 | // Also call the tick() method of the base clas. |
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108 | SUPER(TutorialShip, tick, dt); |
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109 | } |
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110 | |
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111 | // virtual function used by back end class SpaceShip. |
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112 | float TutorialShip::getReloadTime() |
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113 | { |
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114 | return this->reloadTime_; |
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115 | } |
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116 | |
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117 | // Fire a projectile. Delegated to the back end class SpaceShip. |
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118 | // Function content is insignificant for the tutorial. |
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119 | void TutorialShip::fire() |
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120 | { |
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121 | SpaceShip::getLocalShip()->doFire(); |
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122 | } |
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123 | } |
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