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source: code/branches/tutoriallevel/data/levels/sound.oxw @ 8757

Last change on this file since 8757 was 7679, checked in by dafrick, 14 years ago

Renaming levelfiles (and some other) according to our new naming conventions which is using camelCase, without '_' or spaces.

  • Property svn:eol-style set to native
File size: 1.6 KB
Line 
1<LevelInfo
2 name = "Sound showcase"
3 description = "Level to test and showcase sound."
4 tags = "test"
5/>
6
7<?lua
8  include("stats.oxo")
9  include("HUDTemplates3.oxo")
10  include("templates/lodInformation.oxt")
11?>
12
13<?lua
14  include("templates/spaceshipAssff.oxt")
15  include("templates/spaceshipPirate.oxt")
16?>
17
18<Level
19 name         = "Sample"
20 description  = "Just a few tests"
21>
22  <templates>
23    <Template link=lodtemplate_default />
24  </templates>
25
26  <Scene
27    ambientlight = "0.8, 0.8, 0.8"
28    skybox       = "Orxonox/Starbox"
29  >
30
31  <AmbientSound ambientSource="Earth.ogg" looping="true" playOnLoad="true" />
32  <AmbientSound ambientSource="Mars.ogg" looping="true">
33    <events>
34      <activity>
35        <DistanceTrigger position="400,0,0" distance=200 target="Camera">
36          <attached>
37            <ParticleSpawner position="0,0,0" source="Orxonox/fire3" lifetime=0 loop=0 autostart=1 />
38          </attached>
39        </DistanceTrigger>
40      </activity>
41    </events>
42  </AmbientSound>
43  <AmbientSound ambientSource="Jupiter.ogg" looping="true">
44    <events>
45      <activity>
46        <DistanceTrigger position="400,150,0" distance=200 target="Camera">
47          <attached>
48            <ParticleSpawner position="0,0,0" source="Orxonox/fire3" lifetime=0 loop=0 autostart=1 />
49          </attached>
50        </DistanceTrigger>
51      </activity>
52    </events>
53  </AmbientSound>
54
55
56  <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
57  <SpawnPoint position="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
58 
59  </Scene>
60</Level>
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