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source: code/branches/tutoriallevel/src/modules/pong/Pong.cc @ 8748

Last change on this file since 8748 was 7284, checked in by landauf, 14 years ago

merged consolecommands3 branch back to trunk.

note: the console command interface has changed completely, but the documentation is not yet up to date. just copy an existing command and change it to your needs, it's pretty self-explanatory. also the include files related to console commands are now located in core/command/. in the game it should work exactly like before, except for some changes in the auto-completion.

  • Property svn:eol-style set to native
File size: 6.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Pong.h"
30
31#include "core/CoreIncludes.h"
32#include "core/EventIncludes.h"
33#include "core/command/Executor.h"
34#include "PongCenterpoint.h"
35#include "PongBall.h"
36#include "PongBat.h"
37#include "PongBot.h"
38#include "PongAI.h"
39
40namespace orxonox
41{
42    CreateEventName(PongCenterpoint, right);
43    CreateEventName(PongCenterpoint, left);
44
45    CreateUnloadableFactory(Pong);
46
47    Pong::Pong(BaseObject* creator) : Deathmatch(creator)
48    {
49        RegisterObject(Pong);
50
51        this->center_ = 0;
52        this->ball_ = 0;
53        this->bat_[0] = 0;
54        this->bat_[1] = 0;
55
56        this->setHUDTemplate("PongHUD");
57
58        this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&Pong::startBall, this)));
59        this->starttimer_.stopTimer();
60
61        this->botclass_ = Class(PongBot);
62    }
63
64    void Pong::start()
65    {
66        if (this->center_)
67        {
68            if (!this->ball_)
69            {
70                this->ball_ = new PongBall(this->center_);
71                this->ball_->addTemplate(this->center_->getBalltemplate());
72            }
73
74            this->center_->attach(this->ball_);
75            this->ball_->setPosition(0, 0, 0);
76            this->ball_->setFieldDimension(this->center_->getFieldDimension());
77            this->ball_->setSpeed(0);
78            this->ball_->setAccelerationFactor(this->center_->getBallAccelerationFactor());
79            this->ball_->setBatLength(this->center_->getBatLength());
80
81            if (!this->bat_[0])
82            {
83                this->bat_[0] = new PongBat(this->center_);
84                this->bat_[0]->addTemplate(this->center_->getBattemplate());
85            }
86            if (!this->bat_[1])
87            {
88                this->bat_[1] = new PongBat(this->center_);
89                this->bat_[1]->addTemplate(this->center_->getBattemplate());
90            }
91
92            this->center_->attach(this->bat_[0]);
93            this->center_->attach(this->bat_[1]);
94            this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0);
95            this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0);
96            this->bat_[0]->yaw(Degree(-90));
97            this->bat_[1]->yaw(Degree(90));
98            this->bat_[0]->setSpeed(this->center_->getBatSpeed());
99            this->bat_[1]->setSpeed(this->center_->getBatSpeed());
100            this->bat_[0]->setFieldHeight(this->center_->getFieldDimension().y);
101            this->bat_[1]->setFieldHeight(this->center_->getFieldDimension().y);
102            this->bat_[0]->setLength(this->center_->getBatLength());
103            this->bat_[1]->setLength(this->center_->getBatLength());
104
105            this->ball_->setBats(this->bat_);
106        }
107        else
108        {
109            COUT(1) << "Error: No Centerpoint specified." << std::endl;
110        }
111
112        this->starttimer_.startTimer();
113
114
115        bool temp = this->bForceSpawn_;
116        this->bForceSpawn_ = true;
117
118        Deathmatch::start();
119
120        this->bForceSpawn_ = temp;
121    }
122
123    void Pong::end()
124    {
125        if (this->ball_)
126        {
127            this->ball_->destroy();
128            this->ball_ = 0;
129        }
130
131        Deathmatch::end();
132    }
133
134    void Pong::spawnPlayer(PlayerInfo* player)
135    {
136        if (!this->bat_[0]->getPlayer())
137        {
138            player->startControl(this->bat_[0]);
139            this->players_[player].state_ = PlayerState::Alive;
140        }
141        else if (!this->bat_[1]->getPlayer())
142        {
143            player->startControl(this->bat_[1]);
144            this->players_[player].state_ = PlayerState::Alive;
145        }
146        else
147            return;
148
149        if (player && player->getController() && player->getController()->isA(Class(PongAI)))
150        {
151            PongAI* ai = orxonox_cast<PongAI*>(player->getController());
152            ai->setPongBall(this->ball_);
153        }
154    }
155
156    void Pong::playerScored(PlayerInfo* player)
157    {
158        Deathmatch::playerScored(player);
159
160        if (this->center_)
161        {
162            if (player == this->getRightPlayer())
163                this->center_->fireEvent(FireEventName(PongCenterpoint, right));
164            else if (player == this->getLeftPlayer())
165                this->center_->fireEvent(FireEventName(PongCenterpoint, left));
166
167            if (player)
168                this->gtinfo_->sendAnnounceMessage(player->getName() + " scored");
169        }
170
171        if (this->ball_)
172        {
173            this->ball_->setPosition(Vector3::ZERO);
174            this->ball_->setVelocity(Vector3::ZERO);
175            this->ball_->setAcceleration(Vector3::ZERO);
176            this->ball_->setSpeed(0);
177        }
178
179        if (this->bat_[0] && this->bat_[1])
180        {
181            this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0);
182            this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0);
183        }
184
185        this->starttimer_.startTimer();
186    }
187
188    void Pong::startBall()
189    {
190        if (this->ball_ && this->center_)
191            this->ball_->setSpeed(this->center_->getBallSpeed());
192    }
193
194    PlayerInfo* Pong::getLeftPlayer() const
195    {
196        if (this->bat_ && this->bat_[0])
197            return this->bat_[0]->getPlayer();
198        else
199            return 0;
200    }
201
202    PlayerInfo* Pong::getRightPlayer() const
203    {
204        if (this->bat_ && this->bat_[1])
205            return this->bat_[1]->getPlayer();
206        else
207            return 0;
208    }
209}
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