1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Damian 'Mozork' Frick |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file LevelManager.cc |
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31 | @brief Implementation of the LevelManager singleton. |
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32 | */ |
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33 | |
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34 | #include "LevelManager.h" |
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35 | |
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36 | #include <map> |
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37 | |
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38 | #include "util/ScopedSingletonManager.h" |
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39 | #include "core/ClassTreeMask.h" |
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40 | #include "core/CommandLineParser.h" |
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41 | #include "core/ConfigValueIncludes.h" |
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42 | #include "core/CoreIncludes.h" |
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43 | #include "core/Loader.h" |
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44 | #include "core/Resource.h" |
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45 | #include "core/XMLFile.h" |
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46 | #include "Level.h" |
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47 | #include "PlayerManager.h" |
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48 | |
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49 | namespace orxonox |
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50 | { |
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51 | SetCommandLineArgument(level, "").shortcut("l").information("Default level file (overrides LevelManager::defaultLevelName_ configValue)"); |
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52 | |
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53 | ManageScopedSingleton(LevelManager, ScopeID::Root, false); |
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54 | |
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55 | /** |
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56 | @brief |
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57 | Constructor. Registers the object, sets config values and initializes variables. |
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58 | */ |
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59 | LevelManager::LevelManager() |
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60 | { |
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61 | RegisterRootObject(LevelManager); |
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62 | this->setConfigValues(); |
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63 | |
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64 | // check override |
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65 | if (!CommandLineParser::getArgument("level")->hasDefaultValue()) |
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66 | { |
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67 | ModifyConfigValue(defaultLevelName_, tset, CommandLineParser::getValue("level").getString()); |
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68 | } |
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69 | |
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70 | this->compileAvailableLevelList(); |
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71 | this->nextIndex_ = 0; |
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72 | this->nextLevel_ = this->availableLevels_.begin(); |
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73 | } |
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74 | |
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75 | LevelManager::~LevelManager() |
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76 | { |
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77 | } |
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78 | |
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79 | /** |
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80 | @brief |
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81 | Set the config values for this object. |
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82 | */ |
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83 | void LevelManager::setConfigValues() |
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84 | { |
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85 | SetConfigValue(defaultLevelName_, "presentationDM.oxw") |
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86 | .description("Sets the pre selection of the level in the main menu."); |
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87 | } |
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88 | |
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89 | /** |
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90 | @brief |
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91 | Request activity for the input Level. |
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92 | The Level will be added to the list of Levels whose activity is requested. The list is accessed in a FIFO manner. |
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93 | If the Level is the only Level in the list it will be immediately activated. If not it will be activated as soon as it reaches the front of the list. |
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94 | @param level |
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95 | A pointer to the Level whose activity is requested. |
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96 | */ |
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97 | void LevelManager::requestActivity(Level* level) |
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98 | { |
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99 | assert( std::find(this->levels_.begin(), this->levels_.end(), level)==this->levels_.end() ); |
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100 | // If the level is already in list. |
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101 | if( std::find(this->levels_.begin(), this->levels_.end(), level)!=this->levels_.end() ) |
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102 | return; |
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103 | // If it isn't insert it at the back. |
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104 | this->levels_.push_back(level); |
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105 | // If it is the only level in the list activate it. |
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106 | if (this->levels_.size() == 1) |
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107 | this->activateNextLevel(); |
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108 | } |
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109 | |
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110 | /** |
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111 | @brief |
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112 | Release activity for the input Level. |
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113 | Removes the Level from the list. If the Level was the one currently active, it is deactivated and the next Level in line is activated. |
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114 | @param level |
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115 | A pointer to the Level whose activity is to be released. |
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116 | */ |
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117 | void LevelManager::releaseActivity(Level* level) |
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118 | { |
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119 | if (this->levels_.size() > 0) |
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120 | { |
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121 | // If the level is the active level in the front of the list. |
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122 | if (this->levels_.front() == level) |
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123 | { |
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124 | // Deactivate it, remove it from the list and activate the next level in line. |
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125 | level->setActive(false); |
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126 | this->levels_.pop_front(); |
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127 | this->activateNextLevel(); |
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128 | } |
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129 | else // Else just remove it from the list. |
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130 | this->levels_.erase(std::find(this->levels_.begin(), this->levels_.end(), level)); |
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131 | } |
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132 | } |
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133 | |
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134 | /** |
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135 | @brief |
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136 | Get the currently active Level. |
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137 | @return |
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138 | Returns a pointer to the currently active level or NULL if there currently are no active Levels. |
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139 | */ |
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140 | Level* LevelManager::getActiveLevel() |
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141 | { |
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142 | if (this->levels_.size() > 0) |
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143 | return this->levels_.front(); |
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144 | else |
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145 | return 0; |
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146 | } |
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147 | |
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148 | /** |
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149 | @brief |
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150 | Activate the next Level. |
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151 | */ |
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152 | void LevelManager::activateNextLevel() |
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153 | { |
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154 | if (this->levels_.size() > 0) |
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155 | { |
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156 | // Activate the level that is the first in the list of levels whose activity has been requested. |
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157 | this->levels_.front()->setActive(true); |
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158 | // Make every player enter the newly activated level. |
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159 | for (std::map<unsigned int, PlayerInfo*>::const_iterator it = PlayerManager::getInstance().getClients().begin(); it != PlayerManager::getInstance().getClients().end(); ++it) |
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160 | this->levels_.front()->playerEntered(it->second); |
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161 | } |
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162 | } |
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163 | |
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164 | /** |
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165 | @brief |
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166 | Set the default Level. |
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167 | @param levelName |
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168 | The filename of the default Level. |
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169 | */ |
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170 | void LevelManager::setDefaultLevel(const std::string& levelName) |
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171 | { |
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172 | ModifyConfigValue(defaultLevelName_, set, levelName); |
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173 | } |
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174 | |
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175 | /** |
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176 | @brief |
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177 | Get the number of available Levels. |
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178 | Also updates the list of available Levels. |
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179 | @return |
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180 | Returns the number of available Levels. |
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181 | */ |
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182 | unsigned int LevelManager::getNumberOfLevels() |
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183 | { |
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184 | this->updateAvailableLevelList(); |
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185 | |
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186 | return this->availableLevels_.size(); |
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187 | } |
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188 | |
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189 | /** |
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190 | @brief |
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191 | Get the LevelInfoItem at the given index in the list of available Levels. |
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192 | The LevelInfoItems are sorted in alphabetical order accoridng to the name of the Level. |
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193 | This method is most efficiently called with consecutive indices (or at least ascending indices). |
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194 | @param index |
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195 | The index of the item that should be returned. |
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196 | @return |
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197 | Returns a pointer to the LevelInfoItem at the given index. |
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198 | */ |
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199 | LevelInfoItem* LevelManager::getAvailableLevelListItem(unsigned int index) |
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200 | { |
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201 | if(index >= this->availableLevels_.size()) |
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202 | return NULL; |
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203 | |
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204 | // If this index directly follows the last we can optimize a lot. |
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205 | if(index == this->nextIndex_) |
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206 | { |
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207 | this->nextIndex_++; |
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208 | std::set<LevelInfoItem*, LevelInfoCompare>::iterator it = this->nextLevel_; |
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209 | this->nextLevel_++; |
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210 | return *it; |
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211 | } |
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212 | else |
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213 | { |
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214 | // If this index is bigger than the last, we can optimize a little. |
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215 | if(index < this->nextIndex_) |
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216 | { |
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217 | this->nextIndex_ = 0; |
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218 | this->nextLevel_ = this->availableLevels_.begin(); |
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219 | } |
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220 | |
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221 | while(this->nextIndex_ != index) |
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222 | { |
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223 | this->nextIndex_++; |
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224 | this->nextLevel_++; |
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225 | } |
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226 | this->nextIndex_++; |
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227 | std::set<LevelInfoItem*, LevelInfoCompare>::iterator it = this->nextLevel_; |
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228 | this->nextLevel_++; |
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229 | return *it; |
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230 | } |
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231 | } |
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232 | |
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233 | /** |
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234 | @brief |
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235 | Compile the list of available Levels. |
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236 | Iterates over all *.oxw files, loads the LevelInfo objects in them and from that it creates the LevelInfoItems which are inserted in a list. |
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237 | */ |
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238 | void LevelManager::compileAvailableLevelList() |
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239 | { |
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240 | Ogre::StringVectorPtr levels = Resource::findResourceNames("*.oxw"); |
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241 | // Iterate over all *.oxw level files. |
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242 | COUT(3) << "Loading LevelInfos..." << std::endl; |
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243 | for (Ogre::StringVector::const_iterator it = levels->begin(); it != levels->end(); ++it) |
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244 | { |
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245 | //TODO: Replace with tag? |
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246 | if (it->find("old/") != 0) |
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247 | { |
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248 | size_t pos = it->find(".oxw"); |
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249 | |
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250 | // Load the LevelInfo object from the level file. |
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251 | bool infoExists = false; |
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252 | XMLFile file = XMLFile(*it); |
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253 | ClassTreeMask mask = ClassTreeMask(); |
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254 | mask.exclude(ClassIdentifier<BaseObject>::getIdentifier()); |
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255 | mask.include(ClassIdentifier<LevelInfo>::getIdentifier()); |
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256 | Loader::load(&file, mask, false); |
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257 | // Iterate over all LevelInfos. |
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258 | for(ObjectList<LevelInfo>::iterator item = ObjectList<LevelInfo>::begin(); item != ObjectList<LevelInfo>::end(); ++item) |
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259 | { |
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260 | LevelInfoItem* info = item->copy(); |
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261 | if(info->getXMLFilename() == *it) // If the LevelInfo for this level exists we insert it into the list of available levels. |
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262 | { |
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263 | this->availableLevels_.insert(info); |
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264 | infoExists = true; |
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265 | } |
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266 | } |
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267 | Loader::unload(&file, mask); |
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268 | if(!infoExists) // If the LevelInfo for this level doesn't exist, we create a new one and insert it into the list of available levels. |
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269 | this->availableLevels_.insert(new LevelInfoItem(it->substr(0, pos), *it)); |
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270 | } |
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271 | } |
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272 | } |
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273 | |
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274 | /** |
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275 | @brief |
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276 | Update the list of available Levels. |
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277 | */ |
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278 | void LevelManager::updateAvailableLevelList(void) |
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279 | { |
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280 | //TODO: Implement some kind of update? |
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281 | } |
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282 | } |
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