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source: code/branches/tutoriallevel2/data/gui/scripts/DecisionPopup.lua @ 8377

Last change on this file since 8377 was 8079, checked in by landauf, 14 years ago

merged usability branch back to trunk

incomplete summary of the changes in this branch:

  • enhanced keyboard navigation in GUIs
  • implemented new graphics menu and changeable window size at runtime
  • added developer mode
  • HUD shows if game is paused, game pauses if ingame menu is opened
  • removed a few obsolete commands and hid some that are more for internal use
  • numpad works in console and gui
  • faster loading of level info
  • enhanced usage of compositors (Shader class)
  • improved camera handling, configurable FOV and aspect ratio
  • Property svn:eol-style set to native
File size: 960 bytes
Line 
1-- DecisionPopup.lua
2
3local P = createMenuSheet("DecisionPopup")
4
5function P.onLoad()
6
7    --button are arranged in a 1x2 matrix
8    P:setButton(1, 1, {
9            ["button"] = winMgr:getWindow("orxonox/DecisionPopup_button_yes"),
10            ["callback"]  = P.button_yes
11    })
12
13    P:setButton(1, 2, {
14            ["button"] = winMgr:getWindow("orxonox/DecisionPopup_button_no"),
15            ["callback"]  = P.button_no
16    })
17end
18
19function P.onShow()
20    P:setSelection(1, 1)
21end
22
23function P.setCallback(functionPtr)
24    P.functionPtr = functionPtr
25end
26
27function P.setText( text )
28    winMgr:getWindow("orxonox/DecisionPopup_text"):setText( text )
29end
30
31-- events for ingamemenu
32function P.button_yes(e)
33    if P.functionPtr ~= nil then
34        P.functionPtr(true)
35    end
36    hideMenuSheet("DecisionPopup")
37end
38
39function P.button_no(e)
40    if P.functionPtr ~= nil then
41        P.functionPtr(false)
42    end
43    hideMenuSheet("DecisionPopup")
44end
45
46return P
47
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