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source: code/branches/tutoriallevel2/src/libraries/core/GUIManager.h @ 8474

Last change on this file since 8474 was 8371, checked in by dafrick, 14 years ago

Merging tutoriallevel branch into tutoriallevel2 branch.

  • Property svn:eol-style set to native
File size: 8.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31    @file
32    @ingroup Graphics
33*/
34
35#ifndef _GUIManager_H__
36#define _GUIManager_H__
37
38#include "CorePrereqs.h"
39
40#include <map>
41#include <set>
42#include <string>
43#include <CEGUIForwardRefs.h>
44#include <CEGUIVersion.h>
45#include <boost/shared_ptr.hpp>
46#include <loki/ScopeGuard.h>
47
48#include "util/OgreForwardRefs.h"
49#include "util/TriBool.h"
50#include "util/Singleton.h"
51#include "input/InputHandler.h"
52#include "Core.h"
53#include "OrxonoxClass.h"
54#include "WindowEventListener.h"
55
56// Tolua includes (have to be relative to the current directory)
57/*
58$cfile "../util/TriBool.h" // tolua_export
59*/
60
61#if CEGUI_VERSION_MAJOR < 1 && CEGUI_VERSION_MINOR < 7
62#  define ORXONOX_OLD_CEGUI
63#endif
64
65namespace orxonox // tolua_export
66{ // tolua_export
67    class PlayerInfo; // Forward declaration
68
69    /**
70    @class GUIManager
71    @brief
72        Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler.
73
74        The GUIManager is a singleton and can be called anywhere when access on the GUI is needed.
75
76        Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler.
77        Those input events are then injected into CEGUI in Lua.
78    */
79    class _CoreExport GUIManager // tolua_export
80        : public Singleton<GUIManager>, public InputHandler, public WindowEventListener
81    { // tolua_export
82        friend class Singleton<GUIManager>;
83    public:
84        GUIManager(const std::pair<int, int>& mousePosition);
85        //! Leave empty and use cleanup() instead
86        ~GUIManager() {}
87
88        void setConfigValues(void);
89        void changedGUIScheme(void);
90
91        void preUpdate(const Clock& time);
92
93        void loadGUI(const std::string& name);
94        static void showGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false);
95        void showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious = false, bool bNoInput = false);
96        static void hideGUI(const std::string& name);
97        static void toggleGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false);
98        void toggleGUIHelper(const std::string& name, bool bHidePrevious, bool bNoInput, bool show); // tolua_export
99        void keyESC();
100        void setBackgroundImage(const std::string& imageSet, const std::string imageName); // tolua_export
101        void setBackgroundImage(const std::string& image);
102
103        /**
104        @brief Helper method to get the developer's mode without having to export Core.h.
105        @see Core::inDevMode
106        */
107        static bool inDevMode(void) { return Core::getInstance().inDevMode(); } // tolua_export
108
109        //! Creates a new InputState to be used with a GUI Sheet
110        const std::string& createInputState(const std::string& name, TriBool::Value showCursor = TriBool::True, TriBool::Value useKeyboard = TriBool::True, bool bBlockJoyStick = false); // tolua_export
111        LuaState* getLuaState(void)
112            { return this->luaState_; }
113
114        //! Returns the root window for all menu sheets
115        CEGUI::Window* getMenuRootWindow() { return this->menuRootWindow_; } // tolua_export
116        //! Returns the root window for all HUD sheets
117        CEGUI::Window* getHUDRootWindow() { return this->hudRootWindow_; } // tolua_export
118
119        void setCamera(Ogre::Camera* camera);
120        Ogre::Camera* getCamera() { return this->camera_; }
121
122        inline void setPlayer(const std::string& guiname, PlayerInfo* player)
123            { this->players_[guiname] = player; }
124        inline orxonox::PlayerInfo* getPlayer(const std::string& guiname) const { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; } // tolua_export
125
126        // TODO: Temporary hack because the tolua exported CEGUI method does not seem to work
127        static void subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function); // tolua_export
128        static void setTooltipTextHelper(CEGUI::ListboxItem* item, const std::string& toooltip); // tolua_export
129        static void setItemTooltipsEnabledHelper(CEGUI::Listbox* listbox, bool enabled); // tolua_export
130        static void addFontHelper(const std::string& name, int size, const std::string& fontName); // tolua_export
131
132        static GUIManager& getInstance() { return Singleton<GUIManager>::getInstance(); } // tolua_export
133
134    private:
135        GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class)
136
137        /// Destructor that also executes when object fails to construct
138        void cleanup();
139
140        void executeCode(const std::string& str);
141
142        template <typename FunctionType>
143        bool protectedCall(FunctionType function);
144
145        // keyHandler functions
146        void buttonPressed (const KeyEvent& evt);
147        void buttonReleased(const KeyEvent& evt);
148
149        // mouseHandler functions
150        void buttonPressed (MouseButtonCode::ByEnum id);
151        void buttonReleased(MouseButtonCode::ByEnum id);
152        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
153        void mouseScrolled (int abs, int rel);
154        void mouseLeft     ();
155
156        // window event handler
157        virtual void windowResized(unsigned int newWidth, unsigned int newHeight);
158        virtual void windowFocusChanged(bool bFocus);
159
160        /// Surrogate for the destructor
161        Loki::ObjScopeGuardImpl0<GUIManager, void (GUIManager::*)()> destroyer_;
162
163#ifdef ORXONOX_OLD_CEGUI
164        CEGUI::OgreCEGUIRenderer*            guiRenderer_;      //!< CEGUI's interface to the Ogre Engine
165        CEGUI::ResourceProvider*             resourceProvider_; //!< CEGUI's resource provider
166#else
167        CEGUI::OgreRenderer*                 guiRenderer_;      //!< CEGUI's interface to the Ogre Engine
168        Ogre::RenderQueueListener*           rqListener_;       //!< RQ listener so we can draw UNDER Ogre overlays
169        CEGUI::OgreResourceProvider*         resourceProvider_; //!< CEGUI's resource provider
170        CEGUI::OgreImageCodec*               imageCodec_;
171#endif
172        LuaState*                            luaState_;         //!< LuaState, access point to the Lua engine
173        CEGUI::LuaScriptModule*              scriptModule_;     //!< CEGUI's script module to use Lua
174        CEGUI::System*                       guiSystem_;        //!< CEGUI's main system
175        shared_ptr<ResourceInfo>             rootFileInfo_;     //!< Resource information about the root script
176        CEGUI::Logger*                       ceguiLogger_;      //!< CEGUI's logger to be able to log CEGUI errors in our log
177        CEGUI::Window*                       rootWindow_;       //!< Root node for all windows
178        CEGUI::Window*                       hudRootWindow_;    //!< Root node for the HUD sheets
179        CEGUI::Window*                       menuRootWindow_;   //!< Root node for the menu sheets (used by Lua)
180        std::map<std::string, PlayerInfo*>   players_;          //!< Stores the player (owner) for each GUI
181        Ogre::Camera*                        camera_;           //!< Camera used to render the scene with the GUI
182
183        static GUIManager*                   singletonPtr_s;    //!< Singleton reference to GUIManager
184
185        // The used CEGUI scheme.
186        static const std::string defaultScheme_;
187        std::string guiScheme_;
188
189    }; // tolua_export
190} // tolua_export
191
192#endif /* _GUIManager_H__ */
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