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source: code/branches/tutoriallevel2/src/modules/notifications/NotificationQueueCEGUI.cc @ 8740

Last change on this file since 8740 was 8450, checked in by dafrick, 14 years ago

Replacing GametypeStatus overlay with notifications.

File size: 11.1 KB
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[8446]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file NotificationQueueCEGUI.cc
31    @brief Implementation of the NotificationQueueCEGUI class.
32*/
33
34#include "NotificationQueueCEGUI.h"
35
[8448]36#include <sstream>
37
[8446]38#include "core/CoreIncludes.h"
39#include "core/GameMode.h"
40#include "core/GUIManager.h"
41#include "core/LuaState.h"
42#include "util/Convert.h"
43
[8448]44#include "ToluaBindNotifications.h"
45
[8446]46namespace orxonox
47{
48
[8448]49    // Register tolua_open function when loading the library.
50    DeclareToluaInterface(Notifications);
51
[8450]52    /*static*/ const std::string NotificationQueueCEGUI::NOTIFICATION_LAYER("NotificationLayer");
53
[8446]54    NotificationQueueCEGUI::NotificationQueueCEGUI(const std::string& name, const std::string& senders, unsigned int size, unsigned int displayTime) : NotificationQueue(name, senders, size, displayTime)
55    {
56        RegisterObject(NotificationQueueCEGUI);
[8448]57
58        this->displaySize_ = Vector4(1.0, 0.0, 0.0, 0.0);
59        this->position_ = Vector4(0.0, 0.0, 0.0, 0.0);
60        this->alignment_ = "LeftAligned";
61        this->fontSize_ = 12;
62        this->fontColor_ = Vector4(1.0, 1.0, 1.0, 1.0);
63        this->fontColorStr_ = "FFFFFFFF";
[8446]64       
65        // Create the NotificationQueueCEGUI in lua.
66        this->create();
67    }
68   
69    NotificationQueueCEGUI::~NotificationQueueCEGUI()
70    {
71       
72    }
73
74    /**
75    @brief
76        Destroys the NotificationQueueCEGUI.
77        Used in lua and NotificationManager.
78    @param noGraphics
79        If this is set to true (false is default), then the queue is not removed in lua. This is used to destroy the queue, after the GUIManager has been destroyed.
80    */
81    void NotificationQueueCEGUI::destroy(bool noGraphics)
82    {
83        // Remove the NotificationQueue in lua.
84        if(GameMode::showsGraphics() && !noGraphics)
[8450]85            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".removeQueue(\"" + this->getName() +  "\")");
[8446]86
87        NotificationQueue::destroy();
88    }
[8448]89
[8446]90    /**
91    @brief
[8448]92        Set the size of the window that displays the NotificationQueue.
93    @param size
94        The size is a vector with components:
95        - The relative width of the window. (A value between 0 and 1)
96        - The absolute width in pixels. (Additional to the relative width, can be negative)
97        - The relative height of the window. (A value between 0 and 1)
98        - The absolute height in pixels. (Additional to the relative width, can be negative.)
99        If both the 3rd and 4th component of size are set to 0 the height is set such that exactly as many Notifications fit as is the maximum size of the NotificationQueue (in terms of the number of Notifications).
100    */
101    void NotificationQueueCEGUI::setDisplaySize(const Vector4& size)
102    {
103        if(this->displaySize_ == size)
104            return;
105
106        if(size.x < 0.0 || size.x > 1.0 || size.z < 0.0 || size.z > 1.0)
107        {
108            COUT(2) << "The display size of the NotificationQueueCEGUI " << this->getName() << " was trying to be set, but the relative size was not in [0,1]. Aborting..." << endl;
109            return;
110        }
111
112        this->displaySize_ = size;
113        if(size.z == 0.0 && size.w == 0.0)
[8450]114            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".resizeQueue(\"" + this->getName() + "\", " + multi_cast<std::string>(this->displaySize_.x) + ", " + multi_cast<std::string>(this->displaySize_.y) + ")");
[8448]115        else
[8450]116            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".resizeQueue(\"" + this->getName() + "\", " + multi_cast<std::string>(this->displaySize_.x) + ", " + multi_cast<std::string>(this->displaySize_.y) + ", " + multi_cast<std::string>(this->displaySize_.z) + ", " + multi_cast<std::string>(this->displaySize_.w) + ")");
[8448]117    }
118
119    /**
120    @brief
121        Set the position of the window that displays the NotificationQueue.
122    @param position
123        The position is a vector with components:
124        - The relative x-position of the window. (A value between 0 and 1)
125        - The absolute x-position in pixels. (Additional to the relative x-position, can be negative)
126        - The relative y-position of the window. (A value between 0 and 1)
127        - The absolute y-position in pixels. (Additional to the relative y-position, can be negative.)
128    */
129    void NotificationQueueCEGUI::setPosition(const Vector4& position)
130    {
131        if(this->position_ == position)
132            return;
133
134        if(position.x < 0.0 || position.x > 1.0 || position.z < 0.0 || position.z > 1.0)
135        {
136            COUT(2) << "The position the NotificationQueueCEGUI " << this->getName() << " was trying to be set, but the relative position was not in [0,1]. Aborting..." << endl;
137            return;
138        }
139
140        this->position_ = position;
[8450]141        GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".moveQueue(\"" + this->getName() + "\", " + multi_cast<std::string>(this->position_.x) + ", " + multi_cast<std::string>(this->position_.y) + ", " + multi_cast<std::string>(this->position_.z) + ", " + multi_cast<std::string>(this->position_.w) + ")");
[8448]142    }
143
144    /**
145    @brief
146        Set the horizontal alignment of the Notifications text.
147    @param alignment
148        The alignment of the Notifications, they are the possible string that the CEGUI Falagard StaticText HorzFormatting property can take.
149    @see http://cegui.org.uk/api_reference/classCEGUI_1_1FalagardStaticTextProperties_1_1HorzFormatting.html
150    */
151    void NotificationQueueCEGUI::setAlignment(const std::string& alignment)
152    {
153        if(this->alignment_ == alignment)
154            return;
155
156        // TODO: Check whether the alignment string is correct?
157        this->alignment_ = alignment;
[8450]158        GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".changeQueueAlignment(\"" + this->getName() + "\", \"" + this->alignment_ + "\")");
[8448]159    }
160
161    /**
162    @brief
163        Set the font size of the text displayed by this NotificationQueue.
164    @param size
165        The font size.
166    */
167    void NotificationQueueCEGUI::setFontSize(unsigned int size)
168    {
169        if(this->fontSize_ == size)
170            return;
171
172        this->fontSize_ = size;
[8450]173        GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".changeQueueFontSize(\"" + this->getName() + "\", " + multi_cast<std::string>(this->fontSize_) + ")");
[8448]174    }
175
176    /**
177    @brief
178        Set the font color if the text displayed by this NotificationQueue.
179    @param color
180        The color is a vector with the components being RGBA and taking values from 0 to 1.
181    */
182    void NotificationQueueCEGUI::setFontColor(const Vector4& color)
183    {
184        if(this->fontColor_ == color)
185            return;
186
187        this->fontColor_ = color;
188        // Convert to ARGB format.
189        std::stringstream stream;
190        for(unsigned int i = 0; i < 4; i++)
191            stream << std::hex << std::setw(2) << std::setfill('0') << int(this->fontColor_[(i+3)%4]*255);
192        this->fontColorStr_ = stream.str();
[8450]193        GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".changeQueueFontColor(\"" + this->getName() + "\", \"" + this->fontColorStr_ + "\")");
[8448]194    }
195
196    /**
197    @brief
198        Get the NotificationQueueCEGUI with the input name.
199    @param name
200        The name of the NotificationQueueCEGUI to be got.
201    @return
202        Returns a pointer to the NotificationQueueCEGUI, or NULL if it doesn't exist.
203    */
204    /*static*/ NotificationQueueCEGUI* NotificationQueueCEGUI::getQueue(const std::string& name)
205    {
206        NotificationQueue* queue = NotificationManager::getInstance().getQueue(name);
207        if(queue == NULL || !queue->isA(Class(NotificationQueueCEGUI)))
208            return NULL;
209        return static_cast<NotificationQueueCEGUI*>(queue);
210    }
211
212    /**
213    @brief
[8446]214        Is called by the NotificationQueue when a notification was pushed.
215    @param notification
216        The Notification that was pushed.
217    */
218    void NotificationQueueCEGUI::notificationPushed(Notification* notification)
219    {
220         // Push the Notification to the GUI.
221        if(GameMode::showsGraphics())
[8450]222            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".pushNotification(\"" + this->getName() + "\", \"" + notification->getMessage() + "\")");
[8446]223    }
[8448]224
[8446]225    /**
226    @brief
227        Is called by the NotificationQueue when a notification was popped.
228    */
229    void NotificationQueueCEGUI::notificationPopped(void)
230    {
231        // Pops the Notification from the GUI.
232        if(GameMode::showsGraphics())
[8450]233            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".popNotification(\"" + this->getName() + "\")");
[8446]234    }
[8448]235
[8446]236    /**
237    @brief Is called when a notification was removed.
238    @param index The index the removed notification was at.
239    */
240    void NotificationQueueCEGUI::notificationRemoved(unsigned int index)
241    {
242        // Removes the Notification from the GUI.
243        if(GameMode::showsGraphics())
[8450]244            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".removeNotification(\"" + this->getName() + "\", " + multi_cast<std::string>(index) + ")");
[8446]245    }
[8448]246
[8446]247    /**
248    @brief
249        Clears the NotificationQueue by removing all NotificationContainers.
250    @param noGraphics
251        If this is set to true the GUI is not informed of the clearing of the NotificationQueue. This is needed only internally.
252    */
253    void NotificationQueueCEGUI::clear(bool noGraphics)
254    {
255        NotificationQueue::clear(noGraphics);
[8448]256
[8446]257        // Clear the NotificationQueue in the GUI.
258        if(GameMode::showsGraphics() && !noGraphics)
[8450]259            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".clearQueue(\"" + this->getName() + "\")");
[8446]260    }
[8448]261
[8446]262    /**
263    @brief
264        Creates the NotificationQueue in lua.
265    */
266    void NotificationQueueCEGUI::create(void)
267    {
268        if(GameMode::showsGraphics())
[8450]269            GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".createQueue(\"" + this->getName() +  "\", " + multi_cast<std::string>(this->getMaxSize()) + ")");
[8446]270    }
271
272}
273
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