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source: code/branches/tutoriallevel3/data/levels/presentationFS102.oxw @ 8733

Last change on this file since 8733 was 8636, checked in by dafrick, 13 years ago

Making NotificationQueue XML-loadable. Adding notifications to all levels.

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1<LevelInfo
2 name = "Presentation XI FPS 1st"
3 description = "2nd Presentation level for Orxonox Convention XI, FPS"
4 tags = "presentation"
5/>
6
7<?lua
8  include("HUDTemplates3.oxo")
9  include("stats.oxo")
10  include("templates/spaceshipAssff.oxt")
11  include("templates/spaceshipH2.oxt")
12  include("templates/FPS.oxt")
13  include("templates/lodInformation.oxt")
14?>
15
16<Level
17 name         = "fps"
18 description  = "tests"
19>
20  <templates>
21    <Template link=lodtemplate_default />
22  </templates>
23  <?lua include("includes/notifications.oxi") ?>
24
25  <Scene
26   ambientlight = "0.1, 0.1, 0.1"
27   skybox       = "Orxonox/skypanoramagen1"
28   gravity      = "0,-1000,0"
29   negativeWorldRange = "-100000, -100000, -100000"
30   positiveWorldRange = " 100000,  100000,  100000"
31   hasPhysics   = true
32  >
33    <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
34
35  <Pawn health=100 position="600,35,0" direction="0,-1,0" collisionType=dynamic mass=100000>
36      <attached>
37        <Model position="0,0,0" mesh="fish.mesh" scale3D="5,5,5" />
38      </attached>
39      <collisionShapes>
40        <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" />
41      </collisionShapes>
42  </Pawn>
43 
44  <Pawn health=100 position="0,-35,0" direction="0,-1,0" collisionType=dynamic mass=100000>
45      <attached>
46        <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" />
47      </attached>
48      <collisionShapes>
49        <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" />
50      </collisionShapes>
51  </Pawn>
52 
53  <StaticEntity position="0,-50,0" direction="0,-1,0" collisionType=static mass=100000 >
54      <attached>
55        <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" />
56      </attached>
57      <collisionShapes>
58        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
59      </collisionShapes>
60  </StaticEntity>
61
62   <StaticEntity position="210,-30,0" direction="0,-1,0" collisionType=static mass=100000 >
63      <attached>
64        <Model position="0,0,0" mesh="cube_orange.mesh" scale3D="100,100,10" />
65      </attached>
66      <collisionShapes>
67        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
68      </collisionShapes>
69  </StaticEntity>
70 
71   <StaticEntity position="600,-20,0" direction="0,-1,0" collisionType=static mass=100000 >
72      <attached>
73        <Model position="0,0,0" mesh="cube_green.mesh" scale3D="100,100,10" />
74      </attached>
75      <collisionShapes>
76        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
77      </collisionShapes>
78  </StaticEntity>
79
80<StaticEntity position="600,10,120" direction="0,-1,1" collisionType=static mass=100000 >
81      <attached>
82        <Model position="0,0,0" mesh="cube_red.mesh" scale3D="100,100,10" />
83      </attached>
84      <collisionShapes>
85        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
86      </collisionShapes>
87  </StaticEntity>
88 
89  <StaticEntity position="600,40,250" direction="0,-1,0" collisionType=static mass=100000 >
90      <attached>
91        <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" />
92      </attached>
93      <collisionShapes>
94        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
95      </collisionShapes>
96  </StaticEntity>
97 
98<?lua
99for i = 1, 10, 1
100do ?>
101    <SpawnPoint position="0,300,0" direction="0, 0, 0" lookat="0,0,100000000" spawnclass=FpsPlayer pawndesign=fps />
102<?lua
103end
104?>
105
106
107  </Scene>
108</Level>
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