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source: code/branches/tutoriallevel3/data/levels/presentationFS10Ed.oxw @ 8738

Last change on this file since 8738 was 8636, checked in by dafrick, 14 years ago

Making NotificationQueue XML-loadable. Adding notifications to all levels.

  • Property svn:eol-style set to native
File size: 6.3 KB
Line 
1<LevelInfo
2 name = "Presentation XI FPS 2nd"
3 description = "3rd Presentation level for Orxonox Convention XI, FPS"
4 tags = "presentation"
5/>
6
7<?lua
8  include("HUDTemplates3.oxo")
9  include("stats.oxo")
10  include("templates/spaceshipAssff.oxt")
11  include("templates/spaceshipH2.oxt")
12  include("templates/FPS.oxt")
13  include("templates/lodInformation.oxt")
14?>
15
16<Level
17 name         = "fps"
18 description  = "tests"
19>
20  <templates>
21    <Template link=lodtemplate_default />
22  </templates>
23  <?lua include("includes/notifications.oxi") ?>
24
25  <Scene
26   ambientlight = "0.1, 0.1, 0.1"
27   skybox       = "Orxonox/skypanoramagen1"
28   gravity      = "0,-1000,0"
29   negativeWorldRange = "-100000, -100000, -100000"
30   positiveWorldRange = " 100000,  100000,  100000"
31   hasPhysics   = true
32  >
33    <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
34
35  <Pawn health=100 position="600,35,0" direction="0,-1,0" collisionType=dynamic mass=100000>
36      <attached>
37        <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" />
38      </attached>
39      <collisionShapes>
40        <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" />
41      </collisionShapes>
42  </Pawn>
43 
44  <Pawn health=100 position="0,-35,0" direction="0,-1,0" collisionType=dynamic mass=100000>
45      <attached>
46        <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" />
47      </attached>
48      <collisionShapes>
49        <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" />
50      </collisionShapes>
51  </Pawn>
52 
53  <StaticEntity position="0,-50,0" direction="0,-1,0" collisionType=static mass=100000 >
54      <attached>
55        <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" />
56      </attached>
57      <collisionShapes>
58        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
59      </collisionShapes>
60  </StaticEntity>
61
62   <StaticEntity position="210,-30,0" direction="0,-1,0" collisionType=static mass=100000 >
63      <attached>
64        <Model position="0,0,0" mesh="cube_orange.mesh" scale3D="100,100,10" />
65      </attached>
66      <collisionShapes>
67        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
68      </collisionShapes>
69  </StaticEntity>
70 
71   <StaticEntity position="600,-20,0" direction="0,-1,0" collisionType=static mass=100000 >
72      <attached>
73        <Model position="0,0,0" mesh="cube_green.mesh" scale3D="100,100,10" />
74      </attached>
75      <collisionShapes>
76        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
77      </collisionShapes>
78  </StaticEntity>
79
80<StaticEntity position="600,10,120" direction="0,-1,1" collisionType=static mass=100000 >
81      <attached>
82        <Model position="0,0,0" mesh="cube_red.mesh" scale3D="100,100,10" />
83      </attached>
84      <collisionShapes>
85        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
86      </collisionShapes>
87  </StaticEntity>
88 
89  <StaticEntity position="600,40,250" direction="0,-1,0" collisionType=static mass=100000 >
90      <attached>
91        <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" />
92      </attached>
93      <collisionShapes>
94        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
95      </collisionShapes>
96  </StaticEntity>
97 
98 
99   <StaticEntity position="6000,0,10250" direction="0,0,0" collisionType=static mass=100000 >
100      <attached>
101        <Model position="0,0,0" mesh="cube_green.mesh" scale3D="10000,10,10000" />
102      </attached>
103      <collisionShapes>
104        <BoxCollisionShape position="0,0,0" halfExtents="10000,10,10000" />
105      </collisionShapes>
106  </StaticEntity>
107 
108  <Pawn health=100 position="530,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 >
109      <attached>
110        <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" />
111      </attached>
112      <collisionShapes>
113        <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" />
114      </collisionShapes>
115  </Pawn>
116 
117  <Pawn health=100 position="670,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 >
118      <attached>
119        <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" />
120      </attached>
121      <collisionShapes>
122        <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" />
123      </collisionShapes>
124  </Pawn>
125 
126   <Pawn health=100 position="600,70,1500" direction="0,0,-1" collisionType=dynamic mass=1 >
127      <attached>
128        <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" />
129      </attached>
130      <collisionShapes>
131        <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" />
132      </collisionShapes>
133  </Pawn>
134 
135   <Pawn health=100 position="600,150,1450" direction="0,-1,0" collisionType=dynamic mass=1 >
136      <attached>
137        <Model position="0,0,0" mesh="cube.mesh" scale3D="90,80,10" />
138      </attached>
139      <collisionShapes>
140        <BoxCollisionShape position="0,0,0" halfExtents="90,80,10" />
141      </collisionShapes>
142  </Pawn>
143 
144  <Pawn health=100 position="600,35,1450" direction="0,-1,0" collisionType=dynamic mass=1 >
145      <attached>
146        <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" />
147      </attached>
148      <collisionShapes>
149        <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" />
150      </collisionShapes>
151  </Pawn>
152 
153
154  <SpawnPoint position="0,300,0" direction="0, 0, 0" lookat="0,0,100000000" spawnclass=FpsPlayer pawndesign=fps />
155
156
157<?lua
158for i = 1, 100, 1
159do
160j = math.random()
161g = math.random()
162h = math.random()
163?>
164  <Pawn position="<?lua print( (math.random()+10) * 1000 - 9800) ?>,<?lua print(math.random()) ?>,<?lua print( (math.random()+10) * 2000 - 19500) ?>" direction="<?lua print( (math.random()+10) * 10 - 100) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 100)?> >
165      <attached>
166        <Model position="0,0,0" scale3D="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" mesh="cube<?lua
167        if math.mod(i,4)==0 then print('_green') end
168        if math.mod(i,4)==1 then print('_red') end
169        if math.mod(i,4)==2 then print('_orange') end
170        ?>.mesh" /> <!--if it's 3, cube.mesh is taken -> yellow -->
171      </attached>
172      <collisionShapes>
173        <BoxCollisionShape position="0,0,0" halfExtents="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" />
174      </collisionShapes>
175  </Pawn>
176<?lua
177end
178?>
179
180
181  </Scene>
182</Level>
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