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source: code/branches/tutoriallevel3/data/levels/templates/spaceshipGhost.oxt @ 8598

Last change on this file since 8598 was 7679, checked in by dafrick, 14 years ago

Renaming levelfiles (and some other) according to our new naming conventions which is using camelCase, without '_' or spaces.

  • Property svn:eol-style set to native
File size: 3.9 KB
Line 
1<Template name=spaceshipghost>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipghostcameras
5   engine                 = spaceshipghostengine
6   spawnparticlesource    = "Orxonox/fairytwirl"
7   spawnparticleduration  = 3
8   explosionchunks        = 6
9
10   health            = 100
11   maxhealth         = 200
12   initialhealth     = 100
13
14   primaryThrust     = 600;
15   auxilaryThrust    = 30;
16   rotationThrust    = 25;
17
18   collisionType     = "dynamic"
19   mass              = 100
20   linearDamping     = 0.7
21   angularDamping    = 0.9999999
22  >
23
24    <attached>
25      <Model position="0,0,0" scale=2 yaw=90 pitch=-90 roll=0 mesh="ghost.mesh" />
26    </attached>
27    <collisionShapes>
28      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
29      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
30      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
31      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
32      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
33      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
34    </collisionShapes>
35<?lua
36  include("includes/weaponSettingsGhost.oxi")
37?>
38  </SpaceShip>
39</Template>
40
41<Template name=spaceshipghostcameras defaults=0>
42  <SpaceShip>
43    <camerapositions>
44      <CameraPosition position="0,20,80" drag=true mouselook=true />
45      <CameraPosition position="0,40,160" drag=true mouselook=true />
46      <CameraPosition position="0,50,200" drag=true mouselook=true />
47    </camerapositions>
48  </SpaceShip>
49</Template>
50
51<Template name=spaceshipghostengine baseclass=MultiStateEngine>
52  <MultiStateEngine
53   boostfactor    = 2
54
55   speedfront     = 600
56   speedback      =  50
57   speedleftright =  50
58   speedupdown    =  50
59
60   accelerationfront     = 700
61   accelerationbrake     = 300
62   accelerationback      =  100
63   accelerationleftright =  100
64   accelerationupdown    =  100
65  >
66    <EffectContainer condition="normal or boost">
67      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 3, 6" colour="0.0, 0.0, 0.0, 0.5" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
68      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 3, 6" colour="0.0, 0.0, 0.0, 0.5" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
69    </EffectContainer>
70    <EffectContainer condition="boost">
71      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 3, 6" colour="0.0, 0.0, 0.0, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
72      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 3, 6" colour="0.0, 0.0, 0.0, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
73    </EffectContainer>
74    <EffectContainer condition="not idle">
75      <FadingBillboard mainstate=activity active=false scale=0.4 position="7.6, 3, 6" colour="1, 1, 1, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
76      <FadingBillboard mainstate=activity active=false scale=0.4 position="-7.6, 3, 6" colour="1, 1, 1, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
77    </EffectContainer>
78    <EffectContainer condition="brake">
79      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.2, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
80      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.2, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
81    </EffectContainer>
82</MultiStateEngine>
83</Template>
84
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